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Tomlong54210

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About Tomlong54210

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    United States
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    Borderlands 2
  • Favourite Game
    Modified Oblivion

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  1. This should help: http://tescosi.com/wiki/Oblivion:Importing_and_Exporting_a_Character_Face --Tomlong54210 Edit: I customize my PC in a save profile basically devoid of all but the relevant cosmetic mods. I have, in the past, finished up tweaking in the CS, but that often turns into a painful looping process because the lighting the CS doesn't compare to that of the game at all, not to mention the skin seams aren't as visible there...
  2. Bash is not too complicated. It offers many features, but you don't have to use all of them. It can save a little of random fix installations and the like. :L --Tomlong54210
  3. Make sure the plugin is active, launch TES4Edit, make sure that UV's plugin is checked in the first screen, expand the UV plugin tree, expand the SCPT? branch, highlight all scripts that do not begin with "pt", right-click on the selection, and choose delete records (or whatever the command is). I think that's the fix you were pointing at...?? --Tomlong54210
  4. Some things to try: Change Console Key: http://www.tesnexus.com/downloads/file.php?id=20446 Keyboard Layout issue: http://support.microsoft.com/kb/927824/en <-- This is for Vista, but it may be relevant here. --Tomlong54210
  5. Do you have mods installed? Does this happend if you deactivate all mods and launch with the regular (non OBSE) launcher? --Tomlong54210
  6. Did you delete the Oblivion.ini and the Render Info.txt file when you reinstalled Oblivion? (Both files are located in the My Games\Oblivion.) --Tomlong54210
  7. Have you tried turning off hardware accelerating in the Oblivion.ini (after checking the Audio-related sliders in-game)? Oblivion.ini Soundcard tweaks: http://tescosi.com/wiki/Oblivion:Oblivion.ini#SirDrinkAlot.27s_recommendations_for_users_with_Onboard_Soundcards --Tomlong54210
  8. There is also a double face fix built into the Bashed Patch, I believe. --Tomlong54210
  9. Hey, if you have a screen shot of your problem, could you attach it here or something so I could use it on my website to illustrate the issue. It's good to hear your game is running well again. Happy gaming! --Tomlong54210
  10. Many of those are already OMOD read, and you can always make an OMOD out of an archive. OMODs are just another archive format. That does not have anything to do with rebuiling the Bashed Patch. :L Those mods are fine. --Tomlong54210
  11. 27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :? Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration. Configuring Streamline: http://tescosi.com/wiki/Oblivion:Streamline Popular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods --Tomlong54210 --Tomlong54210
  12. It sounds like you may need to regenerate the Oblivion.ini or try a clean boot. Does the game still crash if you move all mod-added files out of your Data folder (plugins, any folders other than Video, Music and Shaders)? --Tomlong54210
  13. This looks useful: http://cs.elderscrolls.com/constwiki/index.php/GIMP:_Quality_Normal_Maps Happy modding! --Tomlong54210
  14. You don't need to turn on scripted autosave for Streamline to work. I've been using it for almost four years, and I keep that setting off (set to 0). Those settings have nothig to do with Streamline's functionality. Happy gaming! --Tomlong54210 @Spawn2007 Edit: This sounds really cheesy, but I'm kind of proud of the progress you've made. Your load order looks beautiful, ha-ha. Edit: I'd only recommend installing the USIP from the Unofficial Oblivion Patch Supplementals package on top of the old v1.4.0 USIP.
  15. You can use AddItem: http://www.uesp.net/wiki/Oblivion:Console Load up an earlier save and use FormID Finder or RefScope to figure out the BaseID. http://tescosi.com/wiki/Oblivion:A_List_of_Troubleshooting_Aides <-- links to the tools here Is this Inventory Key from the Keychain mod? Did you actually lose all of your keys? If you hadn't, then you could simply deactivate the mod, launch and make a save and then reactivate the mod, to get the key back. BaseID Information: http://www.uesp.net/wiki/Tes4Mod:FormId#Reference_vs._Base_Formids --Tomlong54210
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