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kastano

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Everything posted by kastano

  1. perhaps you should put a condition about guards class targetGref .Setclass thief ;(if this function exists)or sth because he would detect crime cause of his class and come to arrest you
  2. Just guessing (some thoughts) ,without knowing how reanimate works ,i havent complete mages guild quests in my current game or
  3. http://forum.notebookreview.com/gaming-software-graphics-cards/398060-tes-iv-oblivion-fallout-solution-music-stuttering-freezing-game.html i remember when i had windows xp have problems like that
  4. i put two inside one with a smaller handle and one scale the cut part 90% and shorten it send me pm if you want to edit it more
  5. i was playing with blender at i came up with this - No textures just for not getting wasted in the Recycle Bin
  6. sth quick not testede (pretty the same with the above) You have to attach this to a quest you can put a condition like if player.isincombat ; or and if player.isweaponout maybe a timer set Timer to Timer + getSecondsPassed
  7. i dont know what you are trying to do - if you want static(that shows in your export settings) but you havent added a property in the colission Go to logic its the pacman icon F4(panels) to add aproperty click add property change float to string in the first column type HavokMaterial in the second type HAV_MAT_METAL or HAV_MAT_STONE etc -- this is already setted in your example--- then go to object(panels) F7 draw - drawtype- Bounds draw - drawextra - wire __________________________________________ Also it seems you apply three textures-materials in one mesh you joined three meshes but the vertexgroups were assigned to another material texture delete them from editing panel f9 or make seperate object for every material propably you can delete the extra trishape from nifscope - my english is confusing but i think you get the idea
  8. when in blender press N or (object -> transform properties) there you ll see that your object has different scales or rotation) select each object (or collision) if yoy press ctr-A a menu comes - hit scale and rotation to object data now your scaling changes all to 1 repeat for the next object
  9. once ,i had a similar problem ,a mod changed my shaders and my old graphic card didnt support them if anything else dont work check this http://www.nexusmods.com/oblivion/mods/20348/?
  10. ok i may soumd a little stupid i dont have the version of cs extender you have because i dont see that features in mine (the four quad thing) - the landscape textures load automatic but you must have oblivion esm as a master (if you dont it loads only the default texture) if your land is small and you make it manually you have to check the edit colours in Landscape edit settings if you wanna edit the colour(if that is) the first is black and the second set it to the colour you want (white if you wanna remove the black) and rightclick paint(the default is black and white,perhaps you changed it by mistake) uncheck it when you want to texture again
  11. Hallo I was looking at an old mod of mine http://www.nexusmods.com/oblivion/mods/43370/? the slingshot is a bow and when it unequips (instead of going at the back of the player)a belt model is equiped (all controled by a quest script so it works only for player) Now i created two scripts (object scripts) one for the slingshot and one for the belt so it can be standalone (no quest script needed) The scripts seem to work fine but the bowmorph animation dont play on npcs (it works for the player and the scripts work for both player and npcs) - if i dettouch the script the animation plays else the animation plays only for the player any hint? here are the scripts but i dont think that is the cause
  12. in case someone didnt do this the post mesh has two parts i isolated them both if you want sth else be more specific about the parts you want isolated and if i m around i ll do it its sth very simple ok - i didnt saw you released it.someone delete this xD
  13. Hallo i m trying to port a house in oblivion and i have problems with the normal maps of the building ,i dont know actually ,perhaps its the settings in the materials in blender .i ve tried several settings in gimp normal map plugin but all look awful.Also the lighting in the interior is bad too Another issue is that im using parts of meshes from vanilla oblivion and i want to reset the texture or the mesh so i can get rid off some dirt or shadow in the texture(see the ceiling on the bath) any help acceptable here is the mod so far i temporary put it there search for temporaryRular http://oblivion.nexusmods.com/mods/43610/? the house is located opposite to odill farm to the south (chorol) it requires shivering islands
  14. http://oblivion.nexusmods.com/mods/42121/? This is a must see in terms of landscape editing(see the pictures) but a wip in terms of quests and or other issues
  15. i dont know how to do this in nifscope ,only in blender in nifscope i assume you have to delete all collisions and then delete all extra data,then rightclick the NiTriStrips - havok -create convex shape put a value around 0.1,it should generate a red colission-static
  16. maybe you should try this http://oblivion.nexusmods.com/mods/6696/? in addition i recomend this http://oblivion.nexusmods.com/mods/36370/?-i use the 5.1 version
  17. just an expirement in the cookingpot2 i just export it as clutter in blender - i dont know why i change the box shape ,i guess i didnt like it in the cookingpot3 i extra added the collision of a potion scaled so that behaves better on the ground test them ---- i erased the pot and uploaded the other
  18. perhaps these may help you http://oblivion.nexusmods.com/mods/37594//? http://oblivion.nexusmods.com/mods/40324/? http://oblivion.nexusmods.com/mods/37061/?
  19. http://oblivion.nexusmods.com/mods/9792/?
  20. http://oblivion.nexusmods.com/mods/37474/?
  21. I think there are many mods about guards behavior - take a look at this http://oblivion.nexusmods.com/mods/11911/? http://oblivion.nexusmods.com/mods/5977/?
  22. i think scripts run( variables change)when you are on a horse but functions dont execute - probably :unsure: not - but when i took the armor from a container while on horse it didnt upgrade
  23. its working in my game (your script),i guess hickory's too but i didnt test it.perhaps you should look at your leveled lists
  24. i guess when you click the faction in cs the moddisposition is at -100 with the same faction in interfaction relations window
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