Greetings, community! For years I've been using your mods, but I've never really created anything myself. I'm trying to change that. I have basic knowledge of the CK, and very basic knowledge of javascripting. However, I fear I'll need a bit more than this for making my vision a reality. and that's why I'm turning to you guys and gals for advise and ideas on how to handle this. My vision is the following: -A mod that makes the player dependant on satisfying hunger, thirst and sleep without making it feel like a hassle. -Adding a system that makes cold weather dangerous and warm clothing/fire a must. -Add bars that tracks these 4 stats. -Diseases/penalties for eating raw/uncooked meat. My idea for tackling hunger/thirst/and sleep is quite simple. Unlike similar mods seen in earlier games/Fallout, going without food/water/sleep won't kill you. Instead I'm thinking of reducing health/stamina/magicka regeneration rate by percentages according to how satisfied the need connected to it is. For instance: 75% fulfilled hunger = 75% health regen, 50% fulfilled thirst = 50% magicka regen, 25% fulfilled sleep = 25% stamina regen, etc. The cold tracking system would as far as I see it require me to alter all armors/torches/firesources in the game with a "heat" stat where X points heat = % of protection against the environment. Frost resistance would also contribute to this I suppose, and being indoors would have course make the "cold bar" go down. This seems to be the most complicated task if doable at all without conflicting with every other mod out there. As for the UI bars I have no idea of how to handle this, but I'm looking at mods like Fallout Wanderers Edition and Oblivion Basic Primary Needs, as well as Fallout: New Vegas for guidance. The diseases seem like the easiest thing to handle as it just requires me to alter every raw meat manually, but I'd very much like a more "elegant" solution. I'm very open for receiving both suggestions for improvement and assistance, as the mod is simply on the drawing table at the moment. And if someone is working on something similar, perhaps we can share ideas and/or cooperate? Cheers!