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Jinzor

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  1. Found out what was causing the health regeneration while in water - it was "Better Spell Learning". For some reason, it has a script which adds a constant 1 health per second to when it's tracking whether or not you're swimming.
  2. Hi there - I've got a two problems in my game at the moment: 1. Cannot Regenrate Health, But Can In Water? - But I have a weird situation in my modded game of SSE. For some reason, my player characters cannot regenerate health, but they can when swimming in water. At first I thought, on my first character, that it was because Argonians could only regenerate health while swimming in Survival Mode, but I found out that this was the same for all of the other races as well upon creating new characters. I know what is causing the lack of health regeneration when out of the water - it's the Survival Mode. However, I don't know what's causing the health regeneration in the water. Does anyone know what might be causing this? 2. Random Freezes - My modded game is relatively stable most of the time and runs very well on my computer - all drivers are up to date, my mods are all updated, I cleaned my master files before starting to mod SSE (I followed the "NORDIC SKYRIM" modding guide, which I think linked me to this) and I always sort with LOOT / start a new game when I make any changes. I also remove any mods I find to be obviously acting strangely which might cause me problems later. However, despite all of this, my game can still be prone to random freezes occasionally (never any crashes, though - unless I do something obviously messed up with my load order or in my personal editions using TESEdit). I have no idea what causes these freezes and I can't spot a pattern to them most of the time; sometimes I can play very long playthroughs up to an hour or two, sometimes I can only play for five minutes, sometimes I never get any freezes and just quit the game after getting tired - all under the same conditions - big battles, small battles, no battles, whatever. However, it usually occurs in exteriors or sometimes city hubs, I've never frozen in a cave or any other interior. Even after turning off certain mods one at a time and playing for a while I just cannot pinpoint the reason for them. The only time where I found myself constantly freezing in the same place / time was when I was trying to take a carriage from Riften to Whiterun a week ago, but it didn't freeze when I decided to use "coc whiterunexterior01" and ran to the location where the carriage would teleport you to. I've got a feeling that the freezing issue is due to memory (I have 16GB of RAM with 8GB of VRAM) because, other than the carriage freezing incident, there is one action which always causes my game to freeze up. Whenever I ride a horse at full speed - 9 times of 10 - it freezes after a couple of minutes, probably because of all the cell transitions and the amount of stuff that the game has to keep track of eventually getting to it. I think it may also be because I haven't yet made a Bashed Patch using WryeBash (I've avoided doing one for SSE for a while because I find the process creating a Bashed Patch with WryeBash incredibly frustrating and later find that it's harder to manage my multiple load order profiles in MO later on. I've occasionally had issues where it actually makes the game less stable, so don't want to risk what I've already got, despite it not being perfect). After about 200 hours of play on this load order I haven't complained about the random freezes until now since it's much more stable than my previous Oldrim load order, which crashed pretty much every 10 - 30 minutes. If anyone with stability / modding experience might know any other reasons as to why I occasionally get this random freezing or notice anything which is obviously wrong with my load order's organisation / combination of mods, or point out the most memory-consuming / least stable ones for me (if any), that'd be very helpful as well. Load OrderSkyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmccbgssse010-petdwarvenarmoredmudcrab.eslccqdrsse001-survivalmode.eslcceejsse001-hstead.esmccbgssse035-petnhound.eslUnofficial Skyrim Special Edition Patch.espLegacyoftheDragonborn.esmBSAssets.esmBSHeartland.esmBS_DLC_patch.espSneak Tools.espCampfire.esmFalskaar.esmGray Fox Cowl.esmdaymoyl.esmRE_RealEstate_Core.espEFFCore.esmCutting Room Floor.espSMIM-SE-Merged-All.espSkyUI_SE.espiHUD.espAMatterOfTime.espAHZmoreHUD.espEnhancedLightsandFX.espELFX - Exteriors.espComplete Alchemy & Cooking Overhaul.espRelationship Dialogue Overhaul.espImmersive Jewelry.espSkyrim Immersive Creatures Special Edition.espGreatWarSkyrim.espSoundsofSkyrimComplete.espObsidian Weathers.espBlues Skyrim.espHelgen Reborn.espWindhelm Exterior Altered.espInns and Taverns.espEnterableWindows.espMoonAndStar_MAS.espTrainAndStudy.espRE_RealEstate.espHothtrooper44_ArmorCompilation.espImmersive Weapons.esptcbm.espOwnCivilWar.espWindhelm Bridge Overhaul.espHolidays.espTes Arena NorthKeep.espTes Pagran Village.espDigitigradeKhajiit+ArgonianRaptor.espSOS_RLOInteriors_Patch.espTrue Soldiers.espunofficial skyrim survival patch.espSurvivalConfig.espBetterQuestObjectives.espTheChoiceIsYours.espClockwork.espGreatWarSkyrimDGPatch.espdD - Enhanced Blood Main.espdD-Medium Script Range.espdD-Reduced Wound Size.espWondersofWeather.espHothtrooper44_Armor_Ecksstra.espPrvtI_HeavyArmory.espSolitude Docks.espWendigoFactionSkillRequirements.espSkyrimSewers.espTes Arena Nimalten.espImmersive Encounters.espKeep It Clean.espTSR_TeldrynSerious.espRun For Your Lives.espCloaks.espSL01AmuletsSkyrim.espTES Arena Amol.espBetter Spell Learning.espDBM_Bruma_Patch.espHeljarchenFarm.espArtifacts.espCloaks - USSEP Patch.espArs Metallica.espCloaks - Dawnguard.espXPMSE.espBelievable Crime Report Radius.espLock_Overhaul.espPumpingIron.espNo NPC Greetings.espSimplyKnock.espSignatureEquipment.espSimpleTaxes.espViewableFactionRanks.espMaster of Disguise - Special Edition.espMilkSSE.espDBM_HelgenReborn_Patch.espWindstadMine.espTes Vernim Wood.espMortal Enemies.espImmersive Horses.espImmersive Horses - Vanilla Horses.espHunterborn.espImmersive Patrols II.espQaxeWinterholdRebuild.espTES DunstadGrove.espSolitude Exterior Addon.espSexLab-AmorousAdventures.espVigilant.espVigilant Voiced.espObsidian Weathers for Vigilant.espDBM_IW_Patch.espFossilsyum.espCivil War Healers.espCollegeDaysWinterhold.espDBM_MAS_Patch.espRorikstead.espsimpleCarriageExpansion.espWindhelm Lighthouse.espDBM_CRF_Patch.espDBM_IA_Patch.espBells of Skyrim.espDBM_Vigilant_Patch.espMissives.espThe Paarthurnax Dilemma.espMoonAndStar_ImmersionPatch.espBells of Skyrim - Dawn of Skyrim DC Patch.espDr_Bandolier.esp1nivWICCloaks.espWetandCold.espContainer and Arrow Weight Restrictions.espRealNames - SSE Edition.espPeopleAreStrangers.espAnimations.esphonedmetal.espCompanions Radiant Quests Requirement.espdD - Realistic Ragdoll Force - Realistic.espSometimesPickUpBooks.espUnreadBooksGlow.espImperial Gratitude.espFootprints.espfalmer_blood_replacer.espUnique Uniques.espBecomeABard.espSeptims Have Weight - (0.01 Weight).espPrvtIRoyalArmory.espChesko_LoreBasedLoadingScreens.espEFFDialogue.espskyforgedWeapons.espElementalArrows.espBetter Stealth AI for Followers.espSeasonal Calendar.espSurvivalModeBrumaPatch.espSurvivalConfig - BS Bruma Patch.espSurvivalConfig - Falskaar Patch.espSurvivalConfig - Milk Drinker Patch.espDBM_AmuletsOfSkyrim_Patch.espDBM_RoyalArmory_Patch.espDBM_ImmersiveJewelry_Patch.espDBM_Cloaks_Patch.espDBM_HA_Patch.espSleepToGainExperience.espRelationship Dialogue Overhaul - Immersive Horses Patch.espRDO - EFF v4.0.2 Patch.espRDO - CRF + USSEP Patch.espJoy of Perspective.espSleeved Guards.espJoP - Immersive Armors Patch.espExtendedStay.espExtendedStay - Campfire Add-On.espSleeved Imperials.espIHSS.espWalkfaster.espUIExtensions.espDarkerNights.espSkyHUD.espCobbEncumbrance.espFirst Person Horse Riding.espVisible Favorited Gear.espCollegeApplication.espTorchesCastShadows.espTorches Ignite Oil - Shock Edition.espKeep It Clean - Bruma patch.espKeep It Clean - Falskaar patch.espKeep it Clean - Hunterborn Soaps Patch.espCampfire - Survival Mode Patch.espHunterborn - Campfire Patch.espFertilityMode.espFertility Mode - Children.espNo Killmoves, No Killcams, No Killbites.espimp_helm_legend.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.espTorch and Brightness Radius PLUS Magelight - ELFX.espSpells Emit Light - Dim.espCivil War Quartermasters.espHoldBorderBanners.espSL99Exchanger.espSoS_Obsidian_Patch.espNotSoFast-MageGuild.espRavengate.espGPLockedGates.espGray Fox Cowl - Alternative Start.espThe_Sinister_Seven.espClassicClasses.espSurvivalConfig - CRF Patch.espSurvivalConfig - Heljarchen Farm Patch.espSemi-Open Guard Helmets SE.espRealistic AI Detection 2 SE Lite.espDarkerNights-BeyondSkyrimBruma.espRaceMenu.espRaceMenuPlugin.espUltimateCombat.espHitStop.espTorchKey.espBetter Spell Learning - Cutting Room Floor Patch.espBetter Spell Learning - SIC SE Patch.espBetter Spell Learning - Gray Cowl Patch.espBetterQuestObjectives-CRFPatch.espBetterQuestObjectives-PaarDilemmaPatch.espClairvoyance.espCT_AskToShowRoom.espOblivionJailSystem.espELFX - Hardcore.espMLU.espNotSoFast-MainQuest.espMLU - Ars Metallica Patch.espMLU - Immersive Armors.espMLU - Improved Closefaced Helmets.espMLU - Unique Uniques Patch.espAlternate Start - Live Another Life.espAlternate Start - ELFX Patch.espAlternate Start -- New Beginnings.espDBM_RelicHunter.espASLAL - City Guard Extension Example.espBruma - Alternate Start.espSurvivalConfig - AS-LAL Patch.espBetterQuestObjectives-AlternateStartPatch.espCrime Overhaul Expanded.espInnRoomCosts.espInnRoomCosts - BS Bruma Patch.espRealisticWaterTwo.espRealisticWaterTwo - Keep It Clean.espPaper World Map.esp
  3. I've recently tried to use mods that added new hirelings (e.g. Respawnable Mercenaries, Populated Skyrim HELL EDITION) and whenever I've tried to hire one of them it won't give me the "Consider yourself hired. (500)" dialogue when I have the gold to give them. However, if I don't have the gold to give them, the dialogue option pops up (but they obviously refuse to become a follower). I tested this without any other mods in my load order, and it persisted. So, it's not a mod conflict. Its not these mod's fault either, as I actually tested to see if the same thing happened when I made my own hireling with CK - the same thing happens. I've tried searching to see if anyone else has had this issue with other mods which have added new hirelings, and have found that A LOT of other people have encountered the same thing I have. Unfortunately, I haven't found a single working solution to this problem which is plaguing hireling mods - I've already tried deleting all my other mods, setting followers to 0 via console, starting new games and reinstalling the game - nothing seems to fix it. The vanilla hirelings (e.g. Belrand, Jenassa) still work though, so it must be possible to get it working somehow. Does anyone know what exactly is going on here? How do we fix this issue? https://i.imgur.com/cQQ0Scv.jpg
  4. Hey there, I've already posted a few times on your mod's comment section so you may know of me already. If you ever make a return to Skyrim modding, I can definitely do interior cells for you. I'm an environment artist IRL, so I can also make some entirely new assets as well. Example of previous work (UE4): www.benpratt3d.com
  5. Came back from holiday and can confirm that it was AdBlock - I temporarily disabled it and everything worked as normal. I wish I hadn't needed to enable it in the first place but there you go - hopefully those intrusive adverts have been replaced by now.
  6. Tried it, and it works for like 2 seconds but then stops working again. I guess I can live with this, but I'm guessing it's because I'm using Adblock? I recently had to turn it on because some of the adverts on the site just became waaay too intrusive (i.e. diverted my window focus to where the advert was and locked it there, playing audio all the time etc).
  7. Hi, I can't seem to make comments / scroll through the image galleries (home page or on mod pages) or download files at all from the Nexus using Google Chrome. This has been happening for about a week now. I tried clearing my cookies for the site, but the issue still persists. For now I've been using internet explorer which works fine, but I'd much rather use my browser of choice (currently using Chrome to type this since it's on the forums). Can someone tell me what exactly is going on here and what I need to do to fix this?
  8. Oh yeah? Glad I'm not the only one who wants to see a mod like this a reality in Skyrim! How will your mod work compared to mine?
  9. Okay so, I'm currently working on a mod which aims to add in multiple hireable mercenary groups into the game (Warbands, Companies etc). If anyone has played the "Mercenary Company" mod, imagine that but on a grander scale (i.e. rather than just one mercenary company option, you have multiple - all with their own rules / requirements / unique style etc) and no essential NPCs. Each group has a captain / leader figure (not that powerful, not essential and, if they die, can respawn after a period of time) with weaker minions following them (can call on more to join if you pay for them). Once the captain / leader figure dies, the minions retreat back to their origin, and you'll have to hire the company through that respawned captain / leader figure again when he / she respawns. If the captain / leader figure doesn't die 24 hours after hiring them, you will have to pay an upkeep of -50% the initial fee, otherwise will return to their origin and require the initial fee to be paid again. I would also like to (after initial release) give the option for players to join them on temporary radiant quests provided that they meet the requirements to join if there are any (e.g. race, skills, purchased / using uniform etc). I want to do one for every hold, each with their own distinctive look (custom content can be made by me - new 3D models and textures)/skills - but always oriented around loud combat (so no sneaking around). I do have a few initial ideas for two or three companies, such as the ones listed below, but for the rest I don't know what they ought to be like. I want each company to look and feel different to one another, so that the player can mix and match them to suit their (loud) play style, but I need some ideas since I'm not all down with the lore of the series as some others are. Once I get the mod working with vanilla content and unique functions for the different merc groups, I will start doing the custom armor/weapons and finally voice overs for them (since I have a good mic and an accent like some of the Imperial Legionnaires, I'll probably do an Imperial race captain - EEC probably). 1. Blackwood Company (Morthal) - Average From the ashes of the former Blackwood company that existed during the times of the Oblivion Crisis, the Blackwood Company was revived during the time of the Great War. Headquartered in southern Cyrodiil, the ever increasing demand for fighters across Tamriel has the newly resurrected Blackwood Company exceeding their past glory through accepting many contracts other mercenary companies would not consider accepting - wherever there's a marsh, there's likely a group of Blackwood mercenaries ready to do one's bidding for the right price. Primarily consisting of heavily armored mercenaries of Argonians, Khajiit, some Imperials and even a few Orcs, they fight for anyone who pay their fees and welcome anyone into their ranks provided they're comfortable in heavy armor. Due to their predecessor's notorious use of the illegal magical drug known as "hist sap" 200 years ago, they have sworn to never use magic while on contract - instead relying on their own steely resolve to distance themselves from their past shame. Employers or those wishing to offer their services to the Blackwood Company must refrain from using any magic in their presence (if you do, they will require the player to pay the initial fee again if the player has employed them or risk them disbanding immediately, or tell the player to leave their party if accompanying them on a radiant quest). 2. Breton Band (Markarth) - Cheap *TBD* 3. East Empire Company Marines (Solitude) - Expensive You know of the East Empire Trading Company already, but what about their private fighting force? These guys are mostly disciplined former-Legionnaires employed by the company who are in Skyrim to protect the Empire's interests through the EEC on land. You can hire out these marines for a ridiculous price and are rewarded with their power, but they refuse to fight against other Legionnaires (EEC loyalties to the Empire) and/or Thalmor factions (in fear of sparking a Second Great War). They use Imperial-style armor/weapons and are pretty diverse, as the EEC recruits from not just current/former provincial Legions of the Empire, but also from members of the Imperial Navy and pirate groups from the Sea of Ghosts. Being a member of the Imperial Legion of Skyrim provides a discount towards their hiring fee and allows the player to join immediately. They cannot be hired at all if the player is a Stormcloak. 4. Talos Warband (Windhelm) - Expensive Parallel to the EEC in that they are also disciplined former-Legionnaires. However, they are faithful Talos worshippers and therefore renounced their loyalty to the Empire, who have blasphemed against their patron deity by signing the White-Gold Concordat. They put faith in only themselves and Talos, taking on the role as sellswords to make a living. They warm to others who also put faith in Talos, therefore they will not fight those who fight for Talos (i.e. Stormcloaks). Being a member of the Stormcloaks provides a discount towards their hiring fee, and cannot be hired if you are part of the Imperial Legion. They are distrusting of non-Nord races (especially Mer), so the cost will increase if the player is not a Nord. They also cannot be hired if the player is an Imperial Legionnaire. 5. ? (Whiterun) - Cheap Not sure what their background will be, but I would want to make these guys ideally suitable for starting players. They would be the most neutral and easily obtainable/joinable. They would also be the weakest individually, but stronger in larger, upgraded groups. If wishing to join, there will be no certain requirements to join on radiant quests - they're practically unorganised fodder. 6. ? (Riften) - ? Maybe a thug-like group? 7. ? (Falkreath) - ? Redguards, since the hold borders mainly on Hammerfell? 8. ? (Dawnstar) - ? ... no ideas yet. 9. ? (Winterhold) - ? Mages or Spellswords? So, anyone got any ideas for potential mercenary groups?
  10. I have always found it strange how an object's storage space (e.g. a chest, wardrobe, drawers etc) is unlimited, potentially allowing the player to just endlessly fill it with stuff which could not realistically fit inside the space it contains. I was wondering if it could be possible to give an object a certain amount of inventory space (a weight limit), like how the player character / followers / other NPCs have? If an item's weight goes over the object inventory's weight limit, the option to give that item is greyed out (like in the follower trade dialogue, when they have no more space in their inventory to be given an item). This would force the player to think more carefully about their storage space in homes - drawers would be for lighter objects, cupboards for medium objects, chests for heavy objects. Running out of storage space would encourage players to buy / craft more storage space through chests, which they can then place in the environment themselves, or just obtaining more property.
  11. Okay thanks, I'll do this and then report back.
  12. Yes I know, I just want to start a new game at this point because the current one is getting frustrating. I don't mind restarting if it means that I'll have a more stable playthrough to get through the whole game next time. I think I am using ENBoost, but I don't think I'm using Crash Fixes. I forgot to mention; I think some of my mods are causing my game to be slow - some sound effects occasionally play 5 seconds later than they were meant to be played (e.g. landing after a jump, running, etc). I'm guessing it's due to mods like Frostfall and Footprints?
  13. Hi there, I've played for about 80 hours of this playthrough I'm having over the past week and a half. I could continue, but I'm at my wits end with all of these random freezes and crashes - I've been very patient, but it's just not fun to play anymore when you're expecting a freeze or a crash right around the corner and have to save literally every minute in fear of losing your progress (autosaves completely turned off). I would be very grateful if anyone could offer me some advice on which mods I should move or remove completely from my load order for a better experience, or any other advice in general. Here's my current load order:
  14. This would make a lot of sense. I agree, this would be a good idea I think. Both the Imperials and Stormcloaks could blame one another for the privateering Blood Horkers (for the reasons I stated above), yet, when accused, will explain how they could not have done it, but neither will listen; convinced that their half-thought out theories are correct. However, it is in fact a ploy made by the Thamor in an effort to prolong the war and a way to hurt the economy of Skyrim.
  15. Sorry, I didn't mention this before - for my mod, I'm going to be creating a new EEC headquarters in Skyrim and make the existing EEC presence in Windhelm just a trading post with an office (the Rise in the East quest will still be there, but if I manage to finish the new features I plan to add, then I may alter the vanilla quest slightly for immersion at a later time - I just want to add some extra depth relating to this quest in my new quest's character dialogue (backroom meetings with the EEC leader and whoever he blames for this sudden surge of pirate activity)). I plan to make the EEC headquarters be near Solitude, hopefully in close proximity to the EEC warehouse.
  16. Yes, absolutely correct. This is where I got the idea that the pirates in Rise of the East could actually be privateers funded by an existing faction. At first I thought it could be the Imperials being resentful of the EEC continuing their business with Windhelm as usual, considering that it is the Stormcloak capital, but I didn't think that'd feel right; the Imperials could actually value maintaining a trade monopoly in their enemy's lands so that they could attempt to control the flow of coin/have options from which to conduct espionage. It would also be a source of scaremongering/encouragement for Nords to stay aligned with the Empire - "Because of the Empire, you have the EEC. If you exclude us, your trade and food supply will be f***ed. You also won't get access to any of your previous luxuries (i.e. aged Breton cheese that these people keep mentioning)". So, I then thought it might be a good idea to blame the Stormcloaks for this pirate activity because of their paranoid hatred towards the Imperials, who they are fighting a bitter civil war against. Yes, they'd hurt their own economy, but Nords do not always think logically nor do they value money the same way that Imperials do; they have no stiff-upper-lip, they are brash and they follow their hearts/concepts of honour rather than think with their heads (most of the time). Also, the idea that a foreign trading monopoly would have power over them would make them resentful, and want them to be banished - "Skyrim belongs to the Nords". In some parts of history, this kind of thing is not unheard of as well.
  17. So, perhaps I could make the story line up with the EEC being officially neutral, but the Empire like to think that they unofficially own them through their subsidies/headquarters location/racial connection. However, the reality would be that the EEC are playing both sides for profits (i.e. sucking up to the Empire for money and power, but are making promises to Ulfric behind closed doors in an effort to keep racial tensions to a minimum while conducting business in their lands (Nords follow their hearts. They want them gone ("Damn Imperials"), but they can't get rid of them due to their trade power; if they toss them out, their economy/food supply will suffer). I'm not sure what these kind of promises would be, though).
  18. If Ulfric had a problem with the East Empire company (whether due to connection with the Empire real or perceived or even some other reason) wouldn't he have shut them out of Windhelm? Seized their assets? Yes, and I'm wondering why he hasn't done that. Perhaps I could find a way to explain that the pirates, who were harassing the Windhelm EEC trading post, were secretly being funded by Ulfric. Why? He could have been doing this in an effort to encourage the EEC to willfully leave Windhelm, rather than unhonourably cast them out, for fear of appearing as a tyrant in the eyes of his subjects?
  19. Even though they are officially neutral, wouldn't the Stormcloaks, who are passionately against/paranoid towards foreigners (common folk thought that even the Dunmer could be Imperial spies), see an Imperial-based corporation, run mostly by Imperials, funded by the Emperor himself, as a threat to them? If so, why even allow an EEC trading post in their capital to exist? Granted, they were suffering from local pirates before you go and help them in the quest "Rise in the East", but after that nobody seems to care about them being around (the guards even thank you for it).
  20. If they are a branch of the Imperial government, that would definitely help my story. I am planning to do a Mercantile-style mod for Skyrim. Basically it'd be like "Adura's Merchant Mod", where you sell items to increase a reputation bar, but then leads you into a new Merchant Guild, where you compete against other members of the guild and also allows you to purchase a permit to own production property at a census office (like "Skyrim Tycoon", but with a bit more feeling of ownership). However, a part of the quest-line I plan to make, if you decide to transition from being a common Trader to a property-owning Merchant, is the option to pledge your loyalty to an existing faction if you do not wish to go it alone. The two obvious sides, since there's a war going on, would be the Imperials vs Nords (Stormcloaks). I was wondering whether or not I should basically make the Imperial-favoured trading faction the EEC, rather than make two separate Imperial-sided factions (it wouldn't make sense for the Imperial government to fight the EEC). It'd provide a good opportunity to finally show who the leader of the EEC is in Skyrim, and add another layer of depth to the civil war story (how the war has had an effect on trade). When you get too much money, this would provide a good money-sink to maintain gold's value to the player. Who you pledge loyalty to would depend on which hold you purchase/build your production property in. If you decide to purchase/build in Imperial territory (e.g. Haafingar), you will be approached by a representative of the Empire and forced to pay a weekly tax (earnings would be stored in a safe on site and collected automatically if the gold is there) and give you the extra option to pledge loyalty to the Imperial crown (for free mid-leveled guards, who protect against the weaker saboteurs/thieves). If you don't pay the weekly tax more than once, your asset(s) will be liquidated and handed to the side's most favoured trading faction who would be, in this case, the EEC. If you don't pledge, you don't get the extra benefit of protection. So, this would be lore-friendly for the EEC faction I have planned?
  21. I hope this is the right place to start this conversation (it may involve spoilers to people who have not played through some parts of the TES series), but I was thinking of starting up a mod which has some connection, story-wise, to the EEC. However, I wanted to get some clarification on a few things: 1. Are the EEC still an independent company propped up by the Empire, or have they now been absorbed by the Empire completely due to the geopolitical situation? 2. If they are still independent, who is the current leader of the EEC? If there is no known leader by name, could this be evidence that the EEC have now been absorbed into the Empire (i.e. the Emperor is the leader of the EEC)? 3. Since the Empire prop up the EEC and are on very friendly terms with one another, does this mean that both are seen as one and the same to the people of Skyrim (or the whole of Tamriel)? If they are, then why do the Stormcloaks in Windhelm even permit an EEC trading post at the docks to exist? Surely they'd consider it a breeding ground for Imperial spies and want to prevent all trade with the Empire any way they could? Could there be an explanation for this (in the lore, not just "bah, the developers weren't properly thinking about it" (it may be true, but that doesn't help me for my mod's story))? If I think up of any more questions, I'll make another post, but those are the big ones I've been pondering on.
  22. Cheers mate, this helped a lot! I went ahead, disabled all of my mods, then enabled the ones which I thought I needed (e.g. Legacy of the Dragonborn etc) so that I now have 100 rather than 200. My game is now running smooth and hardly crashing at all, even after saving + loading. I also disabled the quest mods that I'm not going to attempt for a while. For once I actually felt like I had enough of Skyrim and quit from the main menu rather than wait for it to crash!
  23. Hi there, Whenever I start a new game, it's relatively stable (it may freeze or crash within an hour or two, depending on what I'm doing; most of the time I fast travel, if I do travel then I travel slowly. I'm never able to use a horse, otherwise it's a guaranteed freeze within a few minutes). However, whenever I load up a game (not an autosave), it just becomes less stable; the places I've travelled to before, which were fine, may crash more frequently. I'm here to ask for assistance with my game's stability, because I'm just sick of it. Are my mods, in my load order list below, in relatively good order (I wouldn't know, I'm fairly new to this)? I used LOOT to sort them. Are there any mods which are an obvious cancer which I should cut out? Are there just too many? Thanks, LOAD ORDER Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espLanterns Of Skyrim - All In One - Main.esmGray Fox Cowl.esmdaymoyl.esmMaster of Disguise - Legendary.esmSkyUI.espdd - realistic ragdoll force - realistic.espWetandCold.espWetandCold - Ashes.espImmersive detection of NPC.espRealistic Lighting Overhaul - Major City Interiors.espLegacyoftheDragonborn.esp3DNPC.espComplete Crafting Overhaul_Remade.espguard dialogue overhaul.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espCoins of Tamriel V2 Legendary Edition.espNorthern Bathhouses.espMorrowloot.espHelgen Reborn.espRealistic Lighting Overhaul - Major City Exteriors.espsos - the wilds.esprcrn pure - hybrid shaders.espCivil War Overhaul.espsos - civilization.espgoodbrother.espImmersive Weapons.espsos - the dungeons.espRE_RealEstate.espskyrim tycoon - reloaded.espskyrim unbound.espHolidays.espRBB Long Boats.espDestroy the Thieves Guild.espHothtrooper44_ArmorCompilation.esp1nivWICCloaks.espdr_bandolierdg.espdigitigradekhajiit+argonianraptor.espflags of victory.espInconsequential NPCs.espSkyrimSewers.espTheFrontier.espThe Honored Dead.espCFTO.espSCOOverhaul.espHeljarchenFarm.espTheDomain.espWindstadMine.espRBB Large Boats.espAdalMatar.espNorthernCardinal.espCoins of Tamriel V2 Legendary Edition - Falskaar patch.espImmersive Patrols II.espRBB Row Boats.espRBB Long Boats - Falskaar.espkonahrik_accoutrements.espImmersive Horses.espDBM_IWIA_Patch.espDBM_MWLUltimate_Patch.espDBM_MWL_Patch.espCCO - Permanent Birthsigns.espImmersive Potions.espdr_bandolier.espBandolierForNPCMasterFile.espBandolierForNPCsWIC_V2.espChesko_LevelUp.espSleepTight.esplighterdbs.espChesko_LoreBasedLoadingScreens.espFireAndIceOverhaul.espCharacter Creation Overhaul.espCCO - Diverse Races And Genders.espCCO - Dynamic Skill Progression.espCCO - Oblivion Carry Weights.espRaceMenu.espRaceMenuPlugin.espYourMarketStall.espreduced distance npc greetings.espmainmenuspinningskyrimemblem.espunreadbooksglow.espLawrens RNG Guards.espAMatterOfTime.esppurewaters.espBandolierForNPCsCheaperBandoliersDawnguard.espfollowers_stealthkills.espsamewalkrunspeedslite.espBlackHorseCourier.espTES Music - Oblivion and Morrrowind Soundtrack.espTakeNotes.espRealisticNights.espRealisticNightsDB.espRealisticNightsDG.espAlwaysPickUpBooks.espBathing in Skyrim - Main.espTomes.espTomes-DawnguardAddon.espTomes-DragonbornAddon.espChesko_WearableLantern.espMapseller Dawnguard.espMapseller Dragonborn.espReadingTakesTime.espHothtrooper44_Armor_Ecksstra.espdD - Enhanced Blood Main.espMixedUnitTactics.esp1nivWICSkyCloaksPatch.espNatural Lighting and Atmospherics.espTrueStorms.espTrueStorms-RLO.espIMAGINATOR - MCMenu.espRough Leather Armor.espSkyCompleteLegendary.espimperialshield.espCoins of Tamriel V2 Legendary Edition - Wyrmstooth patch.espLPBards.espHT More NPC Pocket Money.espadura_skyrimmerchantmod.espDA_Skyship.espDBM_DASkyship_Addon.espChesko_Frostfall.espLIAT - Sounds.espquest_pitfighter.espSkyRe_Races.espDrinking Fountains of Skyrim.espTradeRoutes.espTradeBarter.espBadGremlinsJarHunt.espTradeRoutes-HelgenReborn-Patch.espBlackreachRailroadNew.espBGtheCapturedFairies.espScout Addon for ATIC.espdaymoyl_DawnguardAddon.espDBM_CCOR_patch.espShortcuts.espimp_helm_legend.espHunterborn.espThe Paarthurnax Dilemma.espMapseller.espSneak Tools.espSneak Tools Vanilla Masks.espSneak Tools Vanilla Hoods.espkonahrik_accoutrements_db.espMercenaryCaptainMod.espKhajiitChildren.espiNeed.espiNeed - Dangerous Diseases.espvMYC_MeetYourCharacters.espEquipping Overhaul.espBathing in Skyrim - Hunterborn.espHunterborn_Frostfall-Patch.espHunterborn_WearableLantern-Patch.espImaginator BETA.espBorderSense.espLIAT - NPCs.espRedMountainErupts.espImperial Mage Armor by Natterforme.espLFGCustom.espRBB Long Boats - Wyrmstooth.espRBB Row Boats - Wyrmstooth.espBetter Stealth AI for Followers.espAlternativeCraftingSystem.espDifficultArchery_30.espToxicity.espImportantInformationOverhaul.espHigh Level Enemies.espHigh Level Enemies - Dawnguard.espHigh Level Enemies - Dragonborn.espHigh Level Enemies - Falskaar.espT01DegaineLieAboutStatue.espBetter Archery 1.0.espThieves Guild Requirements.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espFootprints.espLocational Damage.espkuerteeFightOrFly.espkuerteeFightOrFly MCM.espAchieveThat.espTavernGames.espwizDynamicThings.espquest_pitfighter_dlc01.espAnonymousPeople.espJaxonzNameGen.espMy_Little_kitty.espMy_Little_hatchling.espHunting in Skyrim.espWarburg's 3D Paper World Map - Texture 2.esp
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