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hellrazordirty

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  1. Post removed, I'm sorry but we don't support modding the original Xbox. -Jim_UK
  2. Nope. The game crashed on me. I'll keep tinkering with this. Any help on the loading list for the mods would be greatly appreciated. I can work with them manually if I have to.
  3. Thanks. I'll try BOSS. As for Blackened, I'd use it except I'm always missing one or two of the mods so none of the patches I'm able to use. Believe me, I was tipped off, but I kept trying to work at it, kept trying to isolate the problem, and I'm still confused. Guess, I'll have to try out BOSS as you suggest. Ty for your suggestion.
  4. Yeah, it's labeled as an .esp file but acts like an .esm file and doesn't want to be moved down below the other .esm files. What it is.... is a mod that extends and modifies the quest where you and Sydney retrieve the Declaration of Independence. (I think, it's been awhile so I can't really remember which document it is.) I might delete it, but that mod is actually not giving me any trouble- as far as I can tell. But I did notice that and look into it as I noticed that about 2-3 days ago. Also I forgot to mention that what I have listed up is exactly how FOMM organized my list. Go figure right? With the exception of the Merged package that I created, this is how FOMM wanted to organize my stuff- repeatedly. Not sure what to do about this..... I admit I was a little bit lazy here, I have all of the DLC installed but only listed the main file and the very last DLC. Sorry about that. I'll fix that.
  5. Loot does a fairly decent job of sorting everything out but the problem that's been bugging me for the whole day- almost literally- you can see down below in the picture. I've tracked it down to being- not a mod issue (I think) but an issue with the ordering of the mods. I did manage to update the mods through FOMM but that didn't solve anything. If you all can help me figure out how to make the exclamation point go away, or to fix it, I'd appreciate it. Also the object that's missing is a minigun that that particular caravan guard is carrying. I find it odd that the whole thing isn't showing up but that is exactly what is happening. The whole weapon doesn't show up and apparently it looks like the texture is missing because when I tried to carry the weapon, that whole red exclamation point popped out again. https://photos.google.com/album/AF1QipPnUqO-4yAIchjRHwohtEsesWlsxzPZWBl0WVHs/photo/AF1QipN1FAjH1t8LYo9_WR2jjU5huAryWzE3SggSgBhQ https://photos.google.com/album/AF1QipPnUqO-4yAIchjRHwohtEsesWlsxzPZWBl0WVHs/photo/AF1QipPLRfPDDutZXjYphFf8_IC-4R4Rt94R9jjFBHku Here's a list of the mods in the order that LOOT put them in. Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm Fallout3.esm ----------------Insert all DLC except for last DLC-------------- Zeta.esm Unoffical FO 3 Patch CALIBR.esm CrossModData.esm GNRBuilding Bos.esm DCInteriors ComboEdition.esm Mothership Crew.esm TheInstitute.esm Sydney Follower.esp RTS NW.esm Companion Core.esm RobCo Certified v2.esm CRAFT.esm FO3 Wanderers Edition- Main File.esm xCALIBR.esm FO3 Wanderers Edition- Alternate Travel.esp RH-IRONSIGHTS.esm JHBCloverPlus.esm Sharing and Caring Companions.esm FO3 Essentials Revamped.esm CRAFT- Activation Perk.esp Remote Bottlecap Mines.esp RTS NW- Volume 2nd.esp A1 The Naked Gun by Oppaiko.esp MetroCars.esp FO3 Wanderers Edition- Main File.esp Big Town Overhaul.esp Realistic Interior Lighting- OA.esp RecyclingJunk.esp GNRBuilding Studio.esp WeaponModKits.esp WeaponModKits- FWE Master Release.esp xCALIBRammo FWE.esp Realistic Interior Lighting.esp Realistic Interior Lighting- PL.esp RoBo Certified v2 Zeta Addon.esp RTS NW- Volume 3rd.esp RTS NW- Volume 1st.esp RTS NW- Volume 4 Stone.esp Another Interior Mod FO3 Wanderers Edition- DLC Broken Steel.esp SCC- Talk to Anyone.esp FWE weapons pack.esp Follower Amata ULTIMATE.esp FO3 Wanderers Edition- DLC Anchorage.esp Player Animations- Food & Drink (FWE).esp WeaponModKits- BrokenSteel.esp RH IronSights Basic AnchoragePlugin.esp WeaponModKits- OperationAnchorage.esp WeaponModKits- ThePitt.esp WeaponModKits- Zeta.esp WeaponModKits- PointLookout.esp FO3 Wanderers Edition- DLC Point Lookout.esp FO3 Wanderers Edition- DLC The Pitt.esp FO3 Wanderers Edition- DLC Mothership Zeta.esp FO3 Wanderers Edition- Optional Restore Tracers (automatic only).esp FreePlayAfterMQ V05.esp Realistic Interior Lighting- BS.esp Bobblehead Quest.esp jmschematics.esp Not So Fast.esp Trenton Towers.esp Kentbury Way.esp RH IronSights Basic ZetaPlugin.esp LucyWestCompanion.esp CanterburyCommonsInteriors.esp A6WastelandBosses1.esp Cybernetics.esp MME Relentless Warrior Perk.esp Overhead3PCamera.esp PowerArmorTrainingPerkLoreFriendly.esp UPP- Quest Perks.esp UPP- Beverage Perks.esp UPP- Experience Perks.esp UPP- Original Perks.esp UPP- Pack 1.esp UPP- Pack 2.esp TossedMines.esp 2Perks Per Level.esp NewMall.esp Repairable With Leather Armored V101.esp RH IronSights Basic VanillaPlugin.esp RH IronSights Basic PointLookoutPlugin.esp RH IronSights Basic PittPlugin.esp RH IronSights Basic BrokenSteelPlugin.esp RH IronSights Pitt NewRifleSights.esp RH IronSights RemoveReticule.esp DriveableMotorCycle.esp Stealthboy Recon Armor- Craft.esp RH IronSights PL NewItems.esp Vault 101 Beta.esp RestoreBooks.esp Companion Core DLC Addon.esp Dogmeat WaitMegaton.esp JHBCloverPlusOverride.esp SCC Armor.esp Sydney Follower- Load Order Fix.esp Clear Cell Buffers (no message).esp My Merged Patch.esp I'm currently using everything and will probably add more later but for right now, I'd like to see if anyone can spot anything that is out of order. Also if this is in the wrong place, I apologize. Hope this is the right place though. Also I completely forgot that on the FOIP page here http://www.nexusmods.com/fallout3/mods/4968/? it says that I need merge patches, compatibility patches as well as to try and to follow the recommended load order. Again, any help is appreciated.
  6. Hunted: The Demon's Forge was an excellent game which is great but is lacking in the way skyrim isn't. For example, it's got a linear storyline with no side quests. On the bright side, the interaction between the cute elf chick and the elder male human is pretty well developed and there is an ability to create your own dungeons. Lastly there are skills you can develop like in skyrim. Personally, I think this is the one coop game that is very represents skyrim in almost every single way including the movie quicktime events.
  7. Simply put, I'm an unreal fan and on the PS3 network it even has about 23 mods, characters, maps and modpacks that you can download. I have some files I'd like to share that I know others would enjoy using. Also I'd like to upload some content a friend of mine has made for me several years ago.
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