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NeedNone414

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Everything posted by NeedNone414

  1. I will keep that in mind for future problems if they arise. again thank you Dubious for your help. your answer is much appreciated. I used LOOT to place the plugin in the best order possible but ill keep in mind next time I make a merged patch to place it at the bottom of the load order. Thanks again for the help.
  2. I did it! ok ill explain. so a merged patch didnt work. but you see in that screenshot of FNVEdit I sent you? I replaced the blanks in EVE All DLC with the ones from WMX and it just worked! I have the mods working now for Wattz laser Pistol! I am so happy tbh cuz this finally worked Thanks for everything Dubious you have been much of help since I didn't know that the last column on the left is the winner. this is kinda all new to me. Good luck man
  3. Forgive me dubiousintent for not being fully clear with you. this is what happend: 1- WME did not work with this specifc gun in the first place. and seeing that all weapon mods are still working when I changed from WME to WMX I dont think that installation the mod is the problem 2- I have seen in previous forums that there is a specific problem between WME/WMX and Project nevada weapons. and although I installed combatibility patches for PN for both WMX and WME it still does not work for this gun specifically (considering I bought it from a trader I dont see a problem in the gun itself...I will attach a screenshot with the weapon) example(Homemade Plasma Rifle: EVE (I think atleast xD)): https://imgur.com/oSA1u62 Wattz Laser Pistol: https://imgur.com/bj0jlIR 3- I also did not mention I am using Mod organizer so for the "archiveInvalidation" problem it is already taken care of when I enabled "automatic archive Invalidation" so it shouldn't be the problem either what I have noticed and it could be much of help for you (as I clearly do not know what am I doing) when I was using FNVEdit I stumbled upon this (in screenshot): https://imgur.com/8TibFRP I tried Stewie's tweaks but no avail I hope this could be of much help. Thanks again, Legend. EDIT: I still did not test other weapons from PN cause I didn't come across them yet
  4. Hello. I had this problem for a while and it seems although I have wattz laser pistol ( and I know it is from PN) and its mods (from WME) but it still says that wattz laser pistol cannot be modified. I deleted WME and installed WMX and its compatibility patch with PN and it still does not work. this is my load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b oHUD.esm 12 c NVEC Complete + NVCE.esm 13 d New Vegas Redesigned 3.esm 14 e FCOMaster.esm 15 f Gomorrah Redesigned v2.esp 16 10 domecity.esm 17 11 The New Bison Steve Hotel.esm 18 12 NVWillow.esp 19 13 Weapons.of.the.New.Millenia.esm 20 14 SolidProject.esm 21 15 VanessaFollowerNV.esm 22 16 Bitter Springs Redesigned.esp 23 17 Project Nevada - Core.esm 24 18 Project Nevada - Equipment.esm 25 19 GreatKhanGreatOverhaul.esm 26 1a More Perks.esm 27 1b More Perks for Companions.esm 28 1c Project Nevada - Rebalance.esp 29 1d Project Nevada - Cyberware.esp 30 1e Project Nevada - Extra Options.esm 31 1f YUP - NPC Fixes (Base Game + All DLC).esp 32 20 FalloutNV_lang.esp 33 21 CASM with MCM.esp 34 22 DarNifiedUINV.esp 35 23 The Mod Configuration Menu.esp 36 24 New Vegas Redesigned 3.esp 37 25 Sorter - Combined.esp 38 26 More Perks Update.esp 39 27 More Perks for Companions Update.esp 40 28 FCO - NPC Changes.esp 41 29 delilah.esp 42 2a Project Nevada - Rebalance Complete.esp 43 2b Project Nevada - All DLC.esp 44 2c EVE FNV - ALL DLC.esp 45 2d WeaponModsExpanded.esp 46 2e CNR_Beta.esp 47 2f NCROverhaul.esp 48 30 NewVegasUncut 123457 Merged.esp 49 31 Weapons.of.the.New.Millenia.Store.esp 50 32 ADAM Complete.esp 51 33 ADAM - MERGE.esp 52 34 ADAM - Trooper Gloves.esp 53 35 Improved-ammoingredientsloot.esp 54 36 ammoingredientsloot.esp 55 37 NukaCola-Ojo.esp 56 38 Weapons.of.the.New.Millenia.Store.LITE.esp 57 39 bzArmour.esp 58 3a bzBodySuits.esp 59 3b FOVSlider.esp 60 3c JIP Improved Recipe Menu.esp 61 3d LootMenu.esp 62 3e MiscItemIconsNV.esp 63 3f The Weapon Mod Menu.esp 64 40 FCO + YUP.esp 65 41 FCO + CNR.esp 66 42 Readius_NV.esp 67 43 WMX-GunRunnersArsenal.esp 68 44 WMX-OldWorldBlues.esp 69 45 WMX-DeadMoney.esp 70 46 WMX-LonesomeRoad.esp 71 47 WMX-HonestHearts.esp 72 48 WMX-EVE-AllDLC.esp 73 49 Weapon Retexture Project.esp 74 4a Asurah_reanimation.esp 75 4b Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 76 4c Weapons.of.the.New.Millenia.Leveled.Lists.esp 77 4d Project Nevada - WMX.esp 78 4e Project Nevada - EVE All DLC.esp 79 4f Project Nevada - Cyberware Additions.esp 80 50 FCO - Beyond Boulder Dome.esp 81 51 FCO - Delilah.esp 82 52 FCO - GlowingOne.esp 83 53 FCO - OHSB NPC Edits.esp 84 54 FCO - Race Addon.esp 85 55 FCO - The New Bison Steve.esp 86 56 FCO - Willow (Cazy).esp 87 57 FCO - Willow.esp 88 58 Zan_AutoPurge_SmartAgro_NV.esp 89 59 Economy Overhaul.esp 90 5a hz_1 by 1 Reload Fix.esp 91 5b WMX-ArenovalisTextures.esp 92 5c WMX-EnergyWeaponsNoTrueIronSightsFix.esp 93 5d WMX-ModernWeapons.esp 94 5e WMX-PreOrderPackCaravan.esp 95 5f WMX-PreOrderPackClassic.esp 96 60 WMX-PreOrderPackMercenary.esp 97 61 WMX-PreOrderPackTribal.esp 98 62 Shotgun Commando.esp 99 63 WMX-ShotgunCommando.esp thanks
  5. well is there a way I can bypass that and make the retexture get implemented in "not-vanilla-ish" weapons?
  6. Hello and thank you for replying. I have recently installed Weapon Animation Replacer or WAP and I encountered that the mod works with the Varmint rifle but not on Varmint rifle MKII. any idea how to make the mod also applies on MKII variants of the weapon?
  7. ok I fixed it but its not fixed at the same time when I delete Documents\My Games\FalloutNV the game works just fine from the first time me launching it. the second time I launch it the font gets corrupted
  8. https://forum.step-project.com/topic/6275-uio-and-mod-organizer/ I think this is my solution but I have read it 4 times and I still don't get it, what mods do I need to install other than UIO?
  9. ey man I think I found the problem... I am really stupid and it took me a time to understand what is going on...as in a further research I noticed that JIP LN is working... UIO is working and MCM is working too. but the problem is this : after checking the logs of each file I saw that NVSE has actually loaded UIO MCM and JIP LN.. I checked every single log but everything was not suspicous. when I checked the log of UIO it said this : > Checking: pnx\pnxhud.xml ! Conditions evaluated as False > Skipping. what does that mean?
  10. https://youtu.be/FbBOljAO1p8 This is the video I hope I did not waste your time more than that sir.
  11. I will do a recording of me doing a step by step on how I installed the game. just give me around 30 minutes and the video will be up
  12. so I have tested Wyre flash and it did not work either for some reason...when I installed UIO MCM and oHUD it did not work..and for a further testing I have also tested JIP LN nvse's command GetIsLAA which shows if the 4GB patch working or not..it gave that the command does not exist...don't remember exactly what the error was but it seems like that it can read some mods and some mods are not read... NMC's worked tho
  13. yes I know but I have the mods that I want to test checked. I am reffering to UIO and oHUD...anyways what mod manager do you actually really use? maybe I can try it? btw I tested it once on desktop and once in Programfiles(x86) also didnt work
  14. The directory of Mod organizer is on desktop while FNV is in C:/GOG games/Fallout New Vegas
  15. Hello....so this is not the first time I run mods using Mod organizer...before I formatted this PC it was working fine...well apart of mods not compatible with others but that's beside the point. I installed alot of mods and tried to run them at the same time but they didn't work, I tested JIP LN from inside Mod organizer and that didn't work either. I placed JIP LN raw inside new vegas folder and it did work even without administrative permission. keep in mind I already have mod organizer running as administrator and also the game. Other mods like NMC's work but others like oHUD and UIO combined dont work. any ideas how to fix this?
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