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Everything posted by stan23434
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How about that! I had no idea you could use EE to modify a save game. Thanks Dragon32 :smile:
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Well, I must have corrupted my game somehow because even if I disable ALL my mods and just play the 3 masters, I still get flooded sewers in mournhold. So it's not a mod. The good news (I guess) is that if I restart a from a save before I ever enter the sewers, everything is OK, just like normal. Boy, Morrowind sure can be a weird, wonderful but frustrating game sometimes. :smile: Anyhoo, I use Wrye Mash Stand Alone which is a great tool, must have really, and it made my binary search fairly pain free, it's 'repair all' function is indispensable. If you don't use it, you really should try it. BTW, about Mash, in the saves tab/file header does anybody know what the difference is between 'Sync to Load List' and 'Update' is? Anyway, thanks to all views and replies and Cheers from Virginia.
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I just thought I would ask before I start installing/uninstalling all my mods to troubleshoot this problem, hoping that someone else may have ever run across flooded sewers in Mournhold? But not all of them, just some. One cell will be normal, go through a door and there is water up to the top of the ceiling. Goblins and Durzogs are still there, fires are still going but the water height is all screwy. Has this ever happened to anyone else. And stranger still when I go back through the door from the flooded cell to the clear cell, I drop down to the floor like I fell from a height. I'm pretty sure I will end up using the process of elimination to figure this out, but even with Wrye this is still a somewhat daunting task (I have about 200 mods going) and I'm hoping someone can point me in the right direction before I start pulling my hair out. :smile: Anyway, thanks to all views and replies and Cheers from Virginia.
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I assume that's what tes3cmd does as well?
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Just to throw in my two cents, I have been using tes3cmd to clean all my esp's/mods for a couple of years now that don't otherwise say 'Don't Clean', and I used to think it was superb. But lately I'm becoming suspicious that tes3cmd may be cleaning too much, particularly ' redundant CELL.WHGT: ' which I understand means water height. Does anybody have any comments about this, i'm just throwing it out there because I am curious. BTW-Morrowind is STILL the best game IN THE WORLD:)
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Is there any way to slow down the walk of all the NPCs but not the player? Thanx to all replies.
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Does anybody know of any mods that enhance Ald-ruhn or is anybody planning on updating Ald-ruhn by any chance? I tried Crankgorilla's mods, but they conflict with Morrowind Rebirth (a mod requirement for me) pretty badly. There are some excellent mods for Balmora and Sadrith Mora, but Ald-ruhn looks so plain to me. I would love to be able to give the seat of House Redoran the attention it deserves. Greeting from Virginia :smile:
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CS ctd when loading more than 3 ESM's
stan23434 replied to stan23434's topic in Morrowind's Construction Set and Modders
Thanx for the reply, will try that ASAP :) -
CS ctd when loading more than 3 ESM's
stan23434 replied to stan23434's topic in Morrowind's Construction Set and Modders
Yes. I see that my load order is indeed out of sync with what you mentioned, but how do I change that? Even when I set them in proper order with Wrye Mash, the CS doesn't follow. -
Concerning multiple master/plugins in CS
stan23434 replied to WSChase's topic in Morrowind's Construction Set and Modders
I have this problem as well.