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c0rg1

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    Thunderstone

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  1. Years ago Sega Dreamcast came out with "Typing of the Dead". I came up with an absurd idea. I don't know if I was drunk or exausted or under medication when I came up with the idea but it entertained me throughout a dull work day. A mod for oblivion that in essence turns Oblivion into a "Typing of the dead" parody. With project Gutenberg's immense public domain library tons of books could be used to fill in typing requirements. Somehow I imagine combat chooses text content based on the type of weapon you use. Standard edge weapons would use "King author" books, Bash weapons "Conan the barbarian" and for magic "H.P. Lovecraft". Instead of a modern typewriter and dreamcast the new models would feature and old 1930's typewriter and a backpack that looks like a book shelf. A shelf that gets more books as you cary more weapons. Instead of finding weapons you find books. Classic titles and more to inspire "young readers" to be curious. It's just an wild unkempt idea. I doubt it could be made into an actual functional mod. I just thought I would share my absurdity with you guys. That's it. Let your imaginations go wild. :devil:
  2. I use the enhanced camera and to me oblivion needs to have 1st person animations. So many are disabled in 1st person view. Many seem moot point but a few pop up like annoying internet adds only to grind my gears. A. Is there a first person viewable animation of the player character kneeling and reaching out to open a chest/trunk on the floor? B. As above but with "reaching out to open a door". I guess a reuse of the animation added to "Enhanced grabbing". Thinking about it, i suppose it could be applied to "picking up" almost any item. humm. C. Sitting on the ground. It seems weird that you can't do this in the great outdoors of cyrodil. I suppose it would be similar to "see you sleep" but be more "crosed legs" style. D. Is there a mod out there that does not conflict with Enhanced Camera that lets 2nd person animation mods be visible in 1st person? I do so want to see those combat and extra animations in action. D may be the most important mod of all. There are many of these animations out there already but only viewable in the third person. I couldn't find "kneel to open" though. May the force be with you.
  3. A. An in game guide that covers the basic lore of Cyrodil for us normies or game play instructions. B. A time mod. Removes all clocks and calendars in ui. Sleeping has random times. Either to revitalized stats or interruption or dawn. You'll need to talk to npc's to get general time or day of week. Time responses are based on timeless refferences. Noon, the hour of small shadows etc. C. A map mod. Your auto map is gone. It's now a purchase item. Get it wet and loose markers. Thieves will try to take them and flame spells used on you will wear them down. A compass is needed. Two types of maps available. Topography heavy or tour guide. Ink needed for marking. 3 grades of water proofness and types of paper for durability. Compass needs to be hold up and viewable in first person view, i.e. enhanced camera, so to be able to reorient self. Two primary maps, vanilla or unique landscapes. D. For map above, disable fast travel. E. Pockets and pouches and packs mod. Now items weight or volume prevents never ending pocket syndrome. This includes coins and arrows. 100 lb of gold coins will slow or stop most people. Even the packs and pouches have a weight. F. Obscene penalties. Taunt insults or hand gestures available with animations. Used in public crowds lowers other opinion on interactions with you. I am a noob. Install capable with wyre bash please. Of all of these it's the map one I like the most.
  4. I've had oblivion for years and only recently started modding it. Im an extremely casual player. After a week of banging my head against dumb guy road blocks I'm seeking help. As to what I preffer in game play, I just love to explore that wonderfull world. Appearance, exploration reasonable realism is what I like. Difficulty in gameplay, light/easy. That's why Dark dungeons and unique landscapes is a must for me. I would love to get the guard overhaul to work but im so suspicious of it as you will see when you read below. graphics mode 640x480 with hdr and set to MAX. I was raised with pong, Atari 2600 and 320x240 so to me it works as long as I can read the text. Geesh very low mode would be acceptable it wernt for horrible object fade and distant textures looking horrible. And no use of darkness in caverns. I'm think I have everything loaded okay but just in case im in error correct me. System Inspiron 570 AMD Athlon 2x4 processor 2.8ghz 8gb ram 64 bit processor ATI Radeon HD 4200 integrated graphics card with shared memory Amd vision system list memory size as 3067 mb hypermemory Windows 7 home premium SP1 64bit I found this install process works so if I got it wrong correct me. Install oblivion, play and save once exit, install official patch, obse, wyrebash, Really Texture Normal Maps. All mods manually installed by copying into oblivion/data directory. and approiate subdirectories per mod. Load order. oblivion.esm bashed patch, 0.esp streamline 2.0 esp sounds of cyrodill.esp let there be darkness - cyrodiil.esp DropLitTorchesOBSE.esp Night Eye Togge.esp Natural habitat Natural vegitation Natural water Natural weather FullGrass1.1.esp Unique Landscapes.esp (complimation with bsa activated) For some reason Let there be darkness has a red bar highlight. I'v tried to find out if it means incompatibility but I don't think so. Optional without unique landscapes Trails Of Cyrodiil merged.esp After this I tried the unnofical patch and everything listed below. It crashed. I was so deflated I uninstalled and reinstalled. 4gb patch. (directions mention LLA but is this something I have to get separate or did it come with it.) Mods that crashed the game that I put in all at once. Quarls & timeslips depth of field. It messed up textures and messed up the game. Illumination within (duno if it was quarls or something else) Packrideponies Reneers guard overhaul SM combat hide After the crash install I erased and uninstalled oblivion and reinstalled to the before crash state. I have not loaded any of them for fear of corrupting something. Even now every so often when I exit oblivion it slows down to a crawl as if trying to unload and often becomes unresponsive to the point that windows pops up "oblivion is not respsonding". even that button to close does not work. I have to use CAD + TM to end the process. I also acquired 'Always foggy 1_0-39912-1-0' as a kind of "low end fix all to limit view distance but to also keep drop off looking crappy but did not install. If I missed anything or if my load order is out of wack please tell me. If there are BETTER mods for my now OUTDATED system I am open to suggestions. Visibly the textures & darkness are what really worked great for me. Just reworked, not oversized. Simple but sweet. I thank everyone for their great help and suggestions ahead of time!
  5. To me the fun immersiveness of Oblivion is the outside exploration. I have an idea for a set of immersive mods in one package. If someone already has a set of mods to acomplish this. Tell me!! A. The explorers package with serveral items. 0. Backpack. Without it you can only cary what you can equip in each hand. If a backpack is dammaged it will drop where it occured and will still contain all yor items. You can cary it in hand. If you leave it behind (above water) thieves will take all money and jems within. 1. Compass. Buy anywhere. Without it the UI compass is blanked out. Does not need to be equiped to hand. 2. Map. Buy anywhere. Without it the UI shows a blank map with no quest locations. (ie blanked out auto travel locations) 3. Bedroll. Lets you sleep anywhere. 4. Free horse. 5. No automatic travel.
  6. Tabletop role playing game imagery has a warm fuzzy place in my heart. Has anyone attempted to take the oblivion textures and replace them with graph paper and cardboard immitations. Like the cardboard larp battles where they make awesome outfits. The idea is to bring that kitsch home brew tabletop feel to an otherwise wonderfull game. Pewter minatures, plastic army men guards, Random falling D20's cardboard doors, etc etc.
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