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HisEminenceJayfeather

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About HisEminenceJayfeather

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  • Country
    United States
  • Currently Playing
    FE3H, ARK:SE, Space Eng
  • Favourite Game
    FE3H, BotW or Tales of Vesperia

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  1. I finally figured it out. I just set the JobMerchantFaction rank to 0 and the JobMiscFaction to -1. All of my NPCs are still invisible outdoors for some reason, but if I find them they work...
  2. How have you managed a custom merchant, mine only sell if you have whatever mod that adds indecipherable dialogue that opens the shop UI.
  3. The bizarre thing is that with whatever mod adds the indecipherable dialogue to all characters allows you to access their shop, even though they have no dialogue to do so...
  4. Try adding JobMiscFaction. All of the merchants with a shop that I've checked, including Belethor, are -1 in JobMerchantFaction and JobMiscFaction. nvm, this didn't work either...
  5. First order of business: what does this mean? "Swap Subject and Target" It seems straightforward but I don't get it.
  6. A thread so we can help each other figure out what some things mean because Bethesda doesn't provide a very good manual nor tooltips.
  7. What I find sad is that we must find these workarounds and circuitous methods just to get CK to work at all.
  8. My problem is just that GECK refuses to save scripts PERIOD. No matter what the feck I type. I cannot create new scripts. Who thought that this was workable? Why can script creation not just function like any other object creation? Where you are able to SET A FORM ID AND NAME. The nonsense I must deal with just to create Easter Eggs that drop from the sky...
  9. Confirmed success. Additionally, adding "Dawnguard.bsa" to the "SResourceArchiveList2" allows Dawnguard to work.
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