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ikolloki

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  1. Hello! Is it possible to change animations?! I mean, we dont have any weapon out in normal stance, it would be much better if we had our gun out, like in metal gear 4. Possible?
  2. Ho ok sorry i didnt understood ^^ So the request is still open ^^ thanks for informations WastelandAssassin!
  3. Hello! Is there a mod that change stuff when we have a gun in hand and change stuff when we dont have gun in hand? Because, for example, this mod https://www.nexusmods.com/fallout4/mods/27619 there is a very cool helmet and two version, closed and open, and its would been has be had was has DUCK awesome if it's open when we have no gun, and closed when we have a gun ^^ Like automatron helmet ^^ (sorry for my english)
  4. Okay so its too difficult ^^ Sorry i didnt know, the helmet was from automatron DLC ^^
  5. Hello! I love this mod https://www.nexusmods.com/fallout4/mods/27619 but the helmet isnt animated.. its was awesome if its like this one (open when no gun in hand, and closed when gun in hand) https://www.nexusmods.com/fallout4/mods/13572?tab=files So, can someone change this plz? ^^ Or second possibility, is there a mod that change stuff when gun in hand or not? to switch, no animation but osef, its cool like this (sorry for my very bad english) EDIT I add a question, is there only one guy who find how animate armor? :D in fight and out fight/ open and close? do you know other mod with animation?
  6. hi! is it possible a mod who show always weapon in the hand? (the best will be a new key to weapon out and weapon in) (very sorry for my bad english..)
  7. HI! sorry for my english. I saw (dunno where..........) some pic with the elder scroll (Alftand quest) in the back of a player! Please anyone know a mod who use this item as weapon?! or use magicspell?! http://www.google.fr/imgres?um=1&hl=fr&biw=1920&bih=965&tbm=isch&tbnid=5qXpzaYochnaWM:&imgrefurl=http://guides.gamepressure.com/theelderscrollsvskyrim/guide.asp%3FID%3D13114&docid=oHpNTa1hzpePwM&imgurl=http://guides.gamepressure.com/theelderscrollsvskyrim/gfx/word/-2135467093.jpg&w=500&h=313&ei=4MMaUOD1GdGChQe6pYCADQ&zoom=1&iact=hc&vpx=1336&vpy=632&dur=4&hovh=178&hovw=284&tx=155&ty=85&sig=101236817967712732727&page=1&tbnh=120&tbnw=191&start=0&ndsp=41&ved=1t:429,r:30,s:0,i:164 this!
  8. BOSS file −Summary No change in recognised plugin list since last run. Your masterlist is already at the latest revision (r4898; Jul 23, 2012). No update necessary. Recognised plugins: 72 Warning messages: 0 Unrecognised plugins: 19 Error messages: 0 Ghosted plugins: 0 Total number of messages: 20 Total number of plugins: 91 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.9 −Recognised And Re-ordered Plugins Skyrim.esm Active Update.esm Active SkyMoMod.esm Active HighResTexturePack01.esp Active HighResTexturePack02.esp Active NPCEssential - Trainers.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Priests.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Stable Masters.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Miners.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Horses.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Followers.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Farmers.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Caravan Traders.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Lumberjacks.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Carriage Drivers.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Vendors.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. NPCEssential - Citizens.esp Active Note: Need to load before all mods that change npcs. This mod is set Essential flag for NPCs but with other vanilla stats. chopping_block_wood_fires.esp Active Requires: DLC HighResTexturePack Dark Dungeons for ENB.esp Active arrowsstick.esp Active Chesko_WearableLantern.esp Active Dr_Bandolier.esp Active ktxcompleteskyforge.esp Active lanterns of skyrim - around cities_bright.esp Active Note: Obsolete upgrade to new version Lanterns Of Skyrim - Villages.esp Active Note: Obsolete upgrade to new version morerain.esp Active SkyMoMod_lists.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} SkyMoMod_morespawns_vampire.esp Active SkyMoMod_morespawns_mage.esp Active SkyMoMod_morespawns_animal.esp Active SkyMoMod_morespawns_draugr.esp Active SkyMoMod_morespawns_dwerven.esp Active SkyMoMod_morespawns_falmer.esp Active SkyMoMod_morespawns_forsworn.esp Active SkyMoMod_morespawns_bandit.esp Active IMAGINATOR - Visual Control for Skyrim.esp Active aassassinscraftables.esp Active Cloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp dbarrows.esp Active dbbownogloss.esp Active dbdagger.esp Active dbsword.esp Active Dragonbone Weapons.esp Active DwarvenMech.esp Active EternalShineArmorAndWeapons.esp Active gun.esp Active hothtrooper44_ArmorCompilation.esp Active Bash Tag suggestion(s): {{BASH: Relev}} imperialdragonarmor.esp Active KTAAncientShroudedArmor.esp Active listernersarmorset.esp Active Oriental Weapon&Armor.esp Active ReversedDaggers2.1.esp Active Throwing Knives.esp Active Wulfharth's Dragonbone Weapons.esp Active DragonsDiversified.esp Active BreezehomeRenovation.esp Active overlord.esp Active Reaper's The Dark Tower.esp Active bleedeffects.esp Active giant_giants_and_mammoths.esp Active VendorsHaveMoreMoney.esp Active RiverwoodEnhancedPlugin.esp Active WhiterunInEnhanced.esp Active Apocalypse - The Spell Package.esp Active ForcePush.esp Active MasterTheTimeAndSpaceTOGGLE.esp Active MidasSkyrim.esp Active spelltomeconjureetherealhorse.esp Active ArcaneAssassin.esp Active reduced distance npc greetings.esp Active throwingweapons.esp Active Incompatible with: All mods that change the next NPC: Gerdur, Farkas, Athis, Erik the Slayer, Argis the Bulwark, Lydia, Jordis the Sword-Maiden, Calder, Iona, Vorstag, Marcurio, Belrand, Jenassa, Stenvar. Crimson Tide - Blood.esp Active −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. 100minions.esp Active mannarothepatient_jumpinhigh.esp Active mystic arrows.esp Active brazierlitroadways.esp Active conjurationmodification.esp Active creatures.esp Active star killer armor.esp Active testmod.esp Active _pocketmagecraft.esp Active unrelenting grip.esp Active spellforcebash.esp Active 101Bugs French.esp Active here there be monsters.esp Active zinvestedmagicsteam.esp Active ebonywarmageset.esp Active mental breakdown bosses.esp Active the ring of kitsune.esp Active GhostArmourSetWIP.esp Active HunEbonyWeaponsStandalone.esp Active
  9. Hi, I have a strange problem! I have a big CPU but I have a lot of problem in FPS view.. the very strange thing: when I'm in FPS and sneak: if I move the game is OK, but if I dont move OR if I go back, I LAG a LOT! It too crazy for me.. someone help? :'(
  10. HI THERE! I know it's my problem, but if someone can help me.. I'm going mad.. I know I put too much mods, but it is doing for that! to improve the game! So I put 40mods... and I dont know when and why, I have BID lag when I'm in first person AND when I sneak...... If i dont sneak, it's all fine.. but first person and sneak and bow oO awfull! cant play.. I see some post with Vsync or mouse acc, and I turned all off.. Its same.. I got a big CPU, it put ethe game "ultra settings".. NEVER lag.. but, seems I put mod.. I all unchek but its same.. I put in very LOW quality and its same oO .. when I installed the game it worked fine, in "ultra" setting with no problem.. throwing knives novice conjuration apocalypse spell package arcane assassin arrow stick birds and flocks jumpinghigh midas magic mystic arow skyrim 40k legendary creature brazier lit roads wip wearable lanterns chopping block/wood fires fix conjuration modification epic creature crimson tide dragons diversified bandolier elvenwood improved interior lighting magicka saber neiheleim reduce distance npc greetinf flyable boomstick conjure horse galen marek aka chases teleport werewolf of skyrim wulfharths weapons giant giant high texture complete skyforge lantern of skyrim village and city pocket magecraft unrelenting grip If someone knew a "conflic".. or and idea!! or a shootgun...................
  11. HI there! (sorry for my english first..) I can run fast! I can jump high! BUT, the hero cant run THEN jump?!? strange thing! so somebody can do this? :'( I know it will not be easy because the mod will consider "speed" and the fact that we will jump further if we run .. BUT I want to run and jump everywhere :s second thing, I HATE the third person posture of the hero when I have a sword in right hand and magic in left.. he seems.. all twisted .. hunchback .. strange position.. this is always disturb me.. I found one mod how change it but there's a lot of problem with sneak posture.. third thing, I HATE the position of the camera when I have weapon in hand.. the camera must be in same position when we have or not the weapon, and not over the head.. but like we dont have weapon.. I found some mod to fix this the BIG problem, it's with BOW! the camera must change position when we got bow or we dont see anything.. WORST, the mod works but the arrow dont shoot where I have my viewfinder.. thats it! I sure nobody understand what I said, but I really LOVE this game and I really want those mod :s EDIT: for the 3d person camera, I see this on a mod [Camera] fOverShoulderCombatAddY=-50.0000 fOverShoulderCombatPosZ=10.0000 BUT, can we change the camera position if RANGED attack or MELEE? because, if I change setting in the skyrim.ini, I cant use bow.. too difficult.. I need a tips to rechange as normal the camera setting when I use a ranged weapon.. any idea?
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