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MikJames

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Everything posted by MikJames

  1. Found the weapons/armor scaling mod that will take care of that part. Now I'm just trying to figure out if I can play through the whole game with level scaling enabled, not level up my skills and still maintain a balanced level of difficulty. Does leveling up Geralt's skills usually lead to op in the base game?
  2. Anyone else think the progression in this game doesn't make any logical sense? You start off with weak weapons/armor, limited skills, and enemies scaled way above your "level", yet you are supposed to be a master witcher, with nearly a century of training under your belt. This kind of thing makes sense in an rpg where there is freedom to choose your character and create a backstory, but it's really out of place here. There is no reason why a starting silver sword, masterfully crafted for an experienced witcher, would be half as powerful as an end game commoner's sword. So I think there is a lot of room for a modder to turn this game into what it should have been from the start, a power fantasy. Ironically Skyrim is more of a power fantasy with less rpg elements than the Witcher 3. One could rebalance the skill trees, putting emphasis on minor progression. Rebalance the enemy levels to be fairly static regardless of the location on the map. Keep the logical level differences between a common guard and a griffon/vampire intact of course, but a powerful monster would be powerful regardless of location on the map. Give the player a power set of starting armor, that can be upgraded slightly over time with enchantments, but remove the stark differences between early gear and end game gear. Still have a few rare enchanted artifacts that are more powerful than common witcher gear, but commoners shouldn't be carrying better weapons and armor than a witcher at any point in the game.
  3. Realistic Ragdolls and Force, XP32, Unpb redux. That's the only combo with clear instructions I've found so far so I guess it will have to do. If anyone knows of a better/bigger combo I'm all ears.
  4. So many mods floating around to get bouncing titties and so little explanation as to which ones I actually need, and what works with what? I just want bouncing tits and butts, I don't care about matching armor or clothing. What is the simplest combination of files/mods to get bouncing tits and buttox into Skyrim?
  5. I actually asked them to remove those buttons because it causes people to completely miss any special instructions that are needed for mods which ends up with the SAME questions being asked over and over and over again, because instead of going to the Download Page (Where some mod authors post the special instructions, people will click on the DOWNLOAD button, bypassing all of the special instructions, and then run to the mod page and ask a question that hundreds of other people have already asked. Having that button at the top also makes people completely miss the DESCRIPTION page where mod authors ALSO put special instructions such as Load Order, what patches to use, and which mods their mods is compatible/incompatible with, which in turn, causes the mod user to go running to the mod page, and ask a questions that has alos been answered hundreds of times. So NO, I vote against that button because NO MOD is Essentially "Plug and Play" In my view this way of thinking is outdated/standing in the way of progress for a few reasons: 1) The mod author is currently under zero obligation to have a NMM download link on the mod page, they can leave it as a download manually button. 2) When you click said button, it will throw up a list of requirements/prerequisites for the mod. 3) You'll have to provide some reasoning for your point of view, plenty of mods can be installed with the click of a button and Loot sorts out a lot of issues/conflicts. Of course we can never be free of mod conflicts but that doesn't mean a singular mod is not plug and play. There are fairly obvious middle grounds that debunk a "let's keep it just the way it is" argument. We even have installation instructions visible in the NMM these days when a mod is selected, why should people have to read this info twice? It's certainly a pita to have to navigate back to the nexus page for every mod when you could just read the instructions in NMM. You could argue that the NMM button was initially implemented without much foresight into the issues that would arise, but the Nexus team has done an admirable job of working around such issues. It's much better to think "how can we do this and make it work", rather than "that won't mesh with the current way of doing things", otherwise we never make any progress. Good to hear it is on the idea list in any case :smile:
  6. I'm trying to get a decent body mod along with bouncing assets into my game, and the pursuit is frustrating to say the least. Typically if I can't find a "install this, then this" type of list then I give up and move on. Can someone point out a combo that is easy to install that will do what I want, preferably with fairly large (but believeable) bouncing female assets? Looking for clear directions, no tinkering with programs/settings outside nexus mod manager, just install this then install this then play, does such solution exist yet?
  7. I've been thinking, a lot of mods are essentially plug and play with NMM these days and either require no further configuration or have the configuration in the NMM installer. Perhaps we could give mod authors the option to have an NMM download button available on the nexus mod search listings. So if a mod didn't require any special configuration or install instructions, users wouldn't even have to open the mod's page to download. I know it would have saved me some time for sure, as I normally just open the top files category and grab everything for a new install, maybe 1/10 mods requires further configuration. Another neat feature would be to have an endorse button available within the NMM. I tend to play a mod before endorsing, and I don't get around to revisiting a mod page very often. If a button was right there in the mod manager I'd be a lot more inclined to click it.
  8. Perhaps this has already been done, and I'd appreciate someone letting me know if that's the case. In Oblivion you could buy high level weapons and armor from shops as long as you had the gold, but Skyrim locks this down much like the leveled loot, and leveled enemies. I have used mods to remove leveled loot and leveled enemies, but I have never seen anything that also removes the leveling from shopkeeper inventories?
  9. I'm looking for some non lethal gameplay options, similar to what Project Ultimatum offered in fallout nv.
  10. Sorted it out, needed a plugin (menuque) mentioned somewhere in the impressively extensive readme. Hopefully it will be added to the built in nexus plugin requirements when downloading oblivion reloaded, that would save quite a bit of confusion.
  11. Console just keeps repeating, "oblivion reloaded error" "An expression failed to evaluate to a valid result" then a string of numbers. Normally I could open the oblivion reloaded in game menu by hitting the O key. No such luck this time.
  12. Yes, it looks like obse is loading up, must be something going on with OR.
  13. So I installed the steam loader dll along with the other required files from the obse 0021 archive into my oblivion game folder. I enabled the in game steam community, and attempted to load up oblivion reloaded via wrye bash. I can't access the in game oblivion reloaded menu and the console is printing out unrecognized script errors. This would indicate to me that script extender isn't working for some reason. I had it working just fine using Mod organizer under windows 8.1, now that I'm using windows 7 and wrye bash it refuses to load up.
  14. Probably best to steer clear of tes mod manager altogether. The author seems more concerned with deleting comments rather than fixing bugs.
  15. I'm just using wrye bash for now, it may be more technical but it's the only manager that just works, without performance issues. Not only did Tes mod manager not load in all my mods, it actually completed deleted the mods I had downloaded from tes nexus that it deemed "incompatible". What a steaming pile of $#!%.
  16. Just tried Tes mod manager. Yikes! I sat there with the enter key held to auto close the error messages as the program tried ( and very much failed) to load in my existing mod archives. It filtered out an unbelievable amount of perfectly good mods. At this point I think i'll just settle for wrye bash and pray that it works properly without any required hand holding for basic mod installation. I'll just need to manually back up the data and saves folders for profiles I guess.
  17. Every mod manager I've tried has some sort of obstacle to ease of use. Mod Organizer: Doesn't load in obse plugins correctly, they need to be manually installed, it's a real pain especially when mod authors don't specify there is an obse component to their mods. I need the profile system so that's why i'm using it. Nexus mod manager: What is with the startup time on this? With any sizable mod collection your lucky to even open this turd software to use it. If their implementation of profiles allows easy installation of obse mods then i'm all for it. Wrye Bash: No profiles, and far to much information for someone who just wants to install and play. Mod organizer has a much more refined ui. Obmm: No profiles, and i'm not even sure how to go about installing a mod that isn't packaged in their outdated proprietary format, it's probably safe to check this one off the list for good. If anyone knows of an alternative mod manager with profile support, obse plugin installation, a clean ui, and no glaring issues then I would love to hear about.
  18. Does anyone have something like this in the works? It would be great to be able to launch an installer and have the following installed automagically :smile: Oblivion Reloaded Qarls Tp3 Redimized Character Overhaul A few flora packs Shivering isles texture pack Clutter/weapons/armor Texture Packs shademe (optional due to performance loss) Is would be fantastic to have all that just working nicely together without game crashes everywhere, I tried installing 20-30 texture packs with MO and had crashes at every turn. I feel like I missed the memo on how to properly install conflicting texture packs, I assumed MO would just sort it out and use the most recently installed texture but instead I get black empty patches in the game world and random crashes.
  19. I used mod organizer to install a bunch of texture packs along with tes4lod and raevwd. When in game some texture will often appear as entirely black. This effect disappears on reload. I am running a videocard with 3gb of ram, perhaps I am exceeding that limit?
  20. Tried skillless lockpicking which is as the name suggest and as the modder didn't intend, removes all challenge from lockpicking. Looking for something that doesn't break my immersion by preventing a lockpick attempt but also doesn't make it far too easy. Resource/skill point based isn't an option for me, has to be based on player skill/minigame skill.
  21. It would indeed require emulation of the xinput calls using the mouse. There is software out there that can supposedly do this (vjoy, ppjoy, glovepie) but the interfaces are needlessly complex compared to something like xpadder/pinnacle. It really peaves me off that many games support mouse/controller for analog movement and mouse control but others don't. It almost indicates that some devs intentionally lock the feature down just for kicks. It would be nice if this input preference gained more popularity, as there really is no better way to play the majority of first person games than a multihanded setup.
  22. I tried a mod already for this but it only actually support keyboard and controller. I prefer the controller in the left hand and mouse in the right with analog movement (No xpadder/pinnacle).
  23. Free method: http://www.mtbs3d.com/downloads-section/viewcategory/17-vireio-perception-2-0 Paid Method: http://www.vorpx.com/ I gave up on the free method myself but that was nearly a year ago. It may have improved since then. The paid method was very good, full head and positional tracking if I remember correctly. Tried Skyrim, Mirror's Edge, Dishonored, all of them ran well.
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