Jump to content

svnhddbst

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About svnhddbst

svnhddbst's Achievements

Rookie

Rookie (2/14)

  • First Post
  • One Month Later
  • One Year In
  • Week One Done
  • Conversation Starter

Recent Badges

0

Reputation

  1. if someone wouldn't mind just copying the night vision effect from the scopes to a set of goggles, i would be very appreciative.
  2. my current problem is that the ck gets stuck everytime "yes to all........load please..... *10 minutes of waiting*" every single time. edit: found things to try, working on it. edit2: okay common fixes didn't do s#*!.
  3. ignore this, missed the edit button.
  4. the master spells in destruction are just too long, i would like them to be cut down to 3 seconds or so. edit: after timing it, turns out it is 3 seconds, and 3 seconds is indeed enough time for something with a good bow to murder my face in. instead i think 2.5 seconds would be better without getting too short.
  5. basically replace reflect blows with a skill that has "spreads 10% of damage taken to nearby enemies" details: closer enemies take the full 10% of damage taken enemies at max bow range take approximately .1% of damage taken but only if aggro'd the 10 dispersed damage is not taken by the character which effectively acts as the only way i know of to get to 90% damage reduction reasoning: you can get to max armor with light armor but light armor also has the ability to dodge, so heavy armor is essentially the worse choice except for aesthetic reasons, with this mod you would have an actual reason to use heavy armor and you would get a benefit for charging headlong into enemies. being a tank wouldn't sacrifice damage since attacking enemies would help with your damage output and you can sit and take damage while healing occasionally.
×
×
  • Create New...