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wg108

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  1. Hello everyone, I have been trying to remove the four lesser/greater powers granted by vampirism (Hunter's Sight, etc.), by deleting the corresponding "Player.addspell" and "Player.removespell" lines from the VampireScript. This somehow breaks the Script and now Vampirism never advances beyond the first stage (25). To test the script I start a new game with the "Alternative Start Arrive by Ship" mod to skip the tutorial and give myself "Porphyric Hemophilia". Then I sleep in a bed until vampirism sets in. How can this be solved? Additionally, are there ways to add new powers to vampirism via the script without it breaking? Thanks in advance. Sorry, can be closed/deleted. I forgot to base my changes on the UOP.
  2. Thank you beldaran, that was quite informative. For now i will try to implement your advices. Do you know a good magic overhaul or a mod which adds new spells besides midas?
  3. Hello everyone, since I was presented with an Elder Scrolls Anthology last Christmas, I wanted to create one proper Oblivion setup. After having come to the conclusion, that I alone am to dumb to do this, I seek help from you. I´m a complete beginner so please treat me as one and try to formulate your instructions in a way I can comprehend. The Anthology contains the GOTY version, I have the Shivering Isles and Knights of the Nine i believe but not the offial Mods, correct? What is a clean Install? Can I replace the Oblivion.exe with a patched no-cd version? Does this conflict with some of my desired mods? (List below) I will try to use Wrye Bash and BOSS. Mods: Optimization: - 4gb Patch - Unofficial Oblivion Patch - Unofficial SI Patch Cosmetic: - All Natural - Animated Windws Lightning System & Chimneys - Better Cities - Blockhead - DarNified UI - Detail Terrain - Dynamic Map - EVE HGEC Eyecandy Variants Expansion - Higher Quality Fire - Illuminations Within Revived - Improved Trees and Flora 2 - Isathars Normalmapped Cobwebs - Kvatch Rebuild - Natural Environments - OBGE - OBGE Liquid Water - Oblivion Character Overhaul 2 - Qarl´s Texture Pack III - Really AEVWD - Robert´s Male Body - Sounds of Cyrodil - Unique Landscapes Gameplay: - Alternate Start Arrive By Ship - CM Partners - Commpanion Vilja - Cyrodille Transportation System - Deadly Reflex 6 - Enhanced Hotkeys - FCOM - Keyring - No Psychic Guards - Reneer´s Guard Overhaul - SM Combat Hide How and in which order should I install these mods to make sure everything will run smoothly. Are there any conflicts or do I need special Patches (which if any)? Would it be a problem if afterwards I still wanted to install a few Quest Mods or are there also things I have to look out for? I know I ask much of you, so to anyone who cares enough to actually help me even if it´s just a bit. Thank you very much.
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