Hi everyone, I'm creating some new interiors, because *reasons here*, but, considering that I'm new about this specific aspect of modding Fallout 4, I'd like to know if there are some good practices that I should be aware of; Datas on the structure: It's a large structure, let's say 1,5 times the Combat Zone, with a wide central area and some rooms. My base idea is about creating a little town like the "Underworld" in Fallout 3, with some vendors and "citizen" with their daily schedule, etc. So: here some question that I hope someone could answer. The use of "Static collection", increase somehow the performances of the game when loading big amount of static part? or creating a custom Mesh (exporting the Nif from a static collection and sanitizing it with nifskope) for the basic Static structure is better? [or both irrelevant?] When I should consider to cut an interior into two or more different cells? How many npcs should be used in one single large interior, to avoid creating an heavy loading block? There are some guidelines about populating an interior with Npc that I should be aware of? There's an easy/vanilla/basic way to avoid people with power armors to get inside? (I have no problem on adding a script, I'm just curious if there's a better way) Any other general advice? Tnx.