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AmadanBezerk

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About AmadanBezerk

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    Skyrim
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    Oblivion+KOTN+SI, Fallout3+ALL XPs, Fallout NV+no XPs, Skyrim+ALL DLCs

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  1. @Artparker: For the fog that you were asking about, have you tried "Supreme and Volumetric Fog" by MannyGT? I've been trying to copy-paste the mod-link for you right here but it's NOT working for some stupid and irritating reason.... :mad: Just type "fog" in the 'search' bar here on the Nexus to get a whole whack of "fog"-related mods, including the above. :thumbsup: Edit: Sorry I forgot to add: Your little enterprising "Town of Wickedness" will also definitely need a few tanning racks and some fish and net-drying racks as well, for all that illegal poaching of fish, meat, hides/fur pelts, and horker-ivory.^^ After all, people gotta eat and keep warm, as well as get rich, right?^^ Cheers! :D
  2. Judging by the description, this little Town of illicit business seems a bit too close to Winterhold for my personal comfort. So unless this Town paid some hefty bribes to the Jarl, how could they get away with all their thriving, "tax-free" and illegal businesses: --Smuggling, piracy, illegal, unlicenced mining and smelting, fishing and poaching, Ale, Mead and Wine brewing and Liquor distilling, Gambling, Prostitution, etc?^^ :wink: Just a few crazy ideas to possibly avoid the unwanted attention of those most inconvenient and meddlesome "Authorities" and their inevitable TAXES...^^: If it could be possible, why not use an already-existing, remote Isle named Rockjoint Island?^^ --This Pirate Cove Town, if re-located waaaayyy out there, could perhaps be made into a sort of "sequel" to the vanilla "Rise In The East" quest. --The Fort of Japhet's Folly could be fully rebuilt, cleaned and appropriately re-furnished, but THIS time, with trapdoor access to both tower-tops, and the magical concealing fog-bank could be restored for maintaining discretion.^^ :wink: --The tiny "Sea Cave" and wrecked smaller docks could be rebuilt and used for small boats only. --The destroyed main docks would need rebuilding to accommodate large vessels. --The Smelter would be a VERY busy place guaranteed, owing to the mineral wealth scattered all around nearby Broken Cape and Hsaarik Head.^^ --perhaps a small, hardy farm with: a few small fields of "winter wheat", snowberries, other hardy, cold-tolerant produce, a few cows, goats, chicken-coops, hay-bales, etc. for keeping some small measure of self-reliance and lessening the need for supplies... Hope these ideas help, whether you decide to re-locate to Rockjoint Island and re-build Japhet's Folly or not. Cheers! :D
  3. WHOA! :woot: I Just noticed that little "detail" ! I guess it went through after all....I hope....I was indeed going for a lifetime membership to begin with. Sorry about posting this topic in the wrong category, as I figured it could be put under this Technical Support and Troubleshooting area Cheers! :thumbsup:
  4. Attn: Nexus Site Staff Hello. My several annoying attempts so far to upgrade to Premium Membership are apparently futile due unknown issues. :pinch: It always mentions a "problem" occurring and to "please try again" upon confirming my payment for my order. :sad: All my billing information is up-to-date, so I am at a loss to understand what could be wrong. I'd VERY MUCH like to upgrade BEFORE this month is finished and the price goe$ UP for October. :ohdear: Any help from the Nexus Staff would be much appreciated! Cheers! :smile:
  5. @Dante: I'm not sure if this has been already mentioned, but I believe the impression (at least that I got) was that Harkon would have to actually sacrifice "a Daughter of Coldharbour" for their blood: either his daughter, or more likely, his estranged wife: to KILL either of them in order to fulfill this "prophecy" of ETERNAL darkness. :devil: That easily explains why they both vanished from his presence long ago! If one simply collects such blood without killing the donor, then uses it, obviously, Magnus is only temporarily sundered for 24 hours.... (I'm guessing....to be honest, I never did actually time it....) :confused: I could be mistaken, however..... Cheers! :D
  6. @Dark One: Sorry if this sounds massively 'Noobish',^^ :confused: but is there a way to have some kind of small, very simple specialized code on-site, possessing low resource-consumption per use, that will take any image uploaded to the 'Image Shares' here, (both 'public' and 'supporter') and automatically re/down-size it if and when needed, without cropping it, to an acceptable rez/size, say: 720 or 840, etc. whichever may be the least resource/bandwidth-hungry in the end? Maybe paid members would be allowed and enabled to post slightly higher rez/size images? Perhaps this has been aforementioned.... If this is not already in effect, :confused: perhaps the images must also be of only ONE certain format: .jpg, .gif, etc... but ONLY whichever is that one with the best possible compromise for both resource/bandwidth-consumption and quality. Is there such a thing as a format that preserves acceptable hi-rez while possessing a remarkably low size in kb?....Just a few crazy thoughts.... I have MASSIVELY enjoyed this site for a while now, :cool: :thumbsup: and all it's resident, wonderful Authors here, possessing exquisite creativity and imagination that I have come to GREATLY respect and admire, so PLEASE, PLEASE do not kill this feature entirely!! :ohdear: PLEASE find a way to preserve it, with acceptable and perfectly rational restrictions on resource/bandwidth consumption, regulated as per image rez/size, and the number of images, say 10 or 12 max. per series? Maybe a limit of 1 series of images every 3 days to 'spread out' the data-load over time, and thus hopefully relieve the burden on the servers, as I fully understand your need to do so. Sincerely. Thank you kind Sir.
  7. Hello. At the very beginning of the game in the Char-gen menu, under the 'Hair' tab, I seem to be missing the 3 red/blue/green sliders that are usually found below the single preset-colour slider, used for mixing Custom hair colours, I run the latest versions of Skyrim, SKSE, SkyUI and Apachii sky-hair, but I'm not sure if those would conflict.... I am at a loss to figure this out.....anyone else having a similar issue? Cheers! EDIT: Nevermind, solved the issue.
  8. I agree completely :thumbsup: on the idea of a mod created for both types of crossbows (carved Nordic steel, and stahlrim) being made craftable/forgeable. IMHO, and not to go too off-topic, these exact same 2 materials/alloys should also be made available for forging circlets and jewellry, as well as katanas, and other types of 'Nihon-to', including dai-katanas and the huge nodachis as well! Cheers! :smile:
  9. @silhouett: This idea suddenly gives me a flashback to Disney's classic animated cartoon of Robin Hood..... "Taxes, taxes, ah-ha ha ha ha ha, lovely taxes!" Prince John, the greedy, cowardly lion, (voiced by Peter Ustinov) sitting in a pile of coins and scooping some up to shower himself with them, and quoting the above......that always gives me a good laugh! ;D This is a very good idea! I had a similar, but totally opposite idea myself, that would work quite well side-by-side with yours: Simple illegal, unlicenced, tax-free surface-mining and ingot production and smuggling, way up north in the surface-mineral rich areas of the isolated Ghostic (Arctic) Islands. (Definately including the aforementioned ideas of graft, collusion, kick-backs, bribes, and other intrigues, maybe even murder if needed, with the local massively corrupt authorities to help to maintain a "legit" cover) A scattered and snow-bound collection of quickly set-up, secret :ninja: , primative, small, tough, hardscrabble and quite nervous little outlaw surface-mining camps, close enough together that they might all share their own fleet of small smuggling boats (one or two set for fast-travel) at their respective docks. A few hand-carts would be needed at ALL of the mines for hauling ore, together with the boats quickly to a smelter, detailed as follows..... Nearby, a single, shared, central on-site smelter to help raise profits and keep operational costs down, and lessen the loss should everyone have to suddenly book it, should one of YOUR Imperial or Hold patrols come sailing up and snooping around those islands looking to bust them! ;) These camps would also be used for poaching the abundant Ghostic fish and game, for food, hides and furs; whether for the camps' uses or for "export". After offloading their illegal ingots and poached goods, the smuggling boats would return north loaded with supplies for the camps, and plenty of charcoal for the smelter, since these boats would NEVER travel empty. One example of a surface-mineral rich area is around Septimus Signus' Outpost, and to the NE, around The Chill, and again, to the NNE of The Chill also: Iron, silver, gold, quicksilver, orichalcum, etc...ALL tax-free, IF you are willing to take a little risk......;) These miners and poachers would NOT consider themselves criminals, (but be careful what you wish for if you push them too far.....) just poor, hardworking folks looking to feed their families, and maybe get a bit ahead in life. Is that too much to ask the "authorities" for? I guess so!! :pirate: :devil: Cheers! This idea was partly-inspired by the Discovery TV Series: Moonshiners!
  10. Thank you so much! Merry Christmas and have a great time with your family and friends.

    Many hugs,

    Iri

  11. Well it looks like the "double-post bug" strikes quite often as of late......
  12. Well it looks like the "double-post bug" strikes quite often as of late......
  13. Merry Christmas/Frolich Weinachten, my dear, and a very Happy New Year/Gutes Neues Jahr to you! >Big warm hug against midwinter's cold!<
  14. Merry Christmas/Frolich Weinachten, my dear, and a very Happy New Year/Gutes Neues Jahr to you! >Big warm hug against midwinter's cold!<
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