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Hjaarendel

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  1. By unaltered I meant his env map shader edit without an applied fix. For clarification if its needed, currently I am trying to figure out why the enviroment mapping is more intense on his weapons than any images or footage I can find of them. And I'm not sure what I'm missing. This post I found describes my exact issue however the fix mentioned does not work for me. EDIT: The fix does work to an extent, however it is just a slightly less powerful shine.
  2. Apologies for the hiatus, I narrowed down the more intense environment mapping on vanilla guns to the Weapon Mesh Improvement Mod and it's just a matter of preference I'm assuming. And I believe the difference between in game and Millenia's images are due to his custom environment map shader. I also came across your fix for his environment map shader, do you know how I can obtain his unaltered shader for testing?
  3. I figured that Environment Mapping was some form of specularity as turning off specularity in the ini files of the game disable the reflections, thank you for clarifying. Regarding the dds file how would I go about editing the enviroment map mask?
  4. I made a clean installation of New Vegas with no modifications and it is still present even on the vanilla weapons. I have a feeling I'm not gonna find a fix anytime soon, however I appreciate the help.
  5. Thank you for the reply, I fiddled with all things color, saturation, and contrast on my monitor and video adapter as well as trying a different monitor to no avail. for more clarification towards the comparison photos as they aren't the best at describing what is seen, weapons in game almost have no middle ground for the "shine" they have. Everything on the weapon is completely reflective including non metallic parts like wood or polymer. It feels to me like an issue with specularity in game as adjusting world reflections in NifSkope on meshes as well as gloss reduce the intensity but doing so creates more problems than it solves. Video I took that more accurately shows it
  6. Hi, I have a strange issue with the games specularity that causes metallic weapons to have an incredibly strong shine as if they were lacquered. I've deduced that it is an issue with the game itself rather than a mod conflict as it appears with a clean installation of New Vegas. Disabling specular effects removes the shine completely however it makes the weapons extremely dull and dark. Images of how they appear/how they should look: Millenia's AN-94 in game Millenia's AN-94 on his page Millenia's AKS-74u in game Millenia's AKS-74u on his page Weathered 10mm Pistol 9mm Pistol The images don't exactly do the shine justice as its more noticeable while moving the camera. Things I've tried: -Changing environment mapping and gloss in NifSkope -Adjusting specularity options in the .ini files -Clean installing New Vegas -Changing graphical options -Using an ENB -Different lighting mods -Archive invalidation And more Any help would be much appreciated!
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