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ssskoopa

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Everything posted by ssskoopa

  1. I realized that you only hear the overwatch voice clip (E.g. "Come get some!") if you order your soldiers to overwatch using the keyboard hotkey, instead of clicking or using the number keys. Is it possible to make the voice clips play regardless of how you ordered them to overwatch?
  2. Is it possible? E.g. Berserkers faint when you mind control them, Chrysalids reveal cloaked soldiers, etc...
  3. In the vanilla EW, elite EXALT soldiers just sort of appear out of nowhere all of a sudden and completely replace the regular soldiers. Is it possible to make them gradually replace the regular soldiers until only the elites are left.
  4. About the holograms... I think it might be better if you remove all of them for good, or at least remove most of them. Since the Protectron hologram doesn't do combat properly in my game and they sometimes they lose their blue holographic look and revert to their normal colouring, I have to manually disable and re-enable them using console to solve that problem. (Same thing happened with some of the Sierra Madre holograms too, instead of blue and glowing, they became semi-transparent and dark. Had to disable and re-enable too so it might be a problem with the game itself.)
  5. After installing Retextured FALLOUT Ordnance - RFO by EmeraldReign, my Annabelle turned into a huge red triangle. The mod description says that the mod is supposed to be compatible with WMX and WRP, both of which I'm running. However, I'm using WMXUE, which was released after this mod's last update, so I think that may be what's causing the problem. Is there anyway to fix it?
  6. more perks for companions by dree Nah, never liked that mod, plus don't want to waste a perk on something like a walking radio.
  7. I simply LOVE the concep of Cross-DLC Transportalponder http://www.nexusmods.com/newvegas/mods/44666/ Unfortunately, this mod seems to conflict with both Mission Mojave Ultimate Edition and http://www.nexusmods.com/newvegas/mods/42935/?, and the mod author has long since abandoned the mod, so is it possible for someone to make a version that is compatible with the other two mods listed?
  8. If you can also let ED-E play radio I will love you forever.
  9. That's why the DLC tells you that your Courier need to be at least level 20 PLUS.
  10. Yes, I know that More Perks' Radiohead perk and Improved Companion Sandbox gives ED-E radio, but I don't want to waste a perk on something as mundane as a mobile radio (And the EMP resistance is pretty much useless since not much enemies use EMP in the first place) and I'm struggling to get ICS working. Plus, I'm a huge fan of CONELRAD radio, but ED-E can only play Radio New Vegas in ICS. So... Is it possible to make a mod where ED-E can play Radio New Vegas, Mojave Music Radio and CONELRAD?
  11. Well, I think fire is the only one that needs to be cured in real time. As for poison and such, you can just do it through dialogue options. (Maybe make it so that it requires antivenom, but one antivenom can be used for two or three times?)
  12. http://www.nexusmods.com/newvegas/mods/47165/
  13. Like I said, after you beat LR, you find MED-E (Or what's left of him) in the final locker, alone with a note from Ulysses explaining how he found MED-E in Hopeville Missile Base, commenting that it's the same kind of Old World machine that saved his life and hoping that it would help you shape the future of Mojave. After you fix MED-E, he activates but refuse to follow you since you're not US Army personnel. After you get yourself a suit of US army combat armor, MED-E plays a recording (Or a recording transcript if you can't find a voice actor) of how it attempted to cure General Martin Retslaf of his ghoulification by injecting him with various anti-radiation chemicals. After realizing that the changes he undergone are irreversible, the general decided to end his own life, but MED-E wouldn't allow it due to his hardcoded VIP protection routine. So the General ordered the Sentry Bots to destroy MED-E. After the recording ends, MED-E wants you to bring him to the Divide to find out what happened to the General. After seeing that the General is dead, MED-E becomes saddened that his mission has failed, by passing a 50 Science check or 25 Science check plus wearing the General's coat, you can rewrite MED-E's VIP protection routine so that he follows you instead. This concludes the first MED-E quest. (The second one involves going around the Divide looking for spare parts to repair MED-E's damaged systems so he gains the ability to cure poison, addiction, radiation, etc.)
  14. It's for balancing reasons, in Fallout 3, when you're out of health and surrounded by 5 mutants, you can just bring out PIPboy, drink 50 bottles of Nuka Cola and bang! good as new. The new mechanism is there to prevent you to do that.
  15. There's a big problem with the idea: Voice acting. Finding voice actors for existing characters is nearly impossible, so it's either voices that don't sound like what they were supposed to be or awkward silence all the way to the end.
  16. www.nexusmods.com/newvegas/mods/42140/ www.nexusmods.com/newvegas/mods/41896/ www.nexusmods.com/newvegas/mods/48871/
  17. So I downloaded the mod again (It's being a while since I last used it) and there are a few more problems I'd like to address. 1. Gabe and his clones all have a Perception of 0, but the lowest SPECIAL value possible in the game is 1, and due to an engine error, setting it to 0 gives them 10 point perception. (This is a vanilla problem, Ghost People of DM suffer the same problem) You may want to change that to 1. 2. Some of the names are too damn long. Like this one: "Atomic-Valence Tri-Radii-Oscillator Prototype obsolete prototype (Green)" You even used the word "Prototype" twice. Maybe you can have a terminal entry explaining that the researchers themselves think these names are too long and decided to use acronyms instead and change the equipment names accordingly. Also, all of the Damaged/Destroyed Protectron Target Drones can be renamed to simply Damaged/Destroyed Target Drones. 3. Some minor capitalization/Grammar Like this message here: You've found a Robco Limited Edition Sunset Sarsaparilla Promotional Bobblehead!*note Robco bobblehead domes may contain radium and/or other radioactive isotopes-this notice required by law The inscription on the base reads "Your a problem solver."Your Repair skill has been permanently increased by 1. Should beYou've found a RobCo (Capital C) Limited Edition Sunset Sarsaparilla Promotional Bobblehead!*Note* RobCo bobblehead domes may contain radium and/or other radioactive isotopes. This notice required by law The inscription on the base reads "You're (Not your) a problem solver."Your Repair skill has been permanently increased by 1.
  18. About Bobbleheads... I think it's kinda both. First of all, Big MT is a top secret facility, not a tourist attraction, so having trinkets like that doesn't make much sense. (Though it would probably fit better in that Sunset Sars mod of yours, maybe you can collect the whole set to exchange for a prize or a perk of sorts?) Second of all, I never liked the idea of magical plastic toys that somehow turn you into super human. Though if you want to do skill increasing stuff, you can always go with explanations like knowledge implantation gadgets that burn out after a single use. (Though that would probably be too similar to skill books.) I have a completely different idea: A small laboratory working on a high-tech lockpick, a neural data bank and an assisted repair system. However, when you entered the lab, you accidentally trigger the security system and you can only save one of the items, and the other two will be destroyed. The item you save can give you a boost in lockpick/science/repair as long as you carry it, however, it weighs a lot so it's unrealistic to carry it all the time.
  19. I don't believe that's the case. If you upgrade him/her/it ED-E can still be dismissed. The loyal companion slide has a condition check to see if the var (bEDEFired) for ED-E's is 1. This is true of both upgrade options. Sorry, just read about ED-E's endings on Nukapedia... Traveling caravan? Seriously? Who thought this was a good idea? ...I'm probably going to try your esp too.
  20. He won't leave if you upgrade him with the help of Followers of Apoc or the BoS.
  21. Five months and still no available file. Too bad... This would look amazing with Hectrol's retexture...
  22. I think the Z-38 expansion is pretty interesting, especially the robot combat hologram. Though I don't really like the Bobbleheads. The biggest complaint I have is probably the "PipOS Error" part. Because that would imply the target name display is part of the in-universe HUD instead of a game mechanism. (I mean, come on! It can tell you the name of people you haven't even talked to, it recognizes mutants, ghouls, and even Alien abominations, it has Vault-Boy icons for every piece of equipment found in the waste, but a little glowing ball is too much for it to handle?) Personally, I think "Unknown" or "Unknown Entity" would be enough.
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