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DwemerArchiver

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Everything posted by DwemerArchiver

  1. Working on a Morrowind Mod
  2. Working on a Skyrim mod!
  3. I'm having the same problem here, I have finished my Mesh with the use of Nifskope and Blender. Yet it crashes in CK when I import it. As it will be a mod for personal use, it uses Oblivion's Staff of Worms mesh and texture (I already edited the mesh for it). Can someone please help me with it? I've been trying to figure out what's wrong with it but I just can't figure it out. I've added the files (textures and mesh) for the staff to this reply, can someone take a look and see what's wrong? I'm quite new to Nifskope and Blender as well so I had multiple tutorials guiding me. But if there is a problem with the mesh itself, would you mind if I asked you to fix the original mesh for me? If so, thanks a lot!
  4. This will be a year late response, and will probably stay unread for a while but.. I have been working on a mod for Skyrim, which adds the Artaeum. So far, I have finished it's base landscape and it's main way for travelling there. The idea for that mod will be; A questline about fighting, or joining, a cult of Necromancers (Necromancy is strictly forbidden on Artaeum). At the end of each questline you'll get a unique spell, the ideas I had for them are: Psijic End Spell - Auriel's Descension. Sunbeams fall from the sky, hurting enemies all around you for 10-15 seconds. Staff Version - ^ but for 25 seconds. Necromancer End Spell - Mannimarco's Will. Resurrect anything/anyone for 1 days. (You will be able to resurrect any enemy except for Dragons). Staff version ^ but for 2 days. This project was something I thought of recently, I'm going to continue working on it soon. Want to finish the landscape first, then add the buildings, then the Ceporah tower. Then decorate everything and add caves and stuff like that, after that I will make the interior. Then all the NPC's and the Spells, and of course. Make our beloved Psijic Robes enchanted with; fortify enchanted by 20%, fortify spells by 15%,150+ magicka and 33% magicka regeneration per clothing piece. So that's 4 clothing pieces, in total that is a 80% boost to enchanting, a 60% lower cost for all spells, 600+ magicka and a 99% faster magicka regeneration. Anyway, I'll be awaiting your response and ideas for Spells, Artifacts or anything similar like that are welcome!
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