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vamman311

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  1. Hey I also have a dedicated server hosted by gtxgaming. I'm not sure who you use but GTX allows me to have direct access to the config/plugins folders as well as the world/character files located generally at a windows computer's appdata path. I was able to add all the mods I wanted and copy over my game world/characters from my local client. One thing I would advise is to make a backup of the character and world you want to use on the dedicated server.
  2. Hey guys, I have been running a dedicated server for my friends and I for a bit now. One thing that we are eager to experience is a pvp server however; I'm concerned about base raiding leading to griefing. I have searched for a mod that implements better mechanics for the "Ward" item and there doesn't seem to be much out there. ValheimPlus gives you the ability to turn structural damage from players off, but that's not necessarily what I'm looking for nor would it fully solve the issue. I have a few ideas for how something like this should work and I am curious if anybody else has any thoughts in addition.| Unfortunately I'm not a C# developer and cannot implement something like this myself so I'm not even sure the plausibility of such a mod . I encourage discussion if nothing else. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FIRST IMPLEMENTATION: Similar to ValheimPlus in the case of structure invulnerability, but "Wards" will instead apply the indestructible status to any structures built by players in that area. - Applies an aura in the area of the ward that makes structures indestructible - Applies an aura in the area of the ward that prevents the manipulation of terrain - The aura preventing terrain manipulation would prevent players from griefing your base by digging underneath it. - Would be able to be turned on and off by activating/deactivating the ward - Maintains the same functionality the default ward offers --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SECOND IMPLEMENTATION: Inclusive to the functionality of the first implementation however; it should instead apply a damage reduction aura to structures rather than an invulnerability aura. - An amount of damage done to structures from a source is equal to the default amount of damage done to a structure multiplied by a percent value. - Damage mitigation could be configurable - Manipulate the values for the amount of damage mitigation applied to structures in the area of the ward - Damage mitigation could be variable depending on the quality of the items used against the quality of the structures built. - i.e. A flint axe may equate to .1% of a wood walls maximum health reduced per swing as where a flint axe may do 0% of a stone walls maximum health reduced per swing --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- These were just a couple quick solutions I thought of so if you have any additional ideas please feel free to discuss them. If this mod seems beneficial to your game it would be appreciated if you could leave a reply. Thanks!
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