-
Posts
77 -
Joined
-
Last visited
Everything posted by monster0mash
-
HI, I've not tried to run Oblivion since I built this new computer 2 years ago. The game is on the old HDD which is my data drive with SSD now as C:. I can launch it and get in game but I get a message about "some content that this save depends on is not available do you wish to continue? I click yes but so far, just in Bruma (no idea why I'm there), there seem to be a lot missing meshes on bottles and stuff on shelves. Checking OBMM, many of my original mods had not been checked like an NPC mod and Natural Mods with water but nothing that seemed to affect static stuff. I checked those and Vilja the NPC came back to tell me I should change clothes-- ha got to like that. So since I don't know what else might be wrong, is it a better idea just to reinstall OB and SI in another folder and then move the data folder back? As I remember, getting this setup in the first place took hours and hours even with only a few mods, like Qarls Textures, Illuminated Interiors and a few minor ones. Any advice appriciated.
-
Something started happening today and now it seems to be getting worse. First I noticed my fire damage ebony bow had lost fire damage. It showed 19 points and it was 23. I have a screen shot of when I made it so I know it was 23. Later I noticed when I went to enchant something, it seemed as if my enchant skill was lower even though I just hit 60. So I thought, maybe I'm wrong. Now later I went into a mod and found my 2nd Ebony Greatsword to give to Lyidia after enchanting. I looked at it and it had normal damage. Then a few minutes later inside the dungeon, I looked at it and it only had 20 damage. Then I looked at the on I found for Lydia ages ago and it also showed 20! But it was superior before, with 27 damage. I've only installed one new mod in weeks Crimson Tide for the blood. But earlier I went back to a save before that mod and the bow was still off on enchant damage. Can anyone point me in a direction as to what caused this? Is there anyway to fix. Could an errant mod be running a script? I've used the workshop for a few.
-
Is there any good AI fixed, dynamic companion mod?
monster0mash posted a topic in Skyrim's Skyrim LE
I've searched around and all I find is the usual mods with alternate clothing etc. I'm wondering if there is anything out that fixes the non-levelling of the followers, the pathing AI, choosing the wrong weapons, adds a new compelling story to one, or anything half as good as the Vilja Companion from Oblivion. Someone even a bit dynamic that can change lines once in a while or is aware of the time they have spent with you. I use Lydia and take effort to maintain her gear and level her up but it's a flat experience. I don't need a romance element or adult content, just a companion that has a story and is more consistent than the defaults. -
Are people finishing the main quest?
monster0mash replied to ElricOfGrans's topic in Skyrim's Skyrim LE
I remember in Morrowind I forced myself to get to the main quest at level 20 or so. I also think I relied on walkthroughs back when directions where a bit up to the imagination. It was very exciting to see the one cutscene in the whole game as I remember-- Azura coming for a visit. I put probably 200 hours in there, playing all the strange quest and companion mods after becoming messiah. My journal covered 750 days or so... Oblivion, I got tired of the gates and the levelling system never got to main quest. I think I had to go get everyone's buy in on fighting and said the heck with that. I restarted it recently with the awesome Vilja companion mod and got to level 10 I think. In Skyrim, I don't even know what the main quest really is. I went to visit the Hrothgar dudes, I'm a member, that's all I know right now. Maybe I'll find it sometime but not too concerned. -
Well where the heck was she? Just curious in case I lose her. I rely on her sometimes to take the brunt of combat so I always try to find her.
-
Did you play one character that long? That's a lot I think. I don't have more because I just bought during last sale but I'm 82 hrs in two weeks. Not sure if steam hours are always accurate but it sure feels like I've lived a bit in Skyrim. I've still got a long way to go but itching to start up a sneaky bow character. I'm going to recreate my Morrowind girl, a depressed psycho wood-elf who slaughtered the entire dance club. Not sure if she could make it 200 years but they don't talk about life expectancy much so who knows...
-
Well it would be similar strategy to mine. I conjure in beast and let him draw aggro with my follower. Then I blast from the side with destruction. You'd kinda do the same but with arrows. i only use bow occasionally so you'd have to check on how much stamina is needed. You can go light armor or invest in magic armor (alteration) not sure if both needed, you will be distance fighter. Conjuration Archery Light Armor Stealth Alchemy for poison arrows (might be nice) Illusion Enchantment (anyone doesn't need this?) You want a nice bow. Check out how much stamina is needed for archery, I only use occasionally. I figure something like Magicka at 200, the rest in health or stamina by level 25 ish. Initially, work Conjuration a lot and archery. Get your basic trees on archery, a lot of them will help early. Conjuration, Flame Atronach after Familar is really good for many levels.
-
I've just hit level 24 mage, playing with no armor but using Conjuration and Destruction mainly. I heavily rely on my follower and summons to fight but come in and blast from the side. The benefit I see is having Mage Armor, which doubles or triples your base magic armor. However, i only go this route in case something comes after me, I'm usually dead quickly if it's something strong regardless because i have weak health. The problem with doing a hybrid build as I see it, means you will be wasting points in magic when you would want: Smithing and perks. Enchantment and perks (need some conjuration for soul trap). Health and stamina not magicka Two-handed tree I like the idea but i think it would take some planning out for first 20 levels. Also, it alchemy worth it for someone who wants to close fight? It seems to be suggested for stealthy types in this game, like a poison bow which someday I will try. I'm 50 hours in and getting a bit tired myself as I have so much stuff on my quest log I can't think.
-
I want to see weird strange unexplained things happen.
monster0mash replied to jonny8late's topic in Skyrim's Skyrim LE
Some more of that would be interesting. Cyrodil a less mysterious place I think. I mean even the Ayleid ruins hardly interest anyone, whereas the dwarven fortresses...that was a mystery, people talked about it. I remember finding a dead guy way out west in Morrowind. He had a note in his hand, talks about missing his family and dying of a disease. There were a few of these lost soul stories, some pointing to a treasure, whereas Oblivion has "Dead Adventurer". -
Wow, that doesn't sound like a good idea at all but fits the consoles well I think. I'm looking forward to getting this game but I feel I need to do the first one which I never got to run on modern hardware. Maybe I'll try it again, once I get out of playing Oblivion over.
-
So is infamy a bit stupid? Is being evil worth it?
monster0mash replied to monster0mash's topic in Oblivion's Spoilers
That was a very good post ffa. I found out I don't have the bug for Deepscorn, I just missed his schedule. But I'm not wasting gold on this now and it's silly pricey. So now i contradict myself (just started DB) by saying the Orc bragging about killing the Nord girl on her birthday isn't cool. Why would a hit squad be killing a 6-year old girl? I know it's supposed to be humor but where are their principals? I guess with Infamy to me, it should be intimidating to npcs. They should be afraid. Just like fame should intimidate evil npcs. But they aren't, they just don't sell or rip you off. Maybe the problem with the whole telepathic and levelling world. I pay attention to when to join just because of the way gear levels and optimal rewards. This time I'm ignoring it and i'm sure I'll pay for it at some point. So I'll have to make my own gear again which is ok. -
So is infamy a bit stupid? Is being evil worth it?
monster0mash replied to monster0mash's topic in Oblivion's Spoilers
Ok so maybe the lesson is I need more self-control. I just start doing whatever pops up, have a bunch of quests open always. So I'll have to make an effort to not to get distracted from my path. Is level 5 too soon to start Dark Brotherhood? Assuming Deepscorn Hollow is related, that guy won't sell me anything yet so not sure. -
I played another character as good, simplified by Bethesda to always mean who you prefer to murder I guess. It's one psychosis for another and who cares? But it's getting annoying already at infamy 3 with my assassin, I can't even get a blessing from Mara even though my fame is 17? I checked the wiki and it doesn't mention this problem. I don't even need the blessing but if I'm out in the woods, where I am a lot, it's just something to do. I don't need less to do, I need more. I want to play evil but it seems it really isn't possible, even to roleplay. The entire Knights dlc is for goodies right? Where is the pay-off? On another note, I just started the Dark Brotherhood will this be EVIL?
-
Nevermind, I found this answer in this old thread I just had to fast travel back to caves to get the script to trigger. thanks http://www.thenexusforums.com/index.php?/topic/60643-the-blackwood-company/page__st__80 I guess this is the 2nd special quest and I found this cart and it says to find the smugglers who went east and I can't find them. Explored the Onyx caverns and they aren't in there. Went all the way to east border. No luck. Any ideas? I searched online and found nothing on it.
-
I'm playing a 2nd character after putting in 100 hours or so a couple years ago. Never finished the main quest because I got sick of Oblivion gates and the levelling system. At 30 hours now and only level 4 I can see I'm reaching a level of apathy. I'm going to pursue the Dark Brotherhood path soon and try to finish some quest mods. And that will probably be it. But modelers probably do pics more than players and I don't know how to post em anyway.
-
What are the best Vanilla-friendly mods?
monster0mash replied to Hidole555's topic in Oblivion's Discussion
I can suggest these for Atmosphere: Enhanced Water Illuminated Interiors Natural Everything Let the People Drink City Life Atmospheric Oblivion Vilja is a great companion. -
Suggest some little quest or tweak mods?
monster0mash replied to monster0mash's topic in Oblivion's Discussion
Thanks for the suggestions. Ayleid steps looks intriguing but seems really complicated. I'll found that site with the little mods on them, I'll check it again. Maybe if I start the Dark Brotherhood things will pick up? Never played that route before. Lechance just said hi. -
I'm looking for just some tweaking type mods if anyone has suggestions. Or little type quests too. Any good ones? I'm currently a little bit bored on my 2nd character but not looking to overhaul. My only requirement is not to have dependency on other mods. I also don't think I can use OBSE because I may have installed unofficial out-of-order. I am an assassin Level 4 right now. Thanks for any suggestions. Here is my current list active: Vilja companion Ruined Tales (not started) Lost Sword Ayleid City Life Let People Drink Katana Archery Rebalance Qarls TP Natural Everything Enhanced Water HD MW and Daggerfal books DarnUI Ren Guard Overhaul All DLC Atmospheric Oblivion 300 Combat Sounds Unofficial Patches The Blackwood Company IWR Lighting Mod Diplomacy and Mercy Assassin Abode Akera House
-
Can you help me with NPC merchant?
monster0mash replied to monster0mash's topic in Oblivion's Discussion
To place a merchant in the Feedbag, you will need to go into that cell and manually drop one copy on your merchant NPC into the building interior shown in the render window, and save your mod. You will want to not be in the Feedbag when you activate the new version of the mod, because then odd things may happen and you may have to wait to see your edits. It is generally best to place NPCs in the world near the spots where their AI packages tell them to be. Make sure that you have removed any unnecessary AI packages from NPCs you copied and edited. Like if you copied and edited an NPC from Skingrad, but failed to remove all the Skingrad AI packages, your vender could be hanging out in Skingrad instead of the Imperial City where you want him. Make sure that your mod actually saves. Make sure that you activate your mod in your mod manager. I didn't realize I had to drop him in and like to avoid the render window because I always mess stuff up. So now he did show up although he is 100% chameleon and has no audio but hey, that's a start. -
Can you help me with NPC merchant?
monster0mash replied to monster0mash's topic in Oblivion's Discussion
Thanks for the reply. I've spent a lot of time on this so decided to put one guy in The Feed Bag, Duration 24 hours, just to test and he still doesn't show up. I've tried waiting 24 hours as was suggested in several sites. So its funny, I thought I could eventually get him to sell something, now I can't even get him in the game. I'd assume I wouldn't have to manually drop him in, so I've overlooked something among all the wiki stuff I've been reading. -
Shopkeepers rushing me at door: could a mod do this?
monster0mash replied to monster0mash's topic in Oblivion's Discussion
I unchecked the last mods I installed and no change. The other mods I have been using for a while with no bad effects. I was just wondering if there is something I could check in an AI file or something, seems like some global check is causing this. -
I posted earlier about finding merchants up at night so decided to look into doing it myself. So far I've checked some tutorials but reach an impasse when trying to figure out how to add Services or how services relates to gear being sold. Here is what I want to do: 1)Have 1 or 2 merchants that sell gear and offer services in each city, hanging outside like a hotel or even in market place street --meaning they don't have to wander more than a few feet. 2)They are only out from 12am to 5 am. 3)Their lists should level like other merchants. Ok I have managed to attached a Wander AI package to test one NPC. I removed the autocalc feature but enabled Offer Services in AI. I have him scheduled at midnight nearby one of the doors to Market in IC. But he doesn't show up. Have saved to .esp and checked that. Anyone know why he won't show up?
-
The only time I've had it bad is when i spend too much time in dungeons because I never use torches and sneak everywhere. Maybe it's the HDR or bloom effect? It can be a bit overwhelming on the glow, did you try toggling those? I've found more strain using hi-res tex pacs I'm surprised that didn't help to turn off. Do you have distance draw really far too? I found that to be sometimes annoying. Then again, stuff popping in all the time i find is tiring too. I think this maybe it. The popping in of objects, maybe play around with the fade sliders.
-
As soon as I walk in anywhere the owner runs right up to me at the door. It's getting a bit nervewracking. Hotels, guilds, shops, it's all the same. Then they follow me closer than my companion does. I only have fame 11 and no infamy. I've searched the internet and only found some people saying it was a patch issue. The last mod I installed was Enhanced Water. It seems to have happened after getting to Skingrad. This is the first time I noticed content for the Katana mod loading. No idea if it has anything to do with it but I unchecked that mod and still the same. Any idea how I could figure it out?
-
Merchant Mods and/or Less boring city nights...
monster0mash replied to monster0mash's topic in Oblivion's Discussion
Thanks for your suggestions I will check out the Travellers. I might try to do this myself really, just want something simple. The 2nd one seems cool but maybe a bit more than I need. I'll see if there is anything to liven up the Inns.