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Fizz508

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    Skyrim/Skyrim Special Edition

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  1. I've been trying for atleast 6 hours now, but to no avail. I'll guide you through my process so you can understand what I'm trying to do. I used the LSLib Toolkit to extract the contents of "Models.pak", I pulled a head mesh from "Generated\Public\Shared\Assets\Characters\_Anims\Tieflings\_Female\Resources", and used the GR2 Tools Batch tab in LSLib to convert the head mesh file "TIF_F_NKD_HEAD_B.GR2" to a .dae file so I can edit it in Blender. I open blender, I import the head mesh file, I then use this video "https://www.youtube.com/watch?v=FxdPklA7o44&t=56s" as a guide for setting up the head (I ignored the first 1:42 seconds of the video because it's slightly outdated). I then export the head, place it at the end of this file path, "Generated\Public\Shared\Assets\Characters\_Anims\Tieflings\_Female\Resources\TIF_F_NKD_HEAD_B.GR2", and I place the "Generated" file into the BG3 Data folder. I launch the game and get the mod warning, I load in and then depending on which export options I chose in LSLib, my characters head is either invisible, or visible but with the skin texture overlayed improperly. If I choose no export options, the head is invisible, if I only disable the non-GR2 export options, the head is visible but the texture is severly messed up. I've found zero guides or any info regarding this process, so I coming here as my last resort hoping someone can help. I see all of the head mesh mods being released which means it's doable, I'm just very uninformed. Thanks in advance if someone reponds and I don't see it right away.
  2. Lets say I want to convert a vanilla clothing item to cbbe, and that clothing item has a tie. How would I convert the clothing item without the tie getting meshed between the breasts? The best example of what I'm trying to achieve is the Proto Vault Suit mod, the suit in that mod conforms realistically around the body, instead of caving in at the chest, how did they achieve that?
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