Jump to content

DevinJam

Members
  • Posts

    48
  • Joined

  • Last visited

Everything posted by DevinJam

  1. that did not help my issue i have a mod to adjust my settlement cap. i am not sure if you know what im talking about. im trying to past a picture of it but this forum wont allow it. i am trying to move settlers. it wont let me move more then 5. i need to move 6 total. i want to know how to get past this.
  2. it is really upsetting me that i cant figure this out. i am trying to discribe a problem and the people answering dont know what im talking about i think i want to post a picture of the issue but i cant find the option at all.
  3. Yes i am do you happen to know the key combination so i can avoid it.
  4. I dont think this is a error just a accedental click. but i dont know what im clicking to do it so i cant avoid it. Every once and a while while in build mode a object i have my mouse pointed to starts rotating out of no were. i didnt click the object but it rotated. Im useally trying to find another object in the menu or place one so i think im hitting something on accedent. If anyone knows what is causing this let me know.
  5. I do think it sucks that the Abbey of the Roads is lacking in Fallout 4. I think it would be cool if there was a number of Missionary NPC's wondering the Commonwealth and appearing in settlements (including diamond City and Good Neighbor) to converse and trade. I could see Missionary's from different groups. Abbey of the Roads. Church of Atom. Hubologist Pillers of the Community Generic Christian
  6. Ive been lately looking to build more ideal settllements. making them not fancy but lore friendly. (so not every settlement has nice prewar looking buildings or vault and institute furnishing.) i use Woodys waistland and Thematic and practical mods to keep the homes looking like shacks with some comfortably. i also dont put electricity in every settlement. only Graygarden, Warwick farm, do i do good electricity, settlements right next to a river i use water mills to conduct electricity. i do this because i think electricity should be rare until a bit after the main quest line is complete. So i have been building based off of what each settlement needs Food (right now im having a bug were my crops are nonassignable and being forced to use the Northland mod to provide meat and just meat. so all my settlements are choice chops thanks to a bug.) Water - im using a windmill and raincollectors for water Woodys puts up the windmill and PWR (passive watersources mod) in bigger settlements i put up a water tower and the few electric i might use a pump. Shelter- i use settlement transfer mod so i use prefebs and modify them mostly. this is not every case. I also use fireplaces as in Fallout Lore there was a massive winter at one point. the games dont seem to play on seasons but its good to imagine this if your not useing a season mod. Waste disposal- the fact is humans poop and pee, they need at least a outhouse and compost pile (dont have anything for a compost pile but put up trashcans) Hygiene - Everyone needs a place to bath. Beds - i try to build so that they have double beds, even though one settler sleeps at a time do to mechanics it still counts as both in the over all. Security - the game grants this basically as yes but you need guards and Police. Keatchen - it isnt fun to cook for 22 people or more so each family having there own stove (i use the non crafting one), and place to store food. IDEAL SETTLEMENTS The ideal part of my idea goes beyond basic needs and takes care of basic social needs. The most important jobs are. Clinic - every settlement needs a doctor pure and simple. Preacher - Humans are naturally tend to worship something even Atheist hold a set of beliefs and principles that cause them to desire to gather in that shared belief. this is a social psychological need. i build churches in every settlement to meat this need, been planing on making each settlement a different core religion, Non-religion and/or denomination matching RL Boston so Atheist, Unitarian, Catholic (Abby of the Road), Presbyterian, Church of Christ, Episcopalian, Orthodox and Evangelical. Im considering how i might do Juidism, Hubology, Buddism and Children of Atom or if i even should go that far all out. Im using the Church of Atom mod. Mayor- Northland diggers has a tax collector and i use that as a mayor, i dont use sim settlements so i cant take advantage of their Mayor Mod. Police- I havnt found a working Jail but i can build jail cells, and for police i just assign a guard to a chair rather then the vanilla guard post i am not sure what mod adds this. Scraper- for some reason i cant place a scavenger in my settlements it isnt on the build menu. but Northland Diggers has several different resource stations to build. Important Food Jobs- With mods crop farming isnt the only way. Northland diggers adds Fish Butchers and Beef Butchers. i also got a hunting mod as well. this adds verity to the food. School - i havnt started adding schools yet because the only mod that gives children well tends to give to little or to many to a given settlement. id rather have more control over how many kids are there but i do have the school desk mod, and if you have children and want them to develop you will need this. if i do im going to build schools in larger settlements. Mail- in the game caravans are used to deliver mail. i think having a mail system beyond that is important for communication across the commonwealth so i useally use Northland to build a postman. Guard/torrent/robot defense. (realistically you would have Guards and a limited amount of Torrents, i find this hard to build in game to a realistic level but were i can worry less about the settlement being attacked. i find rushing to settlements defense all the time interrupts a lot of game play.) Undertaker- people die, they need to be buried somehow. Stores- Food store, Weapons, General trading, Armor and Clothing. these four stores are the most practical, you need a Weapons and Armor store in the wasteland for defense otherwise people have no way to gain better weapons, or in some cases non at all. Clothing is practical as not everyone is going to spend time making their own cloths if their working all day in other areas. Food Store- it is important to have a place to buy or get food as not everyone is growing it. General Trading is importiant for the over all economy. Most importiant Job Job for Social issues. Walls - Walls is something i havnt been adding just because it can add to many parts and slow down transfer time but realistically every settlement would have barriers of some sort to make defending the settlement easier. idealy as well there should be one tower for someone to be able to look out a long distance and spot trouble ahead of time. this part isnt feasible with every settlement in the game even with a mod expanding the build area. IDEAL BUT NOT IMPORTANT Bank - I add this for game play fun and realistically is the one thing that would not be there until after the main quest. Barber- people would normally cut there own hair but having a Barber shop adds a lot to the social faberic of a community. sometimes for the worse. Recreation - People need to chill when they live in stressful environments and kids need to play. right now im not too worried about this as i put in a Church, Cafe', and in bigger settlements with electricity use the singing settler mod. Also larger homes have living rooms. VERITY As i go back and redo my settlements with this in mind i want to start thinking about how to add verity so not every settlement is the same. for my Murkwater settlement for instance i put in a moonshine distillery and a place that looks like it makes lamp oil. i want each settlement to have a unuiqe resource it concentrates on like that.
  7. I have some mods that allow me to recruit or spawn new NPCs to be settlers. They are settlers not assigned to a settlement that can be recruited or moved. The problem is that when i move them i have discovered there is a cap to how many settlers i can recruit (5). Im wanting my natural population cap for NPCS that spawn in the game and was hoping to find a way to spawn children with another mod to be the only thing that goes past that cap. that way i have a full settlement of adults plus a handful of children. Im wanting 7 kids for a population of 30 for example. so i need at least to be able recruit two more. I already know how to incress the max population. im just wanting the recuitable cap to go up. In case your having trouble understanding what im talking about. here is that allows you to recruit settlers i only want to increase the number of settlers i can recruit that way. https://www.nexusmods.com/fallout4/mods/16304/?tab=posts&BH=1
  8. I love the Amazing Follower Tweeks mod. it can make NPC followers and you can use that to move select followers into your home. However i know most people who play Fallout 4 find the romance options very limited. for me id romance the Mechanist long before i would piper. I think a Mod that allows any npc to be your romance partner and give you the Lovers Emnbrace perk would be cool. no dialog addition needed. (though if added even in subtitles only would be awesome) The only additional idea i can think of is if you come home they can give you a random item but not needed because this is just my idea that allows more verities of personalities to be romance options and would help big time if you use AFT and Alternate start mods to dive in a different directions. IF anyone knows of any mod or console command that does this already let me know.
  9. im having this issue with a new gaming laptop. should load fast had infinate loading. i disabled all mods and it loaded in seconds. fastest loading time i ever esperanced. i now have to figure out what mod caused the problem so i can play my game with my favorate mods. I transfered all mods from my old laptop and i hope that isnt the issue because i have slow as snall internet. took two days to dowload fallout 4.
  10. im really wanting this same thing. i dont want family planning. it is too pornographic and thats not my point in wanting a pregnancy mod. i had a pregnancy mod for Skyrim and loved it and want one like that. it is called Fertility Mode https://www.nexusmods.com/skyrim/mods/87456
  11. I think you both so much i downloaded them both.
  12. Thank you both so much i downloaded them both.
  13. I am looking for a mod that adds a Preacher to my settlements. id really like to have this to were it gives happiness. Another thought Fallout 4 has a lot of religions why not add at least the ones mentioned in previous games for settlers.. All the real world religions survived. then added the fun in game religions. the inner faith religion (which is just ecumenicism.) Children of Atom Hubologist The Renewal Pillars of the Community Bright Brotherhood Treeminders Apostles of the Holy Light
  14. My settlers keep walking into concrete walls. I thought this was a path finding issue but when i build with wood i do not have this issue at all only when i build with Concrete. I have had this issue for some time, in fact for a while i stopped using concrete all together. but i love how settlements look with concrete and recently went back to using it. in fact since i found settlement transfer i started using other peoples concrete settlements. but it is annoying that my settlers just bang their head against the wall and do not make adjustments.
  15. This seems to have fixed it for me too. Place everywhere has also just had an update so it may even be working now. Edit: Updated Place everywhere and it works now. How do you type in your user name when you log in? I do not see how this is relevant but if you must know, I press the letter R on my keyboard repeatedly. Until I have a sufficient amount of R's. Hope this was of help. I just tried the update thinking i was working in vain since disabling place everywere didnt work. but the update worked. problem solved on my end. thank you everyone.
  16. I tried this, this morning and it didnt work for me.
  17. it makes me feel better knowing im not the only one having the issue. now we only need someone to figure out a fix for it. I updated my F4SE yesterday too, did any of you do that as well. Maybe it is a F4SE issue in relation to the update?
  18. I tried what you did here and it didnt fix the issue.
  19. Since Fallout 4 updated i have not been able to place any buildings at all. at Hangman or Oberland station. I have not been able to place nothing. im using God Mod and so i have plenty. I really hope someone can help. I am also using the newest version of F4SE as i downloaded the newist version today. My plugins are. DLCCoast.esmDLCworkshop01.esmDLCworkshop02.esmDLCworkshop03.esmAlternate_Water_Sources.espBetter Vendor Stalls.espBuild_all_Beds.espConquest.espEthreonMasterPlan.espFunctionalDisplays-AID-Vanilla.espFunctionalDisplays-Collectibles.espFunctionalDisplays-MISC-Vanilla.espFunctionalDisplays-Patch-DLC03.espFunctionalDisplays.espHomemaker - Streetlights Use Passive Power.espHomemaker.esmJamaicaPlainExpansion.espMinutemenPropaganda.espMore Where That Came From Diamond City.espMoveShaun.espNorthland Diggers.espNPC Spawner.espOWR_CJRS.espOWR_GNR.espOWR_RRRB.espPassthrough.espPlayerMarriage.espRobot Home Defence.esmSettle-SRR.espSettlementContainers_NoRespawn.espSettlementKeywords.esmSSEX.espWRVR.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espBuildingGroundFix.espScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Vault-Tec Workshop.espW.A.T.Minutemen.espStartMeUp.espCity of Quincy.espCroupSettlerRescue.espmso_sms.espuniversityoverhaul.espAmazingFollowerTweaks.espAFT_Use_Original_Spouse.espClean and Simple - Coastal Cottage Startup.espCroupEstate.espDLCNukaWorld.esmDLCRobot.esmMultiple Floors Sandboxing.espNB.espOWR2_TCM.espOWR_MSM.espOWR_PPT.espSilver Shroud Scarf.espSilverSubmachineGun.espGruffyddsSignsAndPosters.espNorthland Diggers New.espRobot Home Defence - Settlement Keywords.espSettlementMenuManager.espStartMeUpFarHarborPatch.espStartMeUpNukaWorldPatch.espWorkshopCategoriesFixer.espAdvBubbleTurretSet-RealNP-SKPatch.espAdvBubbleTurretSet-RealNP.espBNK.espImmersiveVendors.espSignsOfTheTimesCategorized.espChild Posters.espCREAtiveClutter.espcrx_HammerTime_Sanctuary.espdef_mcm.espdef_mcm_off_plugins_list.espExtra_Tracks_Freedom.espHAIA With Crafting.espHomemaker - Greenhouse and Bunker Disabler.espHZS NavMesh Fixer.espOCDecorator.espOrphans.espPiersOfSalem.espRadrose - Valdacil Patch - def_mcm.espRadrose - Valdacil Patch - mso_sms.espRadrose - Valdacil Patch - SettlementKeywords.espRadrose - Valdacil Patch - SSEX.espRadrose - Valdacil Patch - VotWMaster.espRadrose - Valdacil Patch - WRVR.espRadrose Usability Enhancements.espRepairSanctuary.espSalemOutskirtsSettlement.espSchoolDeskObject.espSettlementOfSalem.espVotWMaster.esmWoodenPrefabsExtended.espWWTPS.espArmorKeywords.esmBuildable_PAFrames.espBuildable_PAFrames_Recipe.espHUDFramework.esmManCoat.espMore Power Armour Mods.espohSIM_Sim_Settlements_Scrappers_Addon.espRecruitableSettlers.espRecruitableSettlersFH.espruined_simsettlement_addonpack.espSimHomestead.espSimSettlementChildrenSupport.espSimSettlements.esmSimSettlements_AddOnPack_AwsomeTown.espSimSettlements_AddOnPack_SimTowers_JtBryant.espSimSettlements_Addon_VaultLand.espSimSettlements_MegaPack_YearOne.espSimSettlements_XPAC_IndustrialRevolution.espSimSettlements_XPAC_RiseOfTheCommonwealth.espSim_Settlements_Mayors.espSSAOP_SamutzVault88.espSS_AddOn_CbC_AIO.espss_addon_pbpp.espThe Castle.espTransferSettlements.esp
  20. Since Fallout 4 updated i have not been able to place any buildings at all. at Hangman or Oberland station. I have not been able to place nothing. im using God Mod and so i have plenty. I really hope someone can help. My plugins are. DLCCoast.esmDLCworkshop01.esmDLCworkshop02.esmDLCworkshop03.esmAlternate_Water_Sources.espBetter Vendor Stalls.espBuild_all_Beds.espConquest.espEthreonMasterPlan.espFunctionalDisplays-AID-Vanilla.espFunctionalDisplays-Collectibles.espFunctionalDisplays-MISC-Vanilla.espFunctionalDisplays-Patch-DLC03.espFunctionalDisplays.espHomemaker - Streetlights Use Passive Power.espHomemaker.esmJamaicaPlainExpansion.espMinutemenPropaganda.espMore Where That Came From Diamond City.espMoveShaun.espNorthland Diggers.espNPC Spawner.espOWR_CJRS.espOWR_GNR.espOWR_RRRB.espPassthrough.espPlayerMarriage.espRobot Home Defence.esmSettle-SRR.espSettlementContainers_NoRespawn.espSettlementKeywords.esmSSEX.espWRVR.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espBuildingGroundFix.espScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Vault-Tec Workshop.espW.A.T.Minutemen.espStartMeUp.espCity of Quincy.espCroupSettlerRescue.espmso_sms.espuniversityoverhaul.espAmazingFollowerTweaks.espAFT_Use_Original_Spouse.espClean and Simple - Coastal Cottage Startup.espCroupEstate.espDLCNukaWorld.esmDLCRobot.esmMultiple Floors Sandboxing.espNB.espOWR2_TCM.espOWR_MSM.espOWR_PPT.espSilver Shroud Scarf.espSilverSubmachineGun.espGruffyddsSignsAndPosters.espNorthland Diggers New.espRobot Home Defence - Settlement Keywords.espSettlementMenuManager.espStartMeUpFarHarborPatch.espStartMeUpNukaWorldPatch.espWorkshopCategoriesFixer.espAdvBubbleTurretSet-RealNP-SKPatch.espAdvBubbleTurretSet-RealNP.espBNK.espImmersiveVendors.espSignsOfTheTimesCategorized.espChild Posters.espCREAtiveClutter.espcrx_HammerTime_Sanctuary.espdef_mcm.espdef_mcm_off_plugins_list.espExtra_Tracks_Freedom.espHAIA With Crafting.espHomemaker - Greenhouse and Bunker Disabler.espHZS NavMesh Fixer.espOCDecorator.espOrphans.espPiersOfSalem.espRadrose - Valdacil Patch - def_mcm.espRadrose - Valdacil Patch - mso_sms.espRadrose - Valdacil Patch - SettlementKeywords.espRadrose - Valdacil Patch - SSEX.espRadrose - Valdacil Patch - VotWMaster.espRadrose - Valdacil Patch - WRVR.espRadrose Usability Enhancements.espRepairSanctuary.espSalemOutskirtsSettlement.espSchoolDeskObject.espSettlementOfSalem.espVotWMaster.esmWoodenPrefabsExtended.espWWTPS.espArmorKeywords.esmBuildable_PAFrames.espBuildable_PAFrames_Recipe.espHUDFramework.esmManCoat.espMore Power Armour Mods.espohSIM_Sim_Settlements_Scrappers_Addon.espRecruitableSettlers.espRecruitableSettlersFH.espruined_simsettlement_addonpack.espSimHomestead.espSimSettlementChildrenSupport.espSimSettlements.esmSimSettlements_AddOnPack_AwsomeTown.espSimSettlements_AddOnPack_SimTowers_JtBryant.espSimSettlements_Addon_VaultLand.espSimSettlements_MegaPack_YearOne.espSimSettlements_XPAC_IndustrialRevolution.espSimSettlements_XPAC_RiseOfTheCommonwealth.espSim_Settlements_Mayors.espSSAOP_SamutzVault88.espSS_AddOn_CbC_AIO.espss_addon_pbpp.espThe Castle.espTransferSettlements.esp
  21. HI, im a bit new to using mods but enjoying it so far. Anyways i am looking for some mods, as you know there were some quest that the original creators of Skyrim started on but didnt complete. despite this they left the remnents of those quest in the game. IE. "Messing College Students." "Post civil war Camps with unkilliable generals." (At least make it were you can kill all in those camps) I am looking for mods that activate these quest and get them working as i am sure there is one somewhere but somehow im not typing in the right words. I am requesting a mod to become a priest of Meridia compatible with the Kilkreath Temple Rebuilt mod. (be nice if you can secreatly convert people to worship Meridia) Same thing with Azura or bring worship of the reclamations to Skyrim. I would also like Deadra Amulets. Another Mod I am requesting is a dinamic quest were you can join and rebuild Fallglow Keep College after the quest given to you by the college. Have the place reopened and do a quest to get in "The Callers " good graces. A Mod that allows bards to sing the Stros Makai (dont know real name just sings about a girl in Stros Makai) song that you sometimes hear bandits sing. be nice if the whole song could be found. A mod were after the main quest and distroy dark brother hood quest you can destroy the Theives Guild. A Mod were you can become a guard were you can end crime. A quest mod were you can bring down the Silverblood and Black brier Crime syndicates. A Mod that allows Children to move to the home in Solstiem. A Lot of these i dont know if they are possible even but these are things i invisioned.
×
×
  • Create New...