Jump to content

HalfLazy

Members
  • Posts

    77
  • Joined

  • Last visited

Everything posted by HalfLazy

  1. Converga and the Brewery near Oberland Station. Pickman's Gallery is big, but not much "crowed" (speaking of object), my goal is to do something big and detalied, but this require a lot of attention about performance loss... I didn't know about Dynamic Light showed in red, tnx for the info, fortunately I left the light at the end of the building stage. I'll take a look into RoomBounds to see if I could learn something extra about tnx.
  2. Hi everyone, I'm creating some new interiors, because *reasons here*, but, considering that I'm new about this specific aspect of modding Fallout 4, I'd like to know if there are some good practices that I should be aware of; Datas on the structure: It's a large structure, let's say 1,5 times the Combat Zone, with a wide central area and some rooms. My base idea is about creating a little town like the "Underworld" in Fallout 3, with some vendors and "citizen" with their daily schedule, etc. So: here some question that I hope someone could answer. The use of "Static collection", increase somehow the performances of the game when loading big amount of static part? or creating a custom Mesh (exporting the Nif from a static collection and sanitizing it with nifskope) for the basic Static structure is better? [or both irrelevant?] When I should consider to cut an interior into two or more different cells? How many npcs should be used in one single large interior, to avoid creating an heavy loading block? There are some guidelines about populating an interior with Npc that I should be aware of? There's an easy/vanilla/basic way to avoid people with power armors to get inside? (I have no problem on adding a script, I'm just curious if there's a better way) Any other general advice? Tnx.
  3. First things first: thanks for all the efforts so far about this, I know that could be a bit stressful manage all the anxiety, the questions and the expectations of the people and the community. Sadly I'm not a 'right' candidate for the testing (I must reinstall only the whole Fo4, so my feedbaks would be really limited), so I'll wait, BUT, I'd like to ask if you (or testing users) could give us (non testers) some screenshot about Vortex, just for settle a bit our curiosity about and know how it looks like. Bye ;) Edit: Wait, found something, if anyone else is curious, like me, about https://www.nexusmods.com/skyrimspecialedition/videos/1506 Does anyone have moar? :P
×
×
  • Create New...