Hi I've been trying to create some kind of helmet where parts of the head texture can still be seen. For these parts I have a mesh which has the appropriate settings for skin parts e.g. in armor models, i.e. after exporting from Blender I changed in NifSkope the Shader Type setting to SHADER_SKIN and added the SF_WINDOW_ENVIRONMENT_MAPPING flag. As textures I chose my default headhuman.dds and the corrsesponding _sk and _n.dds files. However when I try this in game, the texture on the object is not the face texture, instead it is the body texture which is mapped to the object. Any ideas how I can map the face texture to a item object? Thanks!