Jump to content
⚠ Known Issue: Media on User Profiles ×

mechanarwhal

Members
  • Posts

    12
  • Joined

  • Last visited

Nexus Mods Profile

About mechanarwhal

mechanarwhal's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. Hi all, so I'm working on adding some spellcasting perks to the speech tree for my Support Bards mod, and it's going fine, except one little thing. The new perks I put in don't show the required level to use the perk. IMAGE So like for example, where it says "Speech 100 Requires 80" in that picture, on my custom perks it just says "Speech 100". I still can't unlock the perk until the specified level, but I find it bothersome that it doesn't show it.
  2. Yes, I believe this is the normal behavior for followers. If you want them to be able to die in combat from things other than you, may I suggest installing Volatile Followers? It seems to be exactly what you're looking for.
  3. Yep that was the problem, thanks a lot! Follow up question: Am I going to have to reset it as a master every time I load it up on the CK? As soon as I reload it after saving it doesn't seem to have LPBards as a master anymore.
  4. Hello and thanks in advance! So I am currently working on modding an existing mod (Become a Bard). This is my first project as a modder and I feel I have already learned a lot in the short amount of time I've been doing it. So anyway, I want to have a separate .esp file so as to keep my new stuff out of the original mod, but I need to call on different variables and assets from LPBards. Basicallym the problem is that every time I use a value from LPBards for a property in my script, it doesn't go through. I'm sure there is a simple fix for this but I have looked around a bit and maybe I'm just not phrasing it correctly in the searches, but any help would be greatly appreciated.
  5. Interesting, I'll look into that now. Any idea why the new script wouldn't work though? (Just for my edification.)
  6. Hi all, I'm new to scripting and have decided to start my journey into modding by just changing a few things about a mod called Become a Bard. Basically I'm trying to add support magic to the different songs in hopes of creating a viable support bard for when Skyrim Together finally is finished. The issue I'm having is with the script that runs when the songs are played. I want to turn it into multiple scripts so that each of the new spells I'm adding will play a specific sound and skip the songbook menu that pops up. I've tried copy pasting the script's contents into another script and having a spell run the new script, but it wont activate the sound or lute animation, and I can't figure out why. I've checked every other script in the BSA to see if it references by name the original script, but none do. Sorry if this is a noob problem, like I said, I am, in fact, a noob when it comes to this. Any help is appreciated.
  7. I've created a simple NPC and I want them to be an Earth Mage, so I'm using this mod to add Earth spells into the game, but when I add the spells to her Spell list, save, and quit, the NPC will not have any of the spells I gave her besides the vanilla ones. I am extremely new to all of this so I apologize if this is something basic I am doing wrong.
×
×
  • Create New...