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DalishFury

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Everything posted by DalishFury

  1. Curious more than anything else. Does anybody know if an off-hand staff mod has been made yet? I've been looking (Google and on here) for the last few years, and haven't found one (never occurred to me until now to post a mod request :huh:). Very likely something that falls under "harder than it looks." Thanks in advance if anyone's willing to tackle this project. What I'm looking for is mostly aesthetic, with the following details: No change to actor staff animations.Staff held in left hand.Able to equip "true" off-hand (e.g. longsword, dagger, shield).Compatible with all DA1 modules (O, A, LS, GoA, WH).The idea being that projectiles shoot out the tip of the sword rather than the staff itself. If a 1h melee weapon is equipped, perhaps add spell power or damage rating. If a shield, then add to armor rating (as normal). A 2h melee weapon in addition to the staff seems a little implausible, and impractical. I've tried to do this myself with the toolset. Managed to get a 1h staff equip, but ended up crashing the game when I tried to cast. :dry: Dunno what I tripped. Don't ask. Thinking on it now, these will likely have to happen: Staff remains "main hand" weapon, despite appearing in left.Global changes not only to active appearance, but potentially behavior (eep). Mage shouldn't go through a re-sheathing cycle because of whatever else is equipped. Likewise, dagger animations for example, shouldn't activate just because one is in the off-hand."Off-hand" equip appears in main hand.Dual wield techniques may have to be accessible to mage for full sized off-hand equips. (i.e. aside from daggers and shields).Perhaps an intelligence prerequisite instead of dexterity? (Maybe not.. doesn't matter how high your IQ is.. if you're clumsy, you'll still drop that mace on your own foot ;D) An Arcane Warrior prerequisite could also be viable.
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