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KatarEighty8

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Everything posted by KatarEighty8

  1. If you go with a Samsung SSD they have their own cloning software. You have to search it out on their site but it's there. I upgraded from a generic 128gb to a 500gb 980 Evo and the cloning was SUPER easy. Depending on your SSD type though you'll need a usb adapter so you can hook the new drive up to do the clone, before removing/replacing the old one obviously. The bigger issue for me was determining compatibility with my motherboard since I was switching from a SATA to PCIE. The only other thing you may need to be careful of if your old drive is large is that the SSD doesn't overheat during the cloning process. I've seen some people complain about that but some adapters come with thermal pads.
  2. One issue I've encountered from time to time is to come across patches of ground where the grass refuses to spawn. It's not a grass spawn/fade distance issue as the environment loads fine 99% of the time. It's also not a pop-in issue. No matter how long I wait the grass just refuses to populate. I've only run into it once on my current build but had another build where it was much more prevalent. I have used different forest mods, which I believe can create grid loading/pop-in issues. My rig is decent (see below) and generally performs well otherwise. Does anyone know what the most likely cause is? I suspect its a memory issue or some kind of bottleneck in how assets/grids are loaded. I'm familiar with some of the ini settings but aren't sure which, if any would alleviate this issue. I'm using BethINI to optimize my prefs but am relying mostly on the recommended settings. I did cautiously bump the uGridstoLoad up to 7 (I'm aware of the potential risks) to address some minor LOD issues I was having (which I also assume are caused by the forest mod). My Mods: My mod setup is fairly conservative atm (40ish). I have a handful of visual mods including a few hi-res (mostly 2k) texture packs. I'm using True Grass and Pine Forests Redone. Both are awesome but pretty dense. The biggest performance hogs are: NAC X, PRC ENB, and Pine Forests Redone. My Rig: i7 8700, 16gb ram, samsung 980 ssd, 1080ti 12gb vram.
  3. I've been experimenting with weather mods and have run into an issue with my sky textures showing up as splotchy and erratic. Some textures look okay, other areas of the sky are blurry and in other areas the cloud textures are stretched or haphazardly arranged. I was using Vivid Weathers but eventually switched over to NAC. I thought NAC had been working fine for a while but have noticed that the sky textures have become pretty janky. As I understand this is due to a conflict between the two weather mods and assumed it was happening because I changed mods midway through a playthrough. The problem is that the issue continues to persist on new games even after I've uninstalled Vivid weathers (and purged it's lingering texture files), and deleted and reinstalled NAC. I seem to recall another post with this same issue but haven't been able to find it. Does anyone know how to fix this? I suppose I need to restore the vanilla sky textures, then reinstall NAC again maybe? screenshots of the ugly sky below. I'm fairly certain this is a weather mod issue but my mod list can be found here: https://docs.google.com/spreadsheets/d/1AR_Eau_COV-A3Cxgqkn_CHQA-vsCnTkW8kwD64GRHNc/edit?usp=sharing
  4. Thanks for the insight SMB92. Good to know about the map mod. Also, about the cells. I updated my original post to include my LO if curious. I do use a couple of lighting/fog mods. Vivid Weathers (Freaking Gorgeous) and Fr4nssons Light Tweaks most notably. I will def look to address these in my merge patch. ​Thanks again!
  5. Looking through documentation and tutorials but haven't seen an answer for this yet. Didn't see anything on these forums either but apologies if this has been asked/answered before. I'm relatively new to modding but am learning as I slowly assemble my FO4 mod loadout using NMM, LOOT, and FO4edit. My question when using FO4edit is, when resolving conflicts is it common practice to create a merge patch for pretty much all conflicting data? Is this the safe, go-to solution? I know it's not quite that simple but are merged patches generally the answer, or does it differ depending on the conflict type or the data in question? I've created a merged patch for various weapon mods to merge leveled lists, and I understand the reason for doing so but I'm less certain about how to handle other types of conflicts such as those for cells (I saw a cell conflict between some DLC, Satellite World Map, and a couple other mods). I've seen a handful of conflicts for cells and other things but since I don't really understand the nature of the conflict or some of the data involved I'm not sure if a merged patch is the way to go or if I need to better understand exactly what's happening with the conflict. Just wondering if you have to consider them on a case by case basis or if a merged patch is a pretty safe bet for most any conflict? I'm less interested in solving a specific conflict than I am learning best practices in general so I have a good grasp of FO4edit and conflict resolution for all situations going forward. Still doing my own research but any help is greatly appreciated. Thanks! EDIT: My WIP LO as suggested by LOOT. Still tinkering, haven't adjusted in FO4edit for conflict resolution yet. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 HUDFramework.esm 9 9 ArmorKeywords.esm 254 FE 0 CROSS_BreakActionLaser.esp 10 a OVT.esp 11 b Fr4nssonsLightTweaks.esp 12 c Institute Patch for PRC.esp 13 d QuazVehicleOverhaul.esp 14 e cheatterminal.esp 15 f TrueGrass.esp 16 10 WET.esp 17 11 EPO.esp 18 12 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 19 13 SurvivalOptions.esp 20 14 PRC Patch for Enbs.esp 21 15 RadiantBirdsv05.esp 22 16 Reverb and Ambiance Overhaul.esp 23 17 Vivid Weathers - FO4.esp 24 18 Vivid Weathers - FO4 - Far Harbor.esp 25 19 Vivid Weathers - Natural Bright.esp 26 1a Vivid Weathers - Nuka World.esp 27 1b DarkerNights.esp 28 1c DarkerNightsDetection.esp 29 1d Immersive HUD.esp 30 1e Crafting Workbench.esp 31 1f Crafting Workbenches - Ammo.esp 32 20 Crafting Workbenches - Automatron DLC.esp 33 21 AnS Wearable Backpacks and Pouches.esp 34 22 ValdacilsItemSorting - Wearable Backpacks and Pouches TAGS.esp 35 23 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp 36 24 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 37 25 1CAS_serviceRifle.esp 38 26 dD-Reduced Explosion Force.esp 39 27 dD-Action Ragdoll Force.esp 40 28 AgentBreaPiperNormalHair.esp 41 29 Elvani's Track Pack - FIX.esp 42 2a Companion Infinite Ammo.esp 43 2b KSHairdos.esp 44 2c Campsite.esp 45 2d Campsite-AWKCR.esp 46 2e StG44.esp 47 2f Fusion Gun.esp 48 30 Crossbow.esp 49 31 AK2047.esp 50 32 3dscopes-framework.esp 51 33 3dscopes.esp 52 34 3dscopes-AddToSpawnList.esp 53 35 RU556.esp 54 36 WattzLaserGun.esp 55 37 Rangergearnew.esp 56 38 More Where That Came From Diamond City.esp 57 39 spacefiddle_FusionGun-VIS-Tags_VanillaBuild.esp 58 3a FAR.esp 59 3b ClassicSniper.esp 60 3c FO4 NPCs Travel.esp 61 3d SlowTime.esp 62 3e BetterModDescriptions.esp 63 3f clothingoverhaul.esp 64 40 Heavy BoS.esp 65 41 BullpupBozar.esp 66 42 Pip-Boy Flashlight.esp 67 43 AK74M.esp 68 44 CrudeBlowback.esp 69 45 SVT40.esp 70 46 SatelliteWorldMap.esp 71 47 CrudeBlowback - AWKCR.esp 72 48 CrudeBlowback-1.5xDMG.esp 73 49 Yona_Weapon_DefenseGun.esp 74 4a RemoteExplosives.esp 75 4b Remote Explosives AWKCR Patch.esp 76 4c RemoteExplosivesVIS.esp 77 4d SVT40-AWKCR.esp 78 4e AK2047 - AWKCR-Compatibility.esp 79 4f Crossbow AWKCR Patch.esp 80 50 Crossbow Craftable AWKCR.esp 81 51 Crossbow Spawn Patch+.esp 82 52 Glowing Animals Emit Light.esp 83 53 RU556AWKCR.esp 84 54 DynamicInteriorFogRemoval.esp 85 55 DIFR - VIS Patch.esp 86 56 dD-Enhanced Blood Basic.esp 87 57 CommonwealthConifersREDUX.esp 88 58 FlaconOil HD ReTexture_High Quality Pack_Part_1.esp 89 59 FlaconOil HD ReTexture_High Quality Pack_Part_2.esp 90 5a Brotherhood of Steel Kit.esp 91 5b K9TacticalHarness.esp 92 5c MergedPatch01.esp 93 5d StartMeUp.esp
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