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Souperintendent

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Everything posted by Souperintendent

  1. Ah, thank you both. Found that function of OBMM and solved that problem! Unfortunately, it did not solve my problem completely; Oblivion still crashes as soon as I get control of the main menu. Not sure what could be causing that. Thanks anyways!
  2. So coming back to Oblivion after a while, I forgot that not all .esp files need to be activated, and I activated some before realizing that it might break the game. Now, the game crashes when I start it My load order isn't that big or complicated, but I can't remember what I wrongly activated, so can someone with better knowledge tell me what I should deactivate? Here's what's active: Oblivion.esm All Natural Base.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp All Natural.esp All Natural - SI.esp Immersive Interiors.esp Immersive Interiors - Bravil.esp Immersive Interiors - Imperial City.esp Immersive Interiors - Landscape Addon.esp GOSH.esp All Natural - Real Lights.esp WindowLightingSystem.esp BrumasNorthernLights.esp 00 Realistic Player Speech.esp AliveWaters_nofish.esp Book Jackets Oblivion.esp ImprovedSigns.esp PTFallingStars.esp QQuix - Rock, rock, rock your ship - V3.esp kuerteeCleanUp.esp OblivionReloaded.esp Dynamic Map.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Book Jackets DLC.esp GrimbotsSpellTomes.esp Weapon Improvement Project.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Alluring Wine Bottles.esp RoadLights.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Harvest [Flora].esp Improved Fires and Flames - Increased Sound.esp ShinySeptims_Septimus.esp ShinySeptims_Trajanus.esp ScriptIcon_Replacer.esp VanillaCombatEnhanced.esp VCEClassOverhaul.esp EnchantmentRestore.esp EnchantmentRestore_Wells.esp Oblivion_Character_Overhaul.esp Falling Leaves.esp Bashed Patch, 0.esp Thank you.
  3. Okay I figured it out. It seems that NMM is, for some reason, installing the .esp files and folders but NOT any of the other files. So textures and models are missing. What's up with this? I suppose I'll go in and install them manually, but this isn't normal. EDIT: I reinstalled NMM and now it seems to be working fine. I recently installed all my games to a new drive, and while I did update the game installation paths, it seems that NMM didn't fully acclimate. Weird that it still installed the .esp and folder files, though.
  4. So for some reason, out of the blue, all my armor and weapon mods are invisible. They appear in my inventory, but when they're equipped, there's nothing there visually. A paint mod for a piece of armor in the base game will also the texture to be solid pink. All new armors (like Unoctium's NCR armor) are just plain invisible. This is the case with all such mods I had installed. They were all working fine, and I don't know what caused this. It's a damn shame, because I was just about to start playing Nuka World when I noticed this issue. Hopefully someone can help me fix it soon. Thanks.
  5. In response to post #24669944. #24670159, #24670729 are all replies on the same post. It's more Valve's fault than Bethesda's.
  6. I've looked all over and for the life of me, I can't find a place that'll tell me how to do this for someone with no scripting experience. I just need to find out how to have a spell be added to the player during dialogue with an NPC. Both the spell and NPC are mods. How would I script this? Thanks a million.
  7. I've tried two separate tutorials and neither of them are effective. When I import the model into the CK, I get a marker error. I have the meshes all set up in the modelling program, all I need to do is just figure out what I need to do before saving them as a .nif and then what I need to do in NifSkope. I'm using 3DS Max 2012, but I also have Blender installed and can try that, too. Much appreciated!
  8. Hello, I'm too busy to learn how to use Blender and get it to work with Skyrim, but I have a very simple idea I want to realize. If someone could take the Imperial Full Helmet and remove the plume, as well as remove the structure that the plume protrudes from (the fin-like thing) and flatten it out with the rest of the top (or make it a little angular like the Dawnguard Full Helmet), that'd be wonderful. That alone would be nice, but if I could then have permission to take and retexture it to fit the Penitus Oculatus armor, that'd be even better. If not, I can just take it and do so for my personal use. It'd be very much appreciated. P.S. - Is the Imperial insignia (the dragon) part of the mesh or just a texture?
  9. So this is my PC: http://www.amazon.com/CyberpowerPC-Gamer-GLC2260-Desktop-Black/dp/B00FE23D7G/ref=sr_1_12?ie=UTF8&qid=1410593207&sr=8-12&keywords=cyberpower+gaming+pc I can run Battlefield 3, Red Orchestra II, and Battlefield 4 on Ultra at 60 FPS. But for some reason, Fallout New Vegas, with an ENB installed, goes down to about 40 at worst. I'm uncertain as to why this is, and was hoping someone could help me figure it out. It only happens when outdoors, looking at nearby architecture/objects. Outdoors and looking off in the distance provides a higher framerate, it seems. I had the same problem in Oblivion, but turning down the anisotropic filtering from 16 to 8 in the ENB settings fixed it, and now it only slows down when I'm in a field where there's a ton of grass polygons (can I turn those off?). Tweaking stuff in New Vegas doesn't affect much. For the record, I've used both Onix and Nevada ENB's, and both had the same problem. I'm new to ENB's, so I don't quite know how they work. Beforehand I just used texture packs and lighting overhauls. Maybe it's something inherent with the ENB functionality that causes problems, and not the graphical payload?
  10. Just went troubleshooting and found out that Oblivion Graphics Extender is what's causing this. Reinstalled, and I still got that problem.
  11. Can someone tell me WHAT THE HELL IS HAPPENING http://i.imgur.com/lN0tkNR.png My load order is as follows: http://i.imgur.com/FgoSimF.png Thanks.
  12. Anyone? Is this a mystery more mysterious than the Bermuda Triangle?
  13. Trying to add some armor and weapons, but they show up invisible in both the Creation Kit and the game. When I look at the model and its textures in the item preview (the one in the window where you can edit the texture set), it's fine, though. Can someone explain to me what the issue is and how to fix it? Thanks.
  14. Well I didn't touch anything, this is how it was when I installed it. They're .dds files, too, so they should be fine. Do you know how I can check the filepath?
  15. I've had this problem before when trying to edit a texture on someone else's mod, but now I'm having trouble with just a normal, unaltered mod, and I don't know how to fix it. Basically, the texture doesn't show correctly, and instead is more like a chameleon, changing depending on where I am/where I'm looking. Image is attached below. Here's the mod: http://www.nexusmods.com/newvegas/mods/53979/? And a picture of what my head should look like: http://static-4.nexusmods.com/15/mods/130/images/53979-2-1384589073.jpg How do I fix this? Thanks.
  16. Taking the models and textures or anything from another game and importing it to here is ripping content which is a big no no here. In real terms it borders on piracy (I think it actually is piracy) anyway doing that will get you banned. Oh really? Okay. Still, they're a good reference if someone had to do it from scratch, like you said. I'll find some pictures.
  17. So I noticed a lot of cool WWII weapon mods out lately (and there are some even in the vanilla game, i.e. This Machine/Battle Rifle, .45 SMG, .45 Auto Pistol, etc.). Yet, they have no armor to match them, which is sad. It'd be cool if someone made a WWII Armor Pack with both Allied and Axis armors to go along with the weapon mods. Inspiration (and maybe even models/textures) could be taken from Call of Duty: World at War. EDIT: Since I've been told directly ripping is not an option, I decided to just find some reference images to help whomever would want to do this: Factions (Rifle): http://images.wikia.com/callofduty/images/7/78/CODWAWRiflesSKINS.png Factions (Bolt-Action): http://images.wikia.com/callofduty/images/f/fa/CODWAWsnipersSKINS.png Factions (SMG): http://images.wikia.com/callofduty/images/c/cb/CODWAWsubmachineSKINS.png Factions (LMG): http://images.wikia.com/callofduty/images/f/fe/CODWAWMachinegunsSKINS.png Factions (Shotgun): http://images.wikia.com/callofduty/images/7/76/CODWAWshotgunsSKINS.png German Character Models: http://images.wikia.com/callofduty/images/e/e2/German_character_models_WaW.PNG US Marine Models: http://images.wikia.com/callofduty/images/9/9c/American_character_models_WaW.PNG Red Army Models: http://images.wikia.com/callofduty/images/1/11/Russian_character_models_WaW.PNG Imperial Japanese Models: http://images.wikia.com/callofduty/images/0/07/Japanese_character_models_WaW.png Can't find a British set as they weren't in World at War. Shouldn't be difficult to find something, though.
  18. So I'm trying to get this mod to work: http://newvegas.nexusmods.com/mods/45875/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D45875%26preview%3D&pUp=1 Only problem is that it requires a mesh to an MP40 that no longer exists, apparently. My research found this: http://newvegas.nexusmods.com/mods/38187/ Why is it set to hidden? When will it be available again? Does anyone have an alternative? Thanks. EDIT: Found these... http://fallout3.nexusmods.com/mods/5290/ http://fallout3.nexusmods.com/mods/19127/ Any hope that they'll work with F:NV? EDIT 2: So I used FNVEdit to use the models from one of the mods above in the mod. However, the texture isn't right. How do I edit the texture so it is correct? Thanks.
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