Jump to content

FillipeMattos

Members
  • Posts

    439
  • Joined

  • Last visited

Everything posted by FillipeMattos

  1. The BOSS Plugin Type Count Recognised (or sorted by user rules 62 Unrecognised 26 Inactive 2 All 88 Plugin Message Type Count Warning 0 Error 0 All 17
  2. There is a dungeon that is part of the first mission of the game's main quest, where you face a giant spider, rescues a bandit who was caught in a spider's web, then he flees and is killed by a Draugr and you find a claw gold (hidden in the body of the thief). Later on, you learn your first shout. Anyway, whenever I go "venturing" this dungeon (the first entry in the beginning), the game features a CTD. Luckily I had saved the game. I returned to the game for the second time, I tried to enter through the same door and CTD happened again. Only on the third try I had success. I'm using a saved game "borrowed", ie you can download it in the page basskimm where there is the mod Girls of Skyrim. I always started the game at the "save game". I never got to start the new game. This save game begins in the first town, which is where you meet after escaping the attack of a dragon with a friend. Whenever I install a mod, I delete this save, and then put it back. The game always starts in a tavern. I had installed the new beta version, updated SKSE. Still, it seems that the game became very unstable. I'll show you the "historical accident" of papyrus for you to evaluate the strangeness: ________________________________________________________________________________________________________________________ Historical accident of papyrus 0 [03/08/2013 - 08:23:03PM] Papyrus log opened (PC) [03/08/2013 - 08:23:03PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [03/08/2013 - 08:23:03PM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/08/2013 - 08:23:11PM] Cannot open store for class "dlc1scwispwallscript", missing file? [03/08/2013 - 08:23:11PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [03/08/2013 - 08:23:12PM] Cannot open store for class "EnableLightsScript", missing file? [03/08/2013 - 08:23:12PM] Cannot open store for class "SKI_PlayerLoadGameAlias", missing file? [03/08/2013 - 08:23:12PM] Cannot open store for class "SKI_ConfigBase", missing file? [03/08/2013 - 08:23:12PM] Error: Unable to link "SKI_ConfigBase" - the parent of "HeadtrackingConfigMenu". [03/08/2013 - 08:23:12PM] error: Unable to bind script HeadtrackingConfigMenu to HeadtrackingConfig (21006931) because their base types do not match [03/08/2013 - 08:23:12PM] error: Unable to bind script DLC2WaterScript to (0301AAD8) because their base types do not match [03/08/2013 - 08:23:13PM] warning: Property WhitePhialBaseObject on script MS12WhitePhialScript attached to alias WhitePhialPotion on quest MS12PostQuest (001010AA) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:13PM] error: Unable to bind script SKI_PlayerLoadGameAlias to alias PlayerAlias on quest HeadtrackingConfig (21006931) because their base types do not match [03/08/2013 - 08:23:13PM] warning: Property VampireList on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:13PM] warning: Property RaceList on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:13PM] warning: Property TheIdle on script QF_mannyEQ_010012C4 attached to mannyEQ (460012C4) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:13PM] warning: Property MQ305 on script wifunctionsscript attached to WI (00035D64) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:13PM] VM is freezing... [03/08/2013 - 08:23:13PM] VM is frozen [03/08/2013 - 08:23:13PM] Reverting game... [03/08/2013 - 08:23:13PM] error: Unable to bind script DLC2WaterScript to (0301AAD8) because their base types do not match [03/08/2013 - 08:23:13PM] error: Unable to bind script HeadtrackingConfigMenu to HeadtrackingConfig (21006931) because their base types do not match [03/08/2013 - 08:23:14PM] error: Unable to bind script SKI_PlayerLoadGameAlias to alias PlayerAlias on quest HeadtrackingConfig (21006931) because their base types do not match [03/08/2013 - 08:23:14PM] warning: Property VampireList on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:14PM] warning: Property RaceList on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:14PM] warning: Property WhitePhialBaseObject on script MS12WhitePhialScript attached to alias WhitePhialPotion on quest MS12PostQuest (001010AA) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:14PM] warning: Property TheIdle on script QF_mannyEQ_010012C4 attached to mannyEQ (460012C4) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:14PM] warning: Property MQ305 on script wifunctionsscript attached to WI (00035D64) cannot be initialized because the script no longer contains that property [03/08/2013 - 08:23:19PM] Loading game... [03/08/2013 - 08:23:19PM] Cannot open store for class "fnisringaddscript", missing file? [03/08/2013 - 08:23:19PM] warning: Unable to get type fnisringaddscript referenced by the save game. Objects of this type will not be loaded. [03/08/2013 - 08:23:19PM] warning: Could not find type fnisringaddscript in the type table in save [03/08/2013 - 08:23:19PM] VM is thawing... [03/08/2013 - 08:23:19PM] error: File "HearthFires.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39 [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForMenu" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "RegisterForModEvent" called [03/08/2013 - 08:23:19PM] error: Unbound native function "GetVersionRelease" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp6" stack: [RaceMenu (3B000800)].RaceMenu.OnStartup() - "RaceMenu.psc" Line 57 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 67 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "GetVersion" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp6" stack: [RaceMenu (3B000800)].RaceMenu.OnStartup() - "RaceMenu.psc" Line 58 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 67 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "GetVersionMinor" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp6" stack: [RaceMenu (3B000800)].RaceMenu.OnStartup() - "RaceMenu.psc" Line 58 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 67 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "GetVersionBeta" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp6" stack: [RaceMenu (3B000800)].RaceMenu.OnStartup() - "RaceMenu.psc" Line 58 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 67 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "GetVersionRelease" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp6" stack: [RaceMenu (3B000800)].RaceMenu.OnStartup() - "RaceMenu.psc" Line 58 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 67 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "GetVersionRelease" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp6" stack: [RaceMenu (3B000800)].RaceMenu.OnStartup() - "RaceMenu.psc" Line 60 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 67 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "GetNumTintMasks" called [03/08/2013 - 08:23:19PM] warning: Assigning None to a non-object variable named "::temp28" stack: [RaceMenu (3B000800)].RaceMenu.LoadTints() - "RaceMenu.psc" Line 162 [RaceMenu (3B000800)].RaceMenu.OnGameReload() - "RaceMenu.psc" Line 73 [alias Player on quest RaceMenu (3B000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line 4 [03/08/2013 - 08:23:19PM] error: Unbound native function "QueueNiNodeUpdate" called [03/08/2013 - 08:23:19PM] error: Unbound native function "SendModEvent" called [03/08/2013 - 08:23:30PM] VM is freezing... [03/08/2013 - 08:23:30PM] VM is frozen [03/08/2013 - 08:23:30PM] Saving game... [03/08/2013 - 08:23:31PM] VM is thawing... [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:23:31PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:24:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:24:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:24:01PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:24:01PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 5.000000 [03/08/2013 - 08:24:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:24:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (00013790)>] [03/08/2013 - 08:24:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:24:36PM] VM is freezing... [03/08/2013 - 08:24:36PM] VM is frozen [03/08/2013 - 08:24:36PM] Saving game... [03/08/2013 - 08:24:37PM] VM is thawing... [03/08/2013 - 08:24:51PM] error: (0003AC45): cannot start scene because its parent quest was not running. stack: [ (0003AC45)].SF_MS13LeverScene_0003AC45.start() - "<native>" Line ? [MS13BleakFallsBarrowLeverScene (0003AC44)].QF_MS13BleakFallsBarrowLeverS_0003AC44.Fragment_0() - "QF_MS13BleakFallsBarrowLeverS_0003AC44.psc" Line 18 [03/08/2013 - 08:25:19PM] error: WEDL01 (000B8141): attempting to start event scoped quest outside of story manager. stack: [WEDL01 (000B8141)].QF_WEDL01_000B8141.SetCurrentStageID() - "<native>" Line ? [WEDL01 (000B8141)].QF_WEDL01_000B8141.SetStage() - "Quest.psc" Line 124 [WEDL01 (000B8141)].QF_WEDL01_000B8141.Fragment_1() - "QF_WEDL01_000B8141.psc" Line 87 [03/08/2013 - 08:26:00PM] VM is freezing... [03/08/2013 - 08:26:00PM] VM is frozen [03/08/2013 - 08:26:00PM] Saving game... [03/08/2013 - 08:26:01PM] VM is thawing... [03/08/2013 - 08:26:06PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:26:12PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:26:12PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:26:12PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:26:12PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 37.000000 [03/08/2013 - 08:26:12PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:26:12PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [03/08/2013 - 08:26:12PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:27:03PM] VM is freezing... [03/08/2013 - 08:27:03PM] VM is frozen [03/08/2013 - 08:27:03PM] Saving game... [03/08/2013 - 08:27:03PM] VM is thawing... [03/08/2013 - 08:28:20PM] VM is freezing... [03/08/2013 - 08:28:20PM] VM is frozen [03/08/2013 - 08:28:20PM] Saving game... [03/08/2013 - 08:28:20PM] VM is thawing... [03/08/2013 - 08:28:22PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:28:39PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:28:39PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:28:39PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:28:39PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 60.000000 [03/08/2013 - 08:28:39PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:28:39PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [Form < (0002C672)>] [03/08/2013 - 08:28:39PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:29:28PM] VM is freezing... [03/08/2013 - 08:29:28PM] VM is frozen [03/08/2013 - 08:29:28PM] Saving game... [03/08/2013 - 08:29:28PM] VM is thawing... [03/08/2013 - 08:30:41PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:30:43PM] VM is freezing... [03/08/2013 - 08:30:43PM] VM is frozen [03/08/2013 - 08:30:43PM] Saving game... [03/08/2013 - 08:30:43PM] VM is thawing... [03/08/2013 - 08:31:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:31:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:31:09PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:31:09PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 19.000000 [03/08/2013 - 08:31:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:31:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [Form < (000236A5)>] [03/08/2013 - 08:31:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:33:36PM] VM is freezing... [03/08/2013 - 08:33:36PM] VM is frozen [03/08/2013 - 08:33:36PM] Saving game... [03/08/2013 - 08:33:36PM] VM is thawing... [03/08/2013 - 08:33:42PM] VM is freezing... [03/08/2013 - 08:33:42PM] VM is frozen [03/08/2013 - 08:33:42PM] Saving game... [03/08/2013 - 08:33:42PM] VM is thawing... [03/08/2013 - 08:33:42PM] error: Cannot call Play() on a None object, aborting function call stack: [Active effect 1 on (0009B0F9)].FXSkeletonNecroScript.OnEffectStart() - "FXSkeletonNecroScript.psc" Line 14 [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:42PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:43PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:43PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:33:43PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:34:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:34:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:34:09PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:34:09PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 98.000000 [03/08/2013 - 08:34:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:34:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [03/08/2013 - 08:34:09PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:35:04PM] error: Cannot call Stop() on a None object, aborting function call stack: [Active effect 1 on (0009B0F9)].FXSkeletonNecroScript.OnDying() - "FXSkeletonNecroScript.psc" Line 24 [03/08/2013 - 08:35:40PM] VM is freezing... [03/08/2013 - 08:35:40PM] VM is frozen [03/08/2013 - 08:35:40PM] Saving game... [03/08/2013 - 08:35:40PM] VM is thawing... [03/08/2013 - 08:36:27PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:36:48PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:36:48PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:36:48PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:36:48PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 20.000000 [03/08/2013 - 08:36:48PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:36:48PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [03/08/2013 - 08:36:48PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:37:32PM] VM is freezing... [03/08/2013 - 08:37:32PM] VM is frozen [03/08/2013 - 08:37:33PM] Saving game... [03/08/2013 - 08:37:33PM] VM is thawing... [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Cannot call Stop() on a None object, aborting function call stack: [None].FXSkeletonNecroScript.OnEffectFinish() - "FXSkeletonNecroScript.psc" Line 19 [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:37:33PM] error: Unbound native function "SetNodeScale" called [03/08/2013 - 08:38:57PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:39:01PM] VM is freezing... [03/08/2013 - 08:39:01PM] VM is frozen [03/08/2013 - 08:39:02PM] Saving game... [03/08/2013 - 08:39:02PM] VM is thawing... [03/08/2013 - 08:40:16PM] VM is freezing... [03/08/2013 - 08:40:16PM] VM is frozen [03/08/2013 - 08:40:16PM] Saving game... [03/08/2013 - 08:40:16PM] VM is thawing... [03/08/2013 - 08:42:03PM] VM is freezing... [03/08/2013 - 08:42:03PM] VM is frozen [03/08/2013 - 08:42:03PM] Saving game... [03/08/2013 - 08:42:03PM] VM is thawing... [03/08/2013 - 08:43:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:43:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:43:01PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:43:01PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 37.000000 [03/08/2013 - 08:43:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:43:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [Explosion < (000C800D)>] [03/08/2013 - 08:43:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:43:21PM] VM is freezing... [03/08/2013 - 08:43:21PM] VM is frozen [03/08/2013 - 08:43:21PM] Saving game... [03/08/2013 - 08:43:21PM] VM is thawing... [03/08/2013 - 08:44:46PM] VM is freezing... [03/08/2013 - 08:44:46PM] VM is frozen [03/08/2013 - 08:44:46PM] Saving game... [03/08/2013 - 08:44:46PM] VM is thawing... [03/08/2013 - 08:45:42PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:45:44PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:45:44PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: TRUE [03/08/2013 - 08:45:44PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:45:44PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 30.000000 [03/08/2013 - 08:45:44PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: [PROJECTILE < (00012FCF)>] [03/08/2013 - 08:45:44PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [Form < (00029B5D)>] [03/08/2013 - 08:45:44PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: TRUE [03/08/2013 - 08:47:50PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:48:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:48:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: TRUE [03/08/2013 - 08:48:01PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:48:01PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 42.000000 [03/08/2013 - 08:48:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: [PROJECTILE < (00012FCF)>] [03/08/2013 - 08:48:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [Form < (00029B5D)>] [03/08/2013 - 08:48:01PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: TRUE [03/08/2013 - 08:48:51PM] VM is freezing... [03/08/2013 - 08:48:51PM] VM is frozen [03/08/2013 - 08:48:52PM] Saving game... [03/08/2013 - 08:48:52PM] VM is thawing... [03/08/2013 - 08:50:03PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:50:15PM] VM is freezing... [03/08/2013 - 08:50:15PM] VM is frozen [03/08/2013 - 08:50:15PM] Saving game... [03/08/2013 - 08:50:15PM] VM is thawing... [03/08/2013 - 08:51:11PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:51:11PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:51:11PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:51:11PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 29.000000 [03/08/2013 - 08:51:11PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:51:11PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [03/08/2013 - 08:51:11PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:53:18PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:53:19PM] VM is freezing... [03/08/2013 - 08:53:19PM] VM is frozen [03/08/2013 - 08:53:20PM] Saving game... [03/08/2013 - 08:53:20PM] VM is thawing... [03/08/2013 - 08:54:35PM] VM is freezing... [03/08/2013 - 08:54:35PM] VM is frozen [03/08/2013 - 08:54:35PM] Saving game... [03/08/2013 - 08:54:35PM] VM is thawing... [03/08/2013 - 08:55:03PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:55:03PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:55:03PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:55:03PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 81.000000 [03/08/2013 - 08:55:03PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:55:03PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [03/08/2013 - 08:55:03PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 08:56:00PM] VM is freezing... [03/08/2013 - 08:56:00PM] VM is frozen [03/08/2013 - 08:56:01PM] Saving game... [03/08/2013 - 08:56:01PM] VM is thawing... [03/08/2013 - 08:57:18PM] VM is freezing... [03/08/2013 - 08:57:18PM] VM is frozen [03/08/2013 - 08:57:18PM] Saving game... [03/08/2013 - 08:57:18PM] VM is thawing... [03/08/2013 - 08:58:36PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 08:58:38PM] VM is freezing... [03/08/2013 - 08:58:38PM] VM is frozen [03/08/2013 - 08:58:38PM] Saving game... [03/08/2013 - 08:58:38PM] VM is thawing... [03/08/2013 - 08:59:17PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 08:59:17PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 08:59:17PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 08:59:17PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 99.000000 [03/08/2013 - 08:59:17PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 08:59:17PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [Form < (000461DA)>] [03/08/2013 - 08:59:17PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 09:00:43PM] VM is freezing... [03/08/2013 - 09:00:43PM] VM is frozen [03/08/2013 - 09:00:43PM] Saving game... [03/08/2013 - 09:00:43PM] VM is thawing... [03/08/2013 - 09:01:30PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 09:02:39PM] VM is freezing... [03/08/2013 - 09:02:39PM] VM is frozen [03/08/2013 - 09:02:40PM] Saving game... [03/08/2013 - 09:02:40PM] VM is thawing... [03/08/2013 - 09:03:02PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/08/2013 - 09:03:02PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]ProcessingHit OnBeginState() WasProjectile: False [03/08/2013 - 09:03:02PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() [03/08/2013 - 09:03:02PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 62.000000 [03/08/2013 - 09:03:02PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [03/08/2013 - 09:03:02PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [03/08/2013 - 09:03:02PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [03/08/2013 - 09:04:44PM] VM is freezing... [03/08/2013 - 09:04:44PM] VM is frozen [03/08/2013 - 09:04:44PM] Saving game... [03/08/2013 - 09:04:44PM] VM is thawing... [03/08/2013 - 09:05:19PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [03/08/2013 - 09:05:57PM] VM is freezing... [03/08/2013 - 09:05:57PM] VM is frozen [03/08/2013 - 09:05:57PM] Saving game... [03/08/2013 - 09:05:57PM] VM is thawing... __________________________________________________________________________________________________________ The plugins I am using Recognised Plugins Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dragonborn.esm ActiveRaceCompatibility.esm ActiveAMOvanilla.esm ActiveClimatesOfTamriel.esm ActiveSkyMoMod.esm ActiveBrawl Bugs CE.esp ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}DW Commoners.esp ActiveDW Enemies and Wanderers.esp Activealvor's house dynamic.esp ActiveAMOvanilla - Combat.esp ActiveAMOvanilla - Special.esp Activeskyrimsoundtrackexpansion.esp ActiveStaticMeshImprovementMod.esp ActiveDead Body Collision.esp ActivePrides of Skyrim.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}} not testedSkyrim Flora Overhaul.esp ActiveTorchesForSkyrim.esp ActiveNote: Use only one of TorchesForSkyrim espCloaks.esp ActiveCloaks - No Imperial.esp ActiveNote: Use only one cloaks*espCloaks - Player Only.espNote: Use only one cloaks*espFlameAtronachArmor.esp ActiveRequires: CBBE female body.FullBootForKKSA.esp ActiveRequires: CBBE female body.LingerieSetCBBE3_2ByNausicaa.esp Activeschwertleite set.esp ActiveSkyrim Toilets.esp ActiveBabette.esp Activedangerous animals - light.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Headtracking.esp ActiveLaFemmeLycana.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting Overhaulunlimited shouts.esp ActivezZiG Warrior Pack.esp ActiveBrows.esp ActiveTheEyesOfBeauty.esp ActiveAmanda.esp ActiveDelphine.esp ActiveRequires: ApachiiSkyHairLyla.esp ActiveMichelle.esp ActiveMisha.esp ActiveSerana_Revised.esp ActiveRequires: Meshes and Textures from Girls of Skyrim - MichelleSGFChastity.esp ActiveSGFEris.esp ActiveSGFKodelia.esp ActiveSGFLucretia.esp ActiveSGFSabeena.esp Activeargonianraptor.esp ActiveEnhancedCharacterEdit.esp ActivegetSnowy.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DB Waves.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.Bashed Patch, 0.esp __________________________________________________________________________ Unrecognised Plugins Skyrim Project Optimization - Dawnguard.esm Activesuperspellmod.esp ActiveKillAnimationAlways.esp Activeboars.esp Activelevel up faster.esp Active[MPX] NPC Gender Race Heights +DG-DB.esp ActiveBetter Unarmed Damage.esp Activecontrast-fix.esp ActiveUnarmedTweak.esp ActiveWild Horses of Skyrim.esp Activeearthquakes.esp ActiveUltrapowerFusRoDah.esp ActiveLordSane's Clanking Armor.esp ActiveVampire Royal Retexture.esp ActiveNPC_Opposite_gender_disabled.esp Active2x Giants.esp Active1.75x Trolls.esp Active1.75x Mammoth.esp Active1.5x Snowy Sabre Cats.esp Active1.5x Snow Bears.esp Active1.5x Sabre Cats.esp Active1.5x Horkers.esp Active1.5x Cave Bears.esp Active1.5x Bears.esp ActiveDenserGrass.esp ActiveAzarHair.esp Active__________________________________________________________________________ SKSE Plugins SKSE Version: 0.1.6.11 ___________________________________________________________________________ Skyrim version I'm using. 1.9.29.0 ___________________________________________________________________________ The BOSS Plugin Type Count Recognised (or sorted by user rules) 62 Unrecognised 26 Inactive 2 All 88 Plugin Message Type Count Warning 0 Error 0 All 17 ____________________________________________________________________________
  3. Is there any program that removes SKSE earlier without a trace? The second question, for I see the result of SKSE, I must start by loading the Skyrim: 1 - skse_loader? 2 - SkyrimLauncher? 3 - TESV?
  4. I have two "SKSE files directory" installed in Skyrim: skse_1_8_151.dll skse_1_9_29.dl I must delete one to avoid problems in the game? Or should I keep the two files together in the directory? If it is to delete it, how can I do this properly?
  5. 1- The ultimate question is whether the SKSE version: 0.1.6.9 is compatible with all mods? 2- Can I install more than one version of SKSE? 3- What is the SKSE anyway? 4- My game version is 1.9.29, because of the beta update. 5 - The SKSE version I am using is 0.1.6.9 What happens if I get in the game now with the SKSE outdated? CTD? 6 - It is recommended to enter the game using the "Launcher" or "TESV"? 7- What video card Nvidia most suitable for you to play with 2K resolution?
  6. I am using the following mods unarmed: 1 - Unarmed Tweak 2 - Better Unarmed Damage 3 - Brutal Combat Zigurdz at Skyrim This -3 - adds a new Combo Mechanic to the game through Which the warrior aspect of gameplay is enhanced. Nevertheless, it seems that it does not work right with me. Everything the character does is swing the sword quickly, but no additional animation appears (which is one of the proposals that mod). You think you're missing an appropriate plugin to run correctly (Bugs Brawl, perhaps?). My question is how these 3 combat mods they will behave when I install the new version of Bugs Brawl? Should I stay or not with the new version of Bugs Brawl? I'm using also the mod Unrelenting Force - Ultra Power Mod by Adonnus
  7. The mods I'm using: I'm using textures. Bellyache SCARY SKYRIM TEXTURE Vampire Lord Unarmoured 3-1-23775-1-3 La Femme Lycana Werewolf Female Body v1_0_7-7169-1-0-7 Skyrim Scary Monster Makeover v2 StarX Detailed Monsters by StarX Serpentine Dragon HD Retexture Real Bears Bellyaches HD Dragon Replacer (All mixed. For animals in the game I'm using Bellyache. For the monsters I'm using some textures as "Scary Skyrim" and "Scary Monster Makeover Skyrim V2." Without repeating the same characters. For example, caught the texture of a Falmer and put in the game. Later I caught the texture of a giant "another mod textures" to put in the game too. textures I especially avoid containing esp or esm. CALIENT Mods I'm using textures too. actually thousands of textures to same time, with some meshes. I downloaded a mod that changes the size of the animals (I selected animals that had changed the height). I downloaded an update to the beta of Skyrim, according to Bethesda, improve the stability of the game and the way it uses memory (I have not tested it right). I downloaded a mod that also explains how to optimize memory in the game (http://skyrim.nexusmods.com/mods/32363). Some ESPs and esm I'm using: Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm Skyrim Project Optimization.esm ApachiiHair.esm ApachiiHairFemales.esm RaceCompatibility.esm AMOvanilla.esm ClimatesOfTamriel.esm SkyMoMod.esm Brawl Bugs CE.esp Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Dragonborn Patch.esp DW Commoners.esp DW Enemies and Wanderers.esp alvor's house dynamic.esp AMOvanilla - Combat.esp AMOvanilla - Special.esp skyrimsoundtrackexpansion.esp StaticMeshImprovementMod.esp Dead Body Collision.esp Prides of Skyrim.esp Skyrim Flora Overhaul.esp TorchesForSkyrim.esp FlameAtronachArmor.esp FullBootForKKSA.esp LingerieSetCBBE3_2ByNausicaa.esp schwertleite set.esp Skyrim Toilets.esp Babette.esp dangerous animals - light.esp Headtracking.esp LaFemmeLycana.esp SkyTEST-RealisticAnimals&Predators.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp unlimited shouts.esp zZiG Warrior Pack.esp Brows.esp TheEyesOfBeauty.esp Amanda.esp Delphine.esp Lyla.esp Michelle.esp Misha.esp Serana_Revised.esp SGFChastity.esp SGFEris.esp SGFKodelia.esp SGFLucretia.esp SGFSabeena.esp argonianraptor.esp EnhancedCharacterEdit.esp getSnowy.esp WATER.esp WATER Plants.esp WATER DB Waves.esp RaceMenu.esp RaceMenuPlugin.esp superspellmod.esp KillAnimationAlways.esp earthquakes.esp boars.esp level up faster.esp Unrelenting Force+ 700%.esp LordSane's Clanking Armor.esp [MPX] NPC Gender Race Heights +DG-DB.esp Better Unarmed Damage.esp contrast-fix.esp UnarmedTweak.esp Wild Horses of Skyrim.esp DenserGrass.esp Vampire Royal Retexture.esp NPC_Opposite_gender_disabled.esp 2x Giants.esp 1.75x Trolls.esp 1.75x Mammoth.esp 1.5x Snowy Sabre Cats.esp 1.5x Snow Bears.esp 1.5x Sabre Cats.esp 1.5x Horkers.esp 1.5x Cave Bears.esp 1.5x Bears.esp Cloaks.esp Cloaks - Player Only.esp Cloaks - No Imperial.esp my setup GTX 680 2 GB I7 3770K 16 GB DDR3
  8. We need more mods like these guys. Incidentally, BrotherBob, I am using the plugin "Brawl Bugs CE.esp" your mod "Punches explosives unarmed" will work properly with it? This mod (Brawl Bug Plugin) has been superseded by Brawl Bugs Patch? If I use both plugins at the same time gives Crash?
  9. Guy, your idea is interesting, should continue to develop this type of mod. Make more real fights in the game, will make it even better. Even if your character gives a punch weak, the enemy should show a reaction to the attack, losing his balance a bit (not just turning his face). I think just ridiculous listening to the sound of blows and no reaction when the opponent is being beaten. The combat system of Skyrim needs urgent reform, at least satisfactory. The NPC must have more flexibility in combat, must demonstrate pain, fear, anger, etc..
  10. 1- What about the imbalance caused by weak punches in the enemies? 2- What about the hard punches you can take down enemies on the ground at any time, without the need of implacable force?
  11. Tell me the name of this mod: "Unrelenting Force shout adds to the punches." And the description of how it works? Where do I download? Link, please? If there are more mods similar to what I described. I would be grateful if tell me what they are.
  12. I wish someone had the interest of creating a mod that would improve considerably unarmed combat in Skyrim. My idea is this: You make the enemy fall and get up off the floor when he receives the powerful unarmed attack. If I am not mistaken there is an "Vanilla animation" that shows exactly that. The NPC is knocked down by a fus ro dah and then he gets up. They have the option to continue fighting or cower and flee. Even when receiving a punch normal / weak (without using the powerful/impulse unarmed) the enemy should felt the impact; and stagger up. You will have the feeling that the enemy really took a beating. Upon receiving a powerful punch unarmed he will fall down and get up, but when they receiving a punch normal or weak, only "stagger up"/loses balance. Could add an animation which he will "get dizzy". This usually happens when the dragon falls forcibly against the ground, causing a loud bang like an explosion, hence the NPCs that are nearby will feel the impact stunned. That is, the enemy gets a powerful punch,it will fall down, will get up dizzy. This interval of time, the player can take to end his race, or get away. You remember Chris from Resident Evil 5? When will he strike an enemy with a powerful unarmed attack, the enemy is thrown hard against the floor. It's pretty funny to watch. Imagine this in Skyrim. =) This mod combines perfectly the animation of falling and getting up. http://skyrim.nexusmods.com/mods/19315
×
×
  • Create New...