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AgraveldTor

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Everything posted by AgraveldTor

  1. ok heres what the stationary guards have. AR Guards - Base Effect Intergestable Script Sniper - Base Effect Intergestable Script Both - Marker Package Script
  2. Starting equiptment is different. They both run of the same Stationary Guard Script. Both have separate Base Effects linked to the above script. ( i will double cheack that last statment)
  3. What do you guys think about removing the AR guards and leaving the Snipers? Just a thought, atleast till i can get a scripter onboard
  4. Dont worry http://img824.imageshack.us/img824/5195/inquisitorfront.jpg http://img401.imageshack.us/img401/4017/inquisitorback.jpg
  5. I was wondering if someone can make both a male and female version of DOW 2's Inquisiton armor. I want it mostly for companions but i wouldn't mind a wearable version either. Heres a link to a pic DOW 2 Cover Art
  6. Hows this http://img6.imageshack.us/img6/2701/bug2dp.jpg
  7. I was fiddleing around and came up with a new vegas version of Fallout 2's Auto-cannon. I was playing around as its getting late where i am. This is using premade stuff and my turret legs. I think i may swap the securitron body for a sentry bot one. http://img829.imageshack.us/img829/4595/autocannon.jpg Theres a guy in there for comparison.
  8. Im still working on them. I have added pistons to the legs and i am making a version of the Auto-cannon and Gun turret from Fallout 2. I will have new pics of the turret up soon. Thanks to whoever gave me the kudos
  9. Heres my piss poor attempt at making it. http://img259.imageshack.us/img259/2797/bug2bu.jpg
  10. I was acctually thinkning of making a post about someone making some of the armors from Brink. There is may armours and even some of the weapon mod id like to see in FNV. I would love to see this Agraveld Tor
  11. @xxcomrad3xx - If u wanna make new models, all i can say is go for gold. As for adding more building components, as elderwinds scripting is complicated to say the least (ecspecially for me), I am in the process of reverse engineering his scripts to find his process. same goes for adding more enemys. Adding the ingredients is easy and have already done it. Scavengers only ever picked up armor, but i have added more ai packages so they will pick up everything on dead raiders. For anyone who can, heres os a copy of the stationary guard script. Agraveld Tor
  12. I have been looking on the net for some models, but the ones i found are in a file format i have never seen. Maybe someone else can find something to use. Heres what i found. 405th - Gears of War Reopened Alien Technology Studio Agraveld Tor
  13. nothing is final yet. those are just prototypes. Im not happy with the platform the vulkan in attached to. It will be changed and i will be making versions for sandbags and a handheld version of the vulkan.
  14. I have looked for your twin plasma turret, but as i have not, shamefully, played all the fallouts, i may have your turret wrong. Can you post a pic or direct me to where there is one. The only thing i can find that would fit is the gun turret on the wiki you posted. That wouldn't be hard to do, as with the auto-cannon. VaultPi - I have started on a vulkan style minigun, i have made 2 more turrents, a missile launcher and a tesla mini cannon (As i like to call it). I will next be starting on emplacement. How do you want them set up? resting on sandbags, concrete highway deviders, tower etc Agraveld Tor
  15. heres a quick prototype http://img9.imageshack.us/img9/9310/sentrytuuent01.jpg
  16. You acctually gave me the motivation to start my turrents. Im working on a twin linked minigun turrent atm. Give me lil bit to finish the small details and i will post a pic. You can give me some critisism on it. Agraveld Tor
  17. I could , maybe, make the weapons in 3ds max, if someone could put them ingame. I am working on a couple of things atm, including M82 Barret Sniper Rifle, Heavy Weapons turrents (Miniguns/Missile launchers attached to a sentry turrent) and armour close to those used in Brink. I will see if i can throw something together for you Agraveld Tor The M82 I am working on. Almost there.
  18. I agree, You need more than just 3 enemy's attacking your fort. What do you think bout adding creatures to the raiding partys? Atm i am trying to optimize the scripts, focusing on the stationary sentrys but as i am a complete noob to scripting it may take a while. If anyone with better knowladge of scripting can have a look at the scripts and let me know what could be altered to make them better, i would be most greatful. So far, i have altered the stats of the forts guard, added at least 3 more find Packages to the scavengers, i am working on some new buildings and new types of guards. I will get out what i can asap, but as for optimizing the scripts, that may take a while yet. Agraveld Tor
  19. This could be a good start for it. This skeleton is rigged to a deathclaw skeleton, hence the hunch. This is from the Qs Critters reasouce by Quetzlsacatanango I have no idea how to rig it to a human skeleton but it a start. Agraveld Tor
  20. I have been watching the Wasteland Defence forum for some time and i finally decided to have a go at changing things in it for the better. Hence this post. I'm asking the community what they would like to see changed, fixed, etc. Stats? Better Buildings? Better Scripting? More Areas in which to build? Armor Change? etc etc Just post here and i will see what i can do. I would also like to extend an invitation for any to help me in this endevor. Agraveld Tor Note:- If i receive a message from either the mod author or a moderator saying that i am defying their terms, i will stop all work asap. As i said, i have been watching the forum and no one has heard from the MA in a long time. All original work will be credited to the MA and all praise should go to him.
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