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PrebenBonfiss

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  1. Hi All Thanks for all your comments. I have below tried to clarify what I have done. I have in CK made their mod external masters, so they are must be installed in order for my mod to work. An I have listed them a requirement. I have in CK made a number of Outfits using the cloth from the external master mod. So my NPC is working around in cloth made from that mod. But a haven't changed the anything in the cloth objects (like the NIF or texture files and i have checked in FO4Edit that my mod is not in any way changing their mods) Does that mean that I have included assets from their mods?
  2. Hi All I am currently in the process of finalizing my second mod. This mod has a number of NPC's. I want to use clothing and hair developed by other players for these NPC's (I see no point in having my NPC’s walking around in vanilla cloth the game i full of that). I am not in any way modifying any of these mods, simply using them. And therefore of course also listing these mods as a requirement under the description of my mod, giving them proper credit. I have messaged the developers of these mods that I plan to use, asking for permission, just to be sure that I am not violating any rights. But I get no response from them. So what to do? My questions is. Do I actually need acceptance? or is it enough to and their mod a as a requirement for my mod? Hope some one can help me clarify the rule :-)
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