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Psiberzerker

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  1. Very well stated. I like to play female Cherry Tappers (Being badass with something typically considered weak) My Min/maxers tend to be male. I guess this subconsciously stems from my gender opinions.
  2. None. Experience the game in Vanilla, then decide what it could use to spice things up. It's a pretty good game, as it shipped, and what you're going to want to make it Better will depend as much on what you like about it as dislike.
  3. Yeah, it also lasts longer for extended fights, but I mostly play mages that Avoid the melee, so it's pretty much a backup. Either that, or like a Spellsword, or Shieldmage combo, which don't dual cast so I don't have to juggle as much. (Not to mention, I play those hybrids so I've got more than Flame Cloak in the melee.) The Discriminate Damage effect is one of the best things about Cloaks, and Wall spells. Anything else in Destruction, you have to worry about your followers (or if a conjurer, Zombies/ Summons.)
  4. Huh, I never noticed that, but then, I'm not in the habit of Dual casting them (Or much of anything, because I need all that Magicka, and Impact dumbs down Mages.) because I'd rather have a Bolt out to keep dealing damage while they close, or I've already switched to a hand weapon when I cast it. If you're subscribed to Steam Mods, they can make changes that they don't necessarilly mention at any time. (I'm not sure about Nexus, too.) It's likely if you have any geared toward closing the damage gap between Destruction, and Weapons.
  5. Well, yeah, but he was talking about doing it without Cheats, which would include Save Scumming. I'm just saying, if you want to get to 81, naturally, start with a bonus in PP, it will go a lot easier.
  6. You have to level skills you don't use otherwise to get higher, once your Primaries reach 100. For instance, if you're a 1H, you need to level 2H to open up more stat, and perk points. I use the Ebony Blade, which gets most of it's damage increases from 1H, but adds 2H XP. Pretty good trainer. Likewize, switch Armor Type, and tank a bit to gain levels in that, grind up unused Magical skills, Pickpocket is the tricky wicket. If you don't have any skill in it to begin with (starting at skill level 15) you can get any successes for XP, so it just never levels, and you end up paying off just a lot of bounties. Also, past level 50, XP is earned at half rate, so if you want to train everything to 100, start with the slow levelers, and save the rapid ones for later. This is just if you want 80 perk/stat points, don't feel obligated.
  7. I agree with most of that, except I do run a facial smoother just to remove some of the distracting angles from the rendering. It works on the NPCs too, though. One of my favorites was a cute skinny little Breton chick with Volendrung, just to accentuate the size discrepancy. Also clothes to smooth out the body disproportion.
  8. You can use the console to reset a bunch of the quests, but no, it would be horribly glitchy. You'd also have to reset each one individually, looking up the codes for the specific quests you completed. With a few exceptions, (Like Movarth, you can kill him over, and over) most of the NPCs you killed would still be dead, unless you also duplicated them in the console. Like Thompsonar said, your best bet would probably be to start over, then duplicate your character with codes. `payer.advskill to the same perks you had, and duplicate any items you made before. (Assuming you did any Crafting.) I find it a lot more fun to just earn the Experience and items again by replaying the game, possibly in a dfiferent order with minor changes to make it somewhat new.
  9. If you release early, the spell won't go off. For max RoF, watch your Magicka Gauge, It stops going down when it's ready to fly. This goes with all spells, not just dual cast. Eventually, you'll get the timing, and should be able to stun-luck 2-3 mobs at once. Also practice half stacking, to fire one as the other charges for rapind fire. This doesn't stagger, but throws a lot more damage, faster, and for less Magicka. (Unless you're running the 100% free Destruction Enchantments. Even then, it's still faster.) Dual Casting doesn't affect the damage from Runes, Cloaks, or Wall spells, nor do they stagger. Also, Shockwall seems to interrupt Impact, so it doesn't work at all. Impact is just 1 of the many tactics availible. It's effective, but Magicka inefficient, and lowers your damage dealing. Learn all of them. Mages are supposed to be Intelligent, not dumbed down to a 1 trick pony. If you know what to use, when, it's more powerful than anything other than a maxed out Warcrafter.
  10. Amazing how many things are in that video that you can't actually do in-game, like carry a Steel Sword on your back...
  11. Now, if he can just get it actually attached to his back...
  12. I got that, but other than daily powers, there's really not that much of a difference. It would come down to Equipment, the Orc might have a slight edge in heavy armor, but it would only be a Game Changer if the Nord was in Fur, with Iron Weapons while the Orc was in full Orcish. That wouldn't be a fair fight, so all else being equal, it's a tossup, call it in the air.
  13. Fear. As many debates as I hear like this, ppl don't take the most important factor. Anything can happen in a fight. I've seen Nord beat Orc, and Orc beat Nord, even set them up via console. I've also seen Knives beat guns, and at least 1 example of them taking out the Pentagon. All else being equal, the random factor trumps any minor advantage.
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