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U653748

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  1. Would anyone happen to have a tutorial link on how to add armor pieces to an NPC or squadmate? All google has is how to install mods or swap meshes or a tutorial on frosty general use or modding gun stats.
  2. Would Like to request a mod to give Jaal an angaran combat helemet in place of his breather mask.
  3. so a while ago i was playing the witcher 3 and through a combination of mods, that add the E3 swords i some how wound up with the Aerondight pommel on the E3 steel sword. you can see it here albeit a bit cut off i honestly don't know what combination caused this, i suspect a combination of the different E3 sword mods for wolf school swords which i had installed at the time but i simply cannot be sure. I personally think it looks pretty good. I've since requested a mod to be made that does it, but thus far no one seems interested in attempting it, however i thought i'd share what images i have of it since it looks cool IMO :smile:
  4. Would it be possible for someone to resize the wild hunt armor pieces in AMM to fit Geralt and reposition the various helmets to fit him correctly? Scoutbr0's Shield mod adds the armor in pieces as a stand alone like other vanilla sets in game which is awsome but doesn't offer the same variety as AMM or the ability to wear the helmets. The Geralt the wild hunter mod adds the armos but they don't seem to fit as well as scoutbros and again lacks the variety of AMM From what i can see from un-cooking the mod, there were no modified meshes, for all i know it could have been done via scripts or other methods but i have a rudimentary understanding of how witcher 3 modding works so i simply don't know. link to Scoutbr0 shield mod with WH armor sets for those interested: https://www.nexusmods.com/witcher3/mods/2356
  5. greetings all, recently I've been attempting to use the various AMM mods that are out there, specifically the ones that fix the red textures for the various AMM parts and i've run into an annoying conflict between Grand master sets retexure https://www.nexusmods.com/witcher3/mods/1696 Original wither set textures https://www.nexusmods.com/witcher3/mods/1536 NPC scabbards, https://www.nexusmods.com/witcher3/mods/1569 The Tailory https://www.nexusmods.com/witcher3/mods/2448 Nipickers Visual fixes https://www.nexusmods.com/witcher3/mods/2117?tab=files Knight hips for AMM to fix the red leather https://www.nexusmods.com/witcher3/mods/2348 I'm primarily using the tailory for the texture fixes to the NPC knight peices for a bit of variety for the plate armor sets as well as fixing the small forearm problem with the player Toussant armor models in AMM and it works rather well. However the issue is that it adds so much extra that neither the NPC scabbards or the visual fix mod will work properly or even together. It's also caused the bear armor chest to disappear the NPC Knight chests in AAM to disappear, darkens the bear armor textures, or prevents Roach fro being summoned. a combination of one or more, or all of the above. I've attempted to merge the mods myself without success, so i decided to make a request here. Could someone merge AMM with the Tailory, (specially the textures from it), and the other texture fixes for AMM? At this point i'm not sure what else to do to fix the conflict between these mods. it's also a bit strange to me that implementing them hasn't been done sooner.
  6. I know this bit be a bit of a long shot since the game is a bit, but i was wondering if someone could make a mod that replaces the steel wolf school sword with Geralts sword from the promos (Specific model seen Here) And replace the pommel at the bottom with the pommel from B&W Aerondight (Seen here)
  7. Greetings all, i'm attempting to assign phase 1 clone armor to the other light side factions for my own personal use but am having trouble in swapping the basic class meshes, would anyone happen to have a link to a tut on how to swap the Assault and other standard classes? Thus far all i have found is how to swap heroes but not the other classes, and the method for swapping heroes does not appear to work for the other classes.
  8. Greetings all, recently i made myself some working flashlights for a personal mod i am working on, however i am having trouble getting the light FX to appear when the light is turned on, i have the light FX .Nif assigned to the light in the CK and i looked around in the Ck but didn't see anything that was amiss. I've checked the PA helmets and the light but didn't see anything to indicate a connect point for it or and attach point, I've checked the Omods and found nothing there. Would anyone have any insight as to what i might be overlooking? Any assistance would be appreciated. :smile:
  9. thanks, now the light is working however i have run into a new problem. the light is turned 90 degrees to the right whenever i enter First person but facing the correct direction when in 3rd person.
  10. Greetings all. Recently i have been looking into creating my own weapon light attachments mod, I realize there are mods that add weapon lights and such to some of the vanilla weapons out there, but i would like to create my own personal version. Unfortunately i have had some difficulty in locating information as to how to do it. Would anyone happen to know how to go about doing this or have any links to tutorials i could look at? Any help would be greatly appreciated. :smile:
  11. Sure, Just the spearpoint, set all tiers? Yes that'd be great! I'll see about getting to it with in the next few days :)
  12. Oh i agree it's very sexy, but there are times where i wish we could outfit them with different armor sets =/
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