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urielseptim

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  1. It's a big tricky to say "stealing ideas from modding community" and that is so because: 1) Modding community achieved everything using their game, their tools and their work. 2) by making mods for a game you give up all your rights in advance, you have no rights, since you are not allowed to make a profit from other people's work. Modding work is purely voluntarily, non profiting and no copyright thing. These facts alone make all rants void. But there is more: By making mod official (or stealing it if you like) devs include it's model to a base game, whick mean hopefully extensive bug testing and possible multi player compatibility (speaking in general) and that is good news to anyone. Also, it gives an author some satisfaction and proof of quality of his work. So it's win win situation. If you don't agree that your work could be used in this way, you should not make a mods for a game. You should make your own game.
  2. I used red rocket as base, I didn't invite settlers willingly but it somehow still got populated by my followers, minuteman, random people that want to join you, provisioners, traders etc. It was under attack constantly and far more then all of my other towns, I put powerful turrets on the roof (heavy laser and rocket launcher) and all of my followers were well armed so invasions were quickly repelled. Also, enemies attack while you're there, weirdly unlike my others settlements. Interestingly, it was always rust devils, those guys are quite restless.
  3. You know that in some time patch was landed that toned down annoying preston garvey "this town needs our help" minuteman radiant quests, right? Could this be a part of problem I wander. For some reason in my game I can't progress into minuteman questline. I've finished museum of freedom part long time ago, got them to sanctuary, re-built sanctuary, talked/drugged mamma murphy and now most of online guides say that I should finish few radiant quests for minuteman and then castle quest (taking independence) should occur. I have established several (maybe 10) of other settlements. Few of them actively stated "we are willing to join the minuteman", some seemingly don't have this option, I just helped them, they have "joined" me (all their items are free to taking, I can see them in pipboy as mine, can built there) but conversation options don't exist any more (just "trade gear" routine) I have helped defending settlements many times. Sometimes settler asks if I can clear ghoul lair nearby and I do it. Preston is available as companion, he respects me and all, but he does not have any additional dialogue options except standard. He does not give me any quests. I am level 50 and I haven't seriously committed to any of other factions if that's what you wandered. I haven't built teleporter yet. What am I missing out? Anyone?
  4. There are many ways you can make your game easier. Many mods too. If you're on PC you can add items and add legendary prefixes to items. For example adding kneecapping prefix to any automatic gun will result in easy mode game. Your enemies will get crippled and immovable right away. There are mods that add fluorescent colors to magazines and bobbleheads. There are mods that will allow you to take more then one companion. And so on and so forth. In short, this game is luckily easy to custom tailor the way that you like and prefer, which is great.
  5. Your answered was useful and I acknowledge it, my further comments were not to invalidate your statement, but to reflect on my current playthru, where my better knowledge of game mechanics make game easier for me. Not easy but not as challenging as before. Healthy alternative to raising difficulty in any scenario can always be to pick gear more to your liking or more fitting to "role" of your character, then by sheer stats. For example I often use postman /harbor captain hats for me and my followers (combat armor helmet is ugly as f.) and in my last playthru I've used T51 armor (old fallouts nostalgia) maximally upgraded in railroad colors, because I've played as railroad agent so it seemed fitting, and i really like the looks.
  6. I've expected this kind of answer, still, sometimes you don't want to build maximally effective character - instead of increasing difficulty I choose to play more fashion game, using armors I like rather then "best" (I've been doing this for head armor in fact even in my first game) and using big guns can be way of increasing difficulty /bringing role play aspect more when you know the game better and game seems easier.
  7. In my second playthrough I've opted for gal which is proficient with bashing people to death with fist weapons and using heavy guns. Makes sense, I know. Unfortunately I've discovered that beth was lazy to implement fist weapons into power armor, they were probably pressed by deadlines or something. It's a shame. Anyway thanks to console I've respecced my two points to melee weapons. For now I'm using melee weapons and game runs smoothly and nice. I'm already at level 30something, in late midgame you could say. Now I was wandering how heavy weapons fare in this game, is it even possible to make a character relying purely on heavy weapons? Us older fossils remember old fallouts where you had weapons like M-60 or bozar which essentially were assault rifles on steroids and you can use them casually. In my experience big weapons in fallout are kinda limited or not that great. Minigun is meh, good only very early, I still don't have gun nut 4 to improve it fully. Rocket launcher is very situational, and you can use bombs instead on shorter ranges. Similar can be said for fat man. Flamer seems ok..? Maybe, somewhat limited range though. Also not exceptionally great damage. Idk it seems we lack good all arounder big gun, these things are insanely heavy, hard to get, hard to keep ammo supplied, and have limited kill potential. Or I'm wrong perhaps? What are your experiences with these weapons?
  8. Afaik, if you want to reach 100% positive ending with peace between all factions, you must build teleporter with minuteman, but imo this type of ending is very difficult to get on it's own, it's kinda buggy and game kindoff forces you to take sides and exterminate competition, even if you're high rank in "opposite" side, which is imo stupid and unnecessary but oh well.
  9. Ty guys. I will write down your suggestions, use my high level "I kill you" character to scout the locations, and pick one that looks nice and cozy to nest my low lever character.
  10. Ok, one opinion now: Imo most important and most crucial mechanics of any higher difficulty fallout revamp is to make game saving not as trivial as vanilla. If I can just press F9 every time I like there is no true risk and where you have no risk you have little reward. Game takes whole new perspective when something is really in stake. Otherwise all those other changes make little impact. However having multiple difficulty settings with this feature enabled might have sense thou.
  11. Since I've explored vast majority of northen map part for my second playthrough I've decided to make my home base in southern map parts. Any good spot you can recommend, somewhere in middle of map? Settlement is fine but I even prefer loner outpost (was in red rocket truck stop last time) Somewhere safe, with nice scenery perhaps?
  12. , Although I don't share views of (too) many people who often say "Oblivion was crap, worst TES ever", it was amazing game in his own merit, but I somehow find him inferior to skyrim in many ways. Everything Oblivion did well, skyrim does better. It shares same strong point but it improves almost in every way.
  13. Whoa whoa whoa, please more specific on that point! :) Sure I can. Dovakhin Gutenberg.
  14. . I agree with most of you guys. This game really has plenty of interesting features, virtually partially implemented or "work in progress" half done. You already mentioned followers, spouses are next painful example. Further more, it may seem stupid but with my necromancy I somehow expected raised bodies not to look ... you know alive, exactly the same as before just with one "mmmh" sound added, and some puff of black smoke. For example zombified face (of at least playable races) would actually be a nice touch. Further more, you can smith everything except arrows? Dialogue and smalltalk remains the same no matter what you do in the world. You destroy the rebellion and people still complaining about war, you become archmage and they still nudge you to visit mage's college etc. Many skills seem unrefined or overpowered, obviously game has not been thoroughly play tested and it was rushed. Lack of high res textures is unforgivable. If blizzard made this, it would ship one year later and it would be bloody perfect. :laugh: But again, don't let my ranting discourage you. This game has tons of fantastic features and content, and with some time, patches, and dedicated work of our modding community it will be by far best TES ever developed. And yes, I play TESes since Daggerfall, and I wasted hundreds of hours in morrowind and every possible expansion and I know damn well what I'm talking about. It was awesome game, far ahead of it's time but it also has plenty of design issues. It was great but wasn't perfect, people seem to forget that they remember only good stuff ant that they were lot younger then.
  15. If you need quick money on startup: there are places where you can pickup "transmute" spell. Mine iron ore, transmute it to gold, collect gems, make rings, enchant them (fortify archery is common and sells good) and you always have bundle of easy to carry jewelry that costs quite much, and it's fairly easy to sell, developing several skills in process. Of course, fairly quickly, level 30 and up, you'll become filthy rich and juggling with all those selling items and always searching for available traders gets tedious fast. Now I avoid smithing, looting, and everything that takes much time of actual playing the game.
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