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shhfiftyfive

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Everything posted by shhfiftyfive

  1. max player level of 80 would allow us to max every attribute and skill, (and would allow us to equip anything that requires attributes - cyberware), and would lead to more perk points by leveling those other skills. but, we'd have to increase all exp you get from main story, etc to make it possible to reach 80. the downside is that speeding up the leveling process means the game gets trivial earlier than already (quite trivial by level 25 from my experience on max difficulty) maybe another option would be to somehow increase the amount of starting attributes from 21 to 51. but that also seems super easy mode... would probably want to curb that by adjusting the attribute requirements of stuff in the perk tree, like instead of needing 5-8 in an attribute to unlock the early perks, you'd need 10. it is a never ending modification. basically a full overhaul, to make it balanced. idk. i think street cred should be much higher max too. you get to 50 before you're even half done with the game. maybe it could increase to like 120. thinking maybe rewards beyond 50 street cred would be cost reductions on buying stuff, especially the vehicles.
  2. i'd like an option that would stop mini-map rotation when player rotates (TW3 has this option. no idea why this game doesn't!)
  3. i like the gameplay - skills leveling up as you use them. i'm not a fan of their max level being permanently capped because of insufficient amount of attributes. i'd like a mod that would allow me to eventually max all the attribute to 20 (so we need 29 more), so that i can continue gaining levels in all skills up to 20. or make it so all skills cap at 20, and not require attributes to keep leveling them? i'm not asking for this so i can be overpowered (i already am). i'm asking for this so that i can just level all the things, because reasons! give me more reasons to keep playing...
  4. In response to post #39665590. #39665740, #39665835, #39665905, #39673125, #39673695, #39679360, #39680290, #39680800, #39682055 are all replies on the same post. when browsing mods, make sure you read the top corner that tells you the last time they updated their description page. then also go to the comments section and read the date of the latest post. many mods have been inactive in these respects since about january 2016, which predates the ck release.
  5. In response to post #39487080. #39487315 is also a reply to the same post. simply put, bethesda should care, because the pc mod community (and media) has the power to take them to task in the media. bad pr hurts a company and hurt sales. goodwill is more profitable than what you're suggesting bethesda has the right to do (suicide).
  6. In response to post #39478660. #39478845, #39479305, #39484655, #39485205, #39486720 are all replies on the same post. @ idea #1. even if nexus got the api for in game downloads... there is the issue of load order. personally i'd LOVE LOVE LOVE for bethesda to add functionality so that you can auto sort and debug load order all from in game (like loot/boss), and simply require an "apply" button instead of having to reboot the game to take effect, etc... but i don't see bethesda all that committed to delivering such things. and so what would be the point of an in-game option to download nexus mods? since you'd still have to exit to install them properly.
  7. In response to post #39476840. #39478715, #39485735, #39485900, #39486310 are all replies on the same post. basically, since consoles won't be able to deal with load order and troubleshooting compatibility... to me it is obvious that bethesda hasn't put any thought into this, and probably just hopes that the pc modders will be kind and generous enough to come together and make "compilations" where the modders have put their seal of approval on stability by doing all the hard work and merging several authors mods together into one package... but of course this seems like a pipe dream. there is no incentive for mod authors to do this for console. also the consoles seem to have an unreasonable low limit on files size so there's that in the way too. if console owners don't mind playing a massive game that takes hundreds of hours to finish... and can really only play with one mod at a time to avoid issues... i mean how many people fall into that category? also, you can bet there will be nearly all console players will fall victim to things such as ruining their game save files, because they don't understand you can't just uninstall a mod, that it leaves a print and can harm your saves, etc.
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