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NuttedTooHard

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  1. So, in creating a perk, i want to give it a vault boy image. Is there a list to see which swf is what perk? Until then, its only gonna be trail and error when selecting an swf.
  2. Hey thanks for the reply man, i really appreciate it, and will give this a shot.
  3. So, I'm in the middle of making a companion mod for Pickman. The only missing piece of the puzzle is a conflict with his quest, Pickmans gift. At the end of that quest, papyrus disables him, as in once its over he is erased from the game entirely. I erased the line of code that stops him from being disabled, keeping him in the game where his quest ends, in the basement of pickman's gallery, however he will not talk whatsoever, even if i script him to. I think he AI shuts down, even though i am able to keep him in game. Any thoughts?
  4. I posted a mod, and it's hidden as of right now. I created a rar file with all of the mod contents (esp,fragements,voicefiles) yet when i try a personal test download, it doesn't show the esp in my NMM load order. It also says "A problem occurred during install" in my mod activation queue what am i doing wrong? does the rar file i create need to have the direct pathways in the Fallout 4 file or something? ANY HELP IS WANTED
  5. So i'm currently making a voiced companion mod, my first actually. I've got everything down, except for voicing the main characters. I can do the male or female voice singularly. My question is, how do i voice the male and female protagonist at the same time?
  6. So I'm currently making a voiced companion mod. How do i make it so i have scripted both male and female player voices at the same time?
  7. clicking on properties gives me SCRIPTS: Cannot open store for class "Fragments:Quests:QF_HawthorneComp_01002E24", missing file? and hitting compile after typing FollowersScript.GetScript().DismissCompanion(Hawthorne.GetActorReference()) gives me Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_HawthorneComp_01002E24"...C:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(18,24): script property Alias_HawthorneComp already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(18,24): script variable ::Alias_HawthorneComp_var already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(18,24): script property Alias_HawthorneComp already has a get function definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(20,19): script property pHawthorne already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(20,19): script variable ::pHawthorne_var already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(20,19): script property pHawthorne already has a get function definedNo output generated for Fragments:Quests:QF_HawthorneComp_01002E24, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_HawthorneComp_01002E24 I'm stuck until i figure this out, any help would be appreciated
  8. where is it located in creation kit? I'm trying to make a perk.
  9. Looking to learn more on how to mod existing npcs. I've tooled around with creation of simple npcs for use as companions, but nothing to brag about. i've seen some really good mods making existing npcs, like Farenheit, full fledged companions. Theres other npcs that i would like to see companions, but i have little knowledge on how to mess with their script. Any info would be appreciated.
  10. Looking to learn more on how to mod existing npcs. I've tooled around with creation of simple npcs for use as companions, but nothing to brag about. i've seen some really good mods making existing npcs, like Farenheit, full fledged companions. Theres other npcs that i would like to see companions, but i have little knowledge on how to mess with their script. Any info would be appreciated.
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