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Wolfmod

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  1. The Civil War makes no sense to me. The imperial forces are blindly following a corrupt government and an Emperor who has sold out everyone to the Thalmor. The Stormcloaks are following a power hungry narcissist and while their patriotism is all warm and fuzzy they make it about Nords instead of the people of Skyrim . I actually got to like Jarl Balgruuf and the way he looked out for the people of his hold and attcki8ng him as a Stormcloak feels like such a betrayal. The bottom line is that I don't want to fight for either of them - they both suck. The Blades have found me and their purpose has always been to find and aid candidates for Emperor. I think I'd make a good emperor. To get there, at least one additional quest should be added to each faction - this is where I say or do something that convinces them to support me for Emperor. Each time I win the hearts and minds of a faction be it a hold like Whiterun, an organization - The Brotherhood, Thieves guild, (I play the 'Good Guy' modded versions), the Blades or the College of Winterhold, I get troops. So the blades start recruiting (and actually do) until they have 50 well trained elite warriors. Winterhold gives you wizards, The Thieves guild gives you scouts. There will also be the challenge of winning over each Imperial and Stormcloak camp. Then you hit the Thalmor and the Tribunal before finally becoming emperor. I know, it's not Lore-friendly but the lore really sucks here. You get a really bad choice or the alternative worse one. You get these "rewards" like becoming Arch-Mage of Winterhold... but in a way, you don't. You get the reward but then it has no value. No one mentions it, considers it or gives you any respect because of it. It's like it never happened. If that's lore, then shove it. I just want an experience where I win.
  2. So, no one has heard of this? No one has any ideas about what it may be connected to? No advice, clues to hunt down a solution? Nothing?
  3. Back in 2015 players were complaining about a bug at the Country Crossing settlement. There was a thread on Steam where a player explained that he put a wall on the west side of the settlement and left. When he returned the wall had disappeared and he and many others who reported the same bug hoped that a game update would fix it. In the screenshot he supplied he had used buses as wall elements and a wooden security watch piece but what struck me was that the squares where items went missing in his image matched the gaping hole in my settlement exactly. Something is really wrong in this cell. Given the fact that most people don't spend the time on their settlements as I do, it is highly likely that everyone has this bug. Most don't build swimming pools, marble walkways and the rest of the stuff I do. When They notice the effect they simple put the turret somewhere else. In addition, when I first built this settlement I had no problems. I worked for hours without incident and left feeling rather proud of my work. On my return I was not sure how I had managed to get the hole and dismissed it with the possibility that something I had done had caused it. I rebuilt the section and left. On my return, the exact same foundation stones, floors, walls, and turrets were gone. So I took screenshots in preparation for this post. As I rebuilt the section for the "Before" image I CTD'd. The next CTD happened about 5 minutes into my rebuilding efforts. Then it was after about 60 seconds. I could not complete this task because I would CTD about 2 or 3 seconds after logging in and managed to run as far from the settlement as possible before saving. In reviewing the comments made in 2015 most concerned CTDs in the area and I really don't think this has anything to do with mods, load order, or anything we as player may have done. I would open up the CK myself and find out if there was a poison pill in this cell. Unfortunately, I wouldn't know and someone who does understand the CK and what is okay and what is not needs to look at this cell and see if anything jumps out. Please, I'm going to have to shut this settlement down or ignore it and the surrounding area completely. It needs fixing. Not just for me but for the game enjoyment of everyone. I am including links to images that will pinpoint the problem: https://1drv.ms/u/s!Ai4w1HN8Vqx6gnDHgLGs7N16qpTl?e=B7RGgv https://1drv.ms/u/s!Ai4w1HN8Vqx6gniSxH2FqGLrzh8l?e=lydwfi https://1drv.ms/u/s!Ai4w1HN8Vqx6gnvOtOrGBZOjhbBe?e=2Z8ZDG https://1drv.ms/u/s!Ai4w1HN8Vqx6gmmGO1JBrCRV7g1W?e=4eQnW6
  4. Flecked, that won't work. I remember having that bug a couple of years ago. I couldn't place any furniture in Taffington House. In build mode nothing I placed recognized the floor as even being there. What is currently happening is quite different. I'm not having any placement issues and about half of my settlers walk on the floor as they are supposed to. I haven't ruled out some form of corruption in my game which is why I posted this. I need to know if this is a known bug. If it is then there may be a fix for it. However, if I'm alone and this is unique to my save files then it may be due to some conflict between two of my 160 mods... Oh dear.
  5. Does anyone know of a mod that does a 'TCL - Collision ON' for NPCs? I don't mind that NPCs teleport; it helps offset their disastrous pathing but why on earth can they fall through the floor? The vanilla game gave us foundation stones. Were we not supposed to use them? Well, I use them to level out land for my housing. Unfortunately, half my settlement's population are heads bobbing around in the concrete and in places where I have two layers of foundation stones they are lost in the concrete completely. How can I fix this?
  6. Is there any way, a utility of some sort, that would allow players to find script conflicts? I use FO4Edit but that doesn't tell me if a texture has a bad pixel count or if a script is badly written. All too often helpful individuals will say, "What you need to do is to uninstall all your mods and then one at a time..." and I want to take my Fatman missile launcher and shoot them. Apart from the fact that testing will destroy my settlements and my game, this advice ignores the fact that many not so stable mods will behave well when alone and don't cause problems until other mods are installed. You may install mod 1 with no problems then mod 2, mod 3, mod 4 and mod 5 and suddenly have a problem. You would then deduce that mod 5 is the culprit but if you continue mod 6, 7 and 8 may also have problems because mod 1 had a faulty script. Alone it did no harm. Right now, the biggest issue with modding is the lack of troubleshooting tools. At least half the player base is running around the Commonwealth with random CTDs, blocked menu items, and other faults and instabilities. I have spent more time trying to fix my game than playing it. Can we please start a discussion on which utilities do what and whether they are still regarded as current.
  7. While the majority of MEA mods give a warning in Frosty Mod manager because very few have been updated for the new patch, I find that even if I only install the updated mods every single mod conflicts with every other mod on the "conflicts" tab. I don't remember this as being normal when I ran MEA and FMM on my old Win 7 machine. Is it just me? Is this an issue with my setup and something I can rectify? Anyone know anything about this?
  8. What about the interests of Nexus? I am quite shocked. It's not up to us to maintain your site. I've found that hardly any of the MEA Andromeda mods here have been updated in 2019 and they are creating errors in Frosty Mod Manager and issues for my PC and the game. While I respect your position, Thandal, and the understanding between Nexus and the voluntary mod authors - I am a mod author myself having uploaded a mod to Nexus for Fallout 4 - I cannot see the harm in Nexus generating polite, respectful, automatic email reminders for mod authors whose mods break due to updates. I no longer play Fallout 4 but if I was told my work was causing issues, it would be nice to be informed of this so that I could fix it or take it down. Without action you end up running a site filled with game breaking applications and you really don't want that. Anyway, that's my 2c.
  9. The one thing that Dragon Age Inquisition got right... almost, was the crafting. I say "almost" because whoever came up with the idea of the one-piece weapons and armors should be dragged out to the nearest tree and hung. I don't even pick up grey loot - it fills my inventory, sells for peanuts and after the prologue, I wouldn't be caught dead in it. What excites me are schematics and if Bioware had any smarts at all they would have added parts, not removed them. We could have had collars, cuffs, pocket squares... And then they went and f***** i* a** u*. Instead of allowing this game to capitalize on its strength by making clothing, armor and weapon schematic mods something that most players could easily create that would extend the game with tons of content, they have closed down modding to textures and replacements. What a suckky game.
  10. I wonder if this is because DAI is horrible to mod or if no one else has thought of it. For example, I have a staff that burns all enemies within a certain radius and there are plenty of similar effects in the game. Unfortunately, Bioware doesn't know who their friends are and anyone who isn't a stated friend is an enemy. Consequently, I'm running around burning farm animals, gentle beasts in the field and small furry things. Can I get a mod that fixes the Foe/friend tag to make only those people and creatures, indicated as enemies by their red life lines, as the only enemies affected by AOE effects? That's just one.
  11. Jones, I don't know if this helps but the biggest source of CTDs (other than missing textures or nif files) is the CTD on load. That can mean loading a save, loading between cells, or even loading assets as you approach them. The fact is that the more powerful our machines get the less stable both Skyrims become and the reason is that there is a load order for everything in the game. That is, data is sent to your machine in a predetermined sequence. The first core begin loading and under load it slows down relatively speaking. The 2nd core then loads the next required asset but if the first core hasn't finished loading it's asset, your machine will CTD. It's not the fault of mods but rather a problem with the engine. A mod called "Load Game CTD fix" < https://www.nexusmods.com/skyrim/mods/85443? > is possibly the most important mod on Skyrim Nexus. What it does is to limit all loads to one core and the only drawback is a couple of seconds more on your loading screens, a momentary freeze in areas where assets are being loaded when before it meant a CTD and sometimes moving from one cell to the next can take a second or two longer... but you do actually get to play and enjoy your game.
  12. I came back to Skyrim a couple of months ago after playing other games for the last couple of years. In my Steam account I had both Skyrim and Skyrim SSE and they were both brand new vanilla installations. So, I launched the later to see what was new and I did so without going near any mod at all. I wanted to see the vanilla differences. I have a top of the range rig with a 12Gb DDR Titan X card with a high speed 8 core processor and 32Gb of Ram. I was expecting this new offering from Bethesda to wow me even with low res textures etc. After all, this was a 64bit installation. By the time I got through Helgen and started running down the road to Riverwood, I have to say I was not that impressed. Perhaps it was because my memories of this valley from Skyrim Legendary Edition came from the mods I used but I started to take screenshots to form the basis of a comparison. I couldn't help the feeling that what I was seeing was designed for an X-Box or a Play Station with it's lack of definition and detail everywhere I looked. So, I launched my vanilla copy of Skyrim Legendary and even on the wagon ride the difference was obvious. With both installations I had enabled Nvidia's graphics settings for Skyrim or Skyrim SE as was applicable and I had disabled DoF to give me a look at the LOD and the definition. Neither installation had ENBs but when I looked out across the valley to the Barrow I knew that something was wrong. With Skyrim Legendary the LOD seemed further, the textures of the trees, rocks and flowers around me were sharper, the contrast was slightly higher and the look was far superior. Sure, it needed modding desperately but what I was looking at was what we all saw on the first day of Skyrim's launch - a game that would change gaming. So, am I wrong? Have I miscalculated? Is Skyrim SE the platform advance that we'd hoped for? Or, is it a trap to move away from PC gaming to the full control of consoles and push technology? I'm not that well technically trained to judge. What do the experts that crowd this forum think on this?
  13. I'm a staunch Windows 7 user - the last OS where what users wanted was considered. How's that for a sweeping statement? So, as for: "ENBoost circumvents the Ram issue, the fall creators update also now allows as much Vram as required to be used on windows 10." I have ENBoost and it does give me extra... I think... but not enough to run OSA animations. So without Win 10, the fall? Is that "The Fall"? As for Skyrim second Edition, I played that for a number of weeks. I couldn't work out how mods overwrite. Normally, you put in an overall improvement mod whether that was a body mod or a 'trees and grasses' mod. Over those you put more specific mods, be it hair, eyes, teeth, or skin textures for the body, or prettier flowers, highly textured rocks, etc. However, in SSE, the more I overlaid mods the uglier things got and the more unstable the game became as if it was allergic to conflicts. After my installation of Skyrim became totally unplayable back in 2014 I stopped playing. A few months ago I installed Skyrim SE on a brand new 1TB SSD and to make sure all was well I started a new game and did the journey from Helgen to Riverwood. There were no mods - just the vanilla game and all of my settings were on Ultra. I remember thinking "this game desperately needs mods" because looking across the valley towards Riverwood and Bleak Falls Barrow everything looked soft and really unimpressive. It looked like I was playing on a console. After my problems with SSE I downloaded a fresh copy of Skyrim (Regular) from steam to the same hard drive. This too was completely vanilla. On my Helgen to Riverwood test run I made a point of taking screenshots of Riverwood valley. In spite of the lack of an ENB or LOD mods (which I never use) or any mods at all, the trees were sharp and the environment was... well beautiful. Not, "I got to take a screenshot" type of beautiful like it is now but it still had that element of "I could live here" that made it the best game ever on the day of its launch. Am I imagining things? It's possible. But at the back of my mind is this niggling fact that just can't be ignored - they didn't clean the dirty edits from the dlc or update.esm in Skyrim or SSE. Now, we know they do no harm unless you mod your game. And, we also know that any one of Bethesda's programmers could have cleaned those edits while his mates were booking a table for lunch which means that leaving those dirty edits in was policy - the staff were instructed to leave those edits as they are because we all know that the guy who likes to leave his pencils lined up straight would have cleaned them otherwise. It's a bit like leaving your burger wrappers and an unfinished thick shake on your desk at the end of your day. So, why? Did Bethesda see what I would see if I was on crack or sniffing glue? The long line of X-box games on the left of the store, Play Station games on the right and down in the corner with the keyboards, mice, and headphones, a small shelf for PC games? Sure, but its the PC market that has kept Skyrim current by providing ten times the original content. And, if Bethesda would just put what the players want before their own wants and just once support the modding community I believe real magic could happen. But I'm just a dreamer anyway. It's also because every game, apart from the Witcher 3, since Skyrim have been exercises in market control and push technology. In the end, this policy will fail. I'd like to see some debate on this. Test it for yourselves. The graphics on SSE are not as good as Skyrim and SSE for PC was a throwaway because this edition was designed for consoles. I'm not solid on this and I'm a long way from being authoritative.
  14. So, the Skyrim engine was created in the stone age when the world was in black and white. It seems that the better your machine is the more crashes you have running this game. I installed "Load Game CTD Fix" < https://www.nexusmods.com/skyrim/mods/85443 > which is brilliant, BTW. Apparently, when multi-core CPUs load this game, a second core will start loading things out of sequence before the first core has loaded the necessary foundations which leads to a CTD. This mod restricts the loading of saves to a single core regardless of how many cores you have. I regard this mod as a 'must have' for everyone with a modern PC. However, I do have another issue... Textures. I'm told that Skyrim can only access 3.1Gb of memory and that my 32Gb of machine memory and 12Gb of Video Ram is of no help. So, what is the problem? Why can't someone write a program or a mod that changes that limit to a user defined amount? Is it a legal issue? I've seen what the clever people around Nexus, STEP, Github, etc can do so it can't be an expertise issue. Can someone explain to me in layman's terms why it can't be done or is not being done?
  15. I know, it is terribly heretical of me because everyone knows how much better Skyrim SE is than Oldrim... but is it? I used to think so until I returned to Skyrim to see what my Titan X with 12Gb of DDR ram could do with Nvidia optimization. WOW! I went back to SE to compare... urrrghyuuck... So I start reading but I can find no expert discussions on the differences that aren't at least 12 months old and therefore possibly outdated. What I did read talked about the restrictions and what was no longer possible in SE. I have yet to find a single comment such as "We can do this now where we couldn't in Oldrim". Maybe they are there but I haven't found them. When I go to my local games store I see the reality before me. The entire left wall is for Play Station, the right wall is for X-box and those two tiny shelves down the back are for keyboards, mice and PC games. And, I can't help think that Bethesda along with every other games company rejoiced when console users accepted without complaint inferior graphics and game worlds that were underwhelming. Who really needs to take screenshots on a console? And, as I played Skyrim SE on my expensive computer I looked at the vanilla faces and thought this should be called "Skyrim for consoles" because that is exactly what it is. Let's get specific. If you open Loot with either Skyrim or Skyrim SE you see those dirty edit warnings on Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm. If you don't mod your game these bad edits will do nothing. However, as soon as you mod your game these edits will start to cause errors and you'll get instability and even crashes down the line. Now, I watched Gopher's video on how to clean each .esm file one at a time and the entire process took less than 5 minutes. (Do NOT clean these files from within Mod Organizer - close MO first). Now, when I open Loot I get no yellow warnings. So what was the conversation at Bethesda when "Jimmy" the new guy said, "I'm off to lunch but do you want me to spend the three minutes it would take to clean these master files?" We know that someone said something and we know it went along the lines of "No, leave them. We need them like that because..." What? To upset players? To attract death threats? I really want to know why not cleaning these files was policy. It wasn't forgetfulness or absentmindedness, it was deliberate. It had nothing to do with a lack of time or issues of workload... It was just rude, like leaving your empty Pepsi bottles, your pizza boxes and burger wrappers on your desk after you finish the job. My problem is that the modding community appears to be blind to this. I want to see PC and Gaming magazines confront Bethesda's management with questions of why they are sabotaging the environments of players with malicious code. Are they concerned at all about law suits? No, the EULA does not protect them. You aren't allowed to alter Skyrim's files which only makes cleaning them illegal. Mod's don't alter system files. So, I'm sorry. but I really don't like Skyrim SE and I see no improvements or attempts to help the modding community that allowed the creation of Skyrim SE and the console platforms to begin with. Without modding, Skyrim would never have maintained its appeal and so SE and the porting to console would never have occurred. Unfortunately, the hype seems to be winning. Mod authors are no longer supporting their mods on Skyrim and are instead porting them to the "Oh so much better" SSE and maintaining those. Consequently, the better mods with the necessary patches are starting to be only available on SSE and the entire thing is a Con. It's a trap and we need to start discussing it.
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