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c0rg1

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Posts posted by c0rg1

  1. This is not so much a mod request as a concept for one. It would overhaul the cities to be more immersive. As stated before I am not a programmer but want to share my ideas. If you think it is a good idea, give me a thumbs up, share, comment, etc.

     

    If you visit any city in real life you will see that most are not perfectly flat. There are hills, tall and short buildings, bad and good parts of town, etc. For small villages and towns the flat layout works but when you get to big cities this frying plan flat element is extremely obvious. So here are a few mods that when added together overhaul the cities.

     

    1. Unlevel ground: The in game feature that levels the ground for cities still works but does not reduce everything perfectly flat. Instead you have slopes, hills, but no cliffs. This means two additional mods are required for walls and buildings.

     

    2. Sectional walls: To work with unlevel grounds city walls are now sectional with divisions being at the towers. The height of the wall snaps up or down per level within the tower. The wall sections are always one level above the ground based on the highest point of the slope it spans that is if wall tops are always flat, or have new models with slopes. The towers are accessible without keys. But lower level doors may be locked.

     

    3. Accessible buildings. If you have a building on a hill the door can be above you with the default model. This mod requires buildings to have a deeper base with a wrap around staircase. The buildings would be sunk into the ground so the side on the higher end of the hill is ground level but the front is now above the ground. Thus the stairs.

     

    4. City layout roads: This is a rework of how roads are made in cities. They are created first then the buildings around them. Giving the roads a reason instead of randomly placed between buildings. Rules such as "all roads lead from the city gates to the center of the city" would come first, then branch out. Roads could now have randomly generated street names.

     

    5. Economic Districts: Creates sections of towns that are visibly wealthier or poor. A signifier of crime and the lack of guard response time. Possibly wider roads, more trees for wealth and tight roads with no greenery for poor.

     

    6. City Overgrowth: Buildings can now be outside the city walls. This creates a small walled city, then an expansive wall-less city surrounding the outside it. New buildings could be available such as Stables for your horses!

     

    7. City Farms: If there is a walled city, there has to be farms to support it. Gives every city or town a need for a food source. Miles and miles of FARMS! Possible new farm models that ignore the "flaten ground" command for their placement. Applies a farm field texture to the ground with farm buildings in the center. Create new farm types. Livestock farms were the fields are not planted and fenced in. Orchards with rows of trees. Farming fields where a planted field texture is applied to the grounds.

     

    8. City sewers: Gives each walled city a sprawling single depth dungeon with associated monsters. Rats, crocodiles, thieves, etc. Also a "sewer entrance" of course.

     

    These are some ideas. I believe that 4,5 & 6 would be the most effective at overhauling the cities.

    Alas they are only ideas as I am no programmer.

    If you like the concept, give me a thumbs up, or suggest something better!

    I always love to hear what folks are working on.

  2. In an effort to make custom class of an archer with a little magic I discovered I had to recreate the archer class from scratch from online information sources. Is there a way to save a custom class and load it later? Or to load an existing class to tweak it? I think this would be a useful tool for players especially when going between updates of DFU.
  3. I was introduced to "The Elder Scrolls" with "Oblivion". imho Daggerfall Unity with its many mods make it better than Oblivion in Many many many ways. I am excited to see what mod makers will make in the future. I have an Idea for a few simple mods that could be simple yet complex. I'm not sure as I am no programer.

     

    Mod A. Kajiit Night Vision. I love the visual monochromatic element of Khajiit vision in Oblivion. The bonus's from "Races Redone" covers all the game mechanic so this is only a visual mod for Kajiit's that kicks in when visual light levels drop below a certain percent with an x-time adjustable delay. I suspect it would alter DFU's lighting settings temporarily to elminate shadows and push into a monochrome mode. But would only trip back when exposed to full visible light for X amount of time. The con is that once adapted to darkness that going into daylight causes a temporary white blindness and disables "access waggon without leaving dungeon" prompts.

     

    Mod B. Kajiit type variance. This is only a visual set of Player paperdolls for Kajiit's allowing for the more fluffier versions as seen in oblivion and skyrim. Lynxs, cheetahs, and tigers oh my. Con. Only applies to the player paperdoll not the in game sprites.

     

    Mod C. Climbable Trees. Bonus, get away from ground only mele attacks. Con, trees must now be colideable objects which is bad with trees with large roots. Tedious-Travel type programs become useless without a road-follow mod; which "travel options" does integrate with "basic roads" Also certain species can easily climb trees. Spiders anyone?.

     

    Mod D: Alfiq species. (a silly silly idea) In game play a thieves, spellcasters, etc. Mainly non mele combat. Inventory is unlimited as it uses a "transport crystal" to a secondary "base crystal" which requires a raided tomb, a constantly rented room at an inn, or a purchased house. Each has differnt prices but also percentage of loot being stolen, ie reliability. First person perspective is considerably reduced in height. Night vision as described above is constant but with quarter white blinding in sunlight. The ability to charm someone like a bard is increased. Only meats can consumed. All armor found must be "reworked" by a black smith/armorer to be effective and is full price. Said armor has a high weight restriction that slows down running, jumping and climbing. Paper doll is reduced to a small selection of unique Alfiq images. Other than helmet and body armor only rings, necklaces, bands, etc can be worn. Prefferably magical ones. All in all a VERY SILLY IDEA. Somehow I imagine if anyone did this, images of popular comicbook cats would show up. Garfield, Bucky, Dexstar, goose, etc. Verry silly.

     

    So there are four verry silly silly ideas. I hope I have inspired some of you as that is all I can do. As I mentioned I am no programmer so all I can do is suggest and dream.

     

    To all those who delve daggerfall; may the dungeons be deep and interesting, the loot be light weight to carry and expensively sold, may the monsters dispatched with enjoyable challenges!

  4. In interviews it was revealed that the original designers of Daggerfall envisioned massive multiplayer capabilities. That you would log in as an npc and go from there. Now basic features necessary for such a mod are many. Too many to count currently. Much is already present and it is to this end that I throw out this gauntlet. Let's make the original designers dream come true.
  5. The wilderness seems vast and empty even between nearby towns. I imagine roads connecting big cities and rivers.

    Roads allow faster travel to connected cities but increase bandit group encounters.

    Rivers connect small towns and allow fast travel downstream.

    Bridges would be a necessity.

    I think this mod would need a heavy map rework and is not a small task. Later versions of such a mod would incorporate crossroads with signs, lakes with ferries and smaller paths and creeks.

    As I am no programmer this is but wishful thinking.

    Just an idea I'm putting out there.

  6. Years ago Sega Dreamcast came out with "Typing of the Dead". I came up with an absurd idea. I don't know if I was drunk or exausted or under medication when I came up with the idea but it entertained me throughout a dull work day.

     

    A mod for oblivion that in essence turns Oblivion into a "Typing of the dead" parody. With project Gutenberg's immense public domain library tons of books could be used to fill in typing requirements.

     

    Somehow I imagine combat chooses text content based on the type of weapon you use. Standard edge weapons would use "King author" books, Bash weapons "Conan the barbarian" and for magic "H.P. Lovecraft".

     

    Instead of a modern typewriter and dreamcast the new models would feature and old 1930's typewriter and a backpack that looks like a book shelf. A shelf that gets more books as you cary more weapons.

     

    Instead of finding weapons you find books. Classic titles and more to inspire "young readers" to be curious.

     

    It's just an wild unkempt idea. I doubt it could be made into an actual functional mod. I just thought I would share my absurdity with you guys.

    That's it. Let your imaginations go wild. :devil:

  7. I use the enhanced camera and to me oblivion needs to have 1st person animations. So many are disabled in 1st person view. Many seem moot point but a few pop up like annoying internet adds only to grind my gears.

     

    A. Is there a first person viewable animation of the player character kneeling and reaching out to open a chest/trunk on the floor?

     

    B. As above but with "reaching out to open a door". I guess a reuse of the animation added to "Enhanced grabbing". Thinking about it, i suppose it could be applied to "picking up" almost any item. humm.

     

    C. Sitting on the ground. It seems weird that you can't do this in the great outdoors of cyrodil. I suppose it would be similar to "see you sleep" but be more "crosed legs" style.

     

    D. Is there a mod out there that does not conflict with Enhanced Camera that lets 2nd person animation mods be visible in 1st person? I do so want to see those combat and extra animations in action.

     

    D may be the most important mod of all. There are many of these animations out there already but only viewable in the third person. I couldn't find "kneel to open" though. May the force be with you.

     

  8. A. An in game guide that covers the basic lore of Cyrodil for us normies or game play instructions.

    B. A time mod. Removes all clocks and calendars in ui. Sleeping has random times. Either to revitalized stats or interruption or dawn. You'll need to talk to npc's to get general time or day of week. Time responses are based on timeless refferences. Noon, the hour of small shadows etc.

    C. A map mod. Your auto map is gone. It's now a purchase item. Get it wet and loose markers. Thieves will try to take them and flame spells used on you will wear them down. A compass is needed. Two types of maps available. Topography heavy or tour guide. Ink needed for marking. 3 grades of water proofness and types of paper for durability. Compass needs to be hold up and viewable in first person view, i.e. enhanced camera, so to be able to reorient self. Two primary maps, vanilla or unique landscapes.

    D. For map above, disable fast travel.

    E. Pockets and pouches and packs mod. Now items weight or volume prevents never ending pocket syndrome. This includes coins and arrows. 100 lb of gold coins will slow or stop most people. Even the packs and pouches have a weight.

    F. Obscene penalties. Taunt insults or hand gestures available with animations. Used in public crowds lowers other opinion on interactions with you.

    I am a noob. Install capable with wyre bash please. Of all of these it's the map one I like the most.

  9. I've had oblivion for years and only recently started modding it. Im an extremely casual player. After a week of banging my head against dumb guy road blocks I'm seeking help.

     

    As to what I preffer in game play, I just love to explore that wonderfull world. Appearance, exploration reasonable realism is what I like. Difficulty in gameplay, light/easy. That's why Dark dungeons and unique landscapes is a must for me. I would love to get the guard overhaul to work but im so suspicious of it as you will see when you read below.

     

    graphics mode 640x480 with hdr and set to MAX. I was raised with pong, Atari 2600 and 320x240 so to me it works as long as I can read the text. Geesh very low mode would be acceptable it wernt for horrible object fade and distant textures looking horrible. And no use of darkness in caverns.

     

    I'm think I have everything loaded okay but just in case im in error correct me.

     

    System

    Inspiron 570

    AMD Athlon 2x4 processor 2.8ghz

    8gb ram

    64 bit processor

    ATI Radeon HD 4200 integrated graphics card with shared memory

    Amd vision system list memory size as 3067 mb hypermemory

    Windows 7 home premium SP1 64bit

     

    I found this install process works so if I got it wrong correct me.

    Install oblivion, play and save once exit, install official patch, obse, wyrebash, Really Texture Normal Maps. All mods manually installed by copying into oblivion/data directory. and approiate subdirectories per mod.

     

    Load order.

    oblivion.esm

    bashed patch, 0.esp

    streamline 2.0 esp

    sounds of cyrodill.esp

    let there be darkness - cyrodiil.esp

    DropLitTorchesOBSE.esp

    Night Eye Togge.esp

    Natural habitat

    Natural vegitation

    Natural water

    Natural weather

    FullGrass1.1.esp

    Unique Landscapes.esp (complimation with bsa activated)

     

    For some reason Let there be darkness has a red bar highlight. I'v tried to find out if it means incompatibility but I don't think so.

     

    Optional without unique landscapes Trails Of Cyrodiil merged.esp

     

    After this I tried the unnofical patch and everything listed below. It crashed. I was so deflated I uninstalled and reinstalled.

     

    4gb patch. (directions mention LLA but is this something I have to get separate or did it come with it.)

     

    Mods that crashed the game that I put in all at once.

    Quarls & timeslips depth of field. It messed up textures and messed up the game.

    Illumination within (duno if it was quarls or something else)

    Packrideponies

    Reneers guard overhaul

    SM combat hide

     

    After the crash install I erased and uninstalled oblivion and reinstalled to the before crash state. I have not loaded any of them for fear of corrupting something. Even now every so often when I exit oblivion it slows down to a crawl as if trying to unload and often becomes unresponsive to the point that windows pops up "oblivion is not respsonding". even that button to close does not work. I have to use CAD + TM to end the process.

     

    I also acquired 'Always foggy 1_0-39912-1-0' as a kind of "low end fix all to limit view distance but to also keep drop off looking crappy but did not install.

     

    If I missed anything or if my load order is out of wack please tell me.

    If there are BETTER mods for my now OUTDATED system I am open to suggestions. Visibly the textures & darkness are what really worked great for me. Just reworked, not oversized. Simple but sweet.

     

    I thank everyone for their great help and suggestions ahead of time!

  10. To me the fun immersiveness of Oblivion is the outside exploration. I have an idea for a set of immersive mods in one package.

     

    If someone already has a set of mods to acomplish this. Tell me!!

     

    A. The explorers package with serveral items.

    0. Backpack. Without it you can only cary what you can equip in each hand.

    If a backpack is dammaged it will drop where it occured and will still contain all yor items. You can cary it in hand. If you leave it behind (above water) thieves will take all money and jems within.

    1. Compass. Buy anywhere. Without it the UI compass is blanked out. Does not need to be equiped to hand.

    2. Map. Buy anywhere. Without it the UI shows a blank map with no quest locations. (ie blanked out auto travel locations)

    3. Bedroll. Lets you sleep anywhere.

    4. Free horse.

    5. No automatic travel.

  11. Tabletop role playing game imagery has a warm fuzzy place in my heart. Has anyone attempted to take the oblivion textures and replace them with graph paper and cardboard immitations. Like the cardboard larp battles where they make awesome outfits.

     

    The idea is to bring that kitsch home brew tabletop feel to an otherwise wonderfull game.

     

    Pewter minatures, plastic army men guards, Random falling D20's cardboard doors, etc etc.

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