I am working on a quest mod that is nearly complete, but am having issues with the accuracy of my .LIP files syncing with the game's audio. From what I understand, when the Creation Kit generates these files they take into account the actual text from the editor, as well as audio from the .WAV or .XWM files. I am developing my mod on the original creation kit, and am generating my .lip files via the batch command. I also know to avoid special characters in the text, and all of my audio is 16bit mono. Here is a video displaying what I am talking about. The NPC's line is very simple, "Take a look." https://streamable.com/vvv3i As you can see, there is a significant delay between the audio and the actor's lip movements. The next line however, plays just fine. Here is what my audio looks like in waveform: https://imgur.com/a/THYqyEp Does anyone have any advice for getting more accurate .lip files? It seems like about a quarter of my lines are messed up like this. Thanks!