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Nexus Mods Profile

  1. You do realize that Team Fortress 2 is a free-to-play game right? Meaning that the stuff from it can be used for modding and used if not for commercial or profit using, in which my addon is free to share for personal use. Also, like they would know, won't bother them. Will you permit me to upload it again?
  2. I doubt you asked Valve for permission to use their content. Are you serious? It's just a mod. I don't see any banned Witcher mods or any other games that is for Skyrim...
  3. As title says, why? I was working hard on this mod for days, I also got permission from the author of the main mod so tell me staff. What was the copyright issue? Image of the mod? Credits? Care to say?
  4. Hello! I would like to ask, if there is a mod that allows you make a new character, when your dies OR make a new character for major quests in the same save/world. For example, Dragonborn couldn't be an Archmage, Leader of Companions, Leader of Thieves Guild, Nightingale, Hircine's champion etc. at the same time as it is not canon for the Dragonborn and it doesn't make sense. It would be more interesting, if you could make a character for a certain major quest and play it. And for my players like me, that can't stand long at one gameplaying as a certain class, I suddenly want to play as a mage based character, rather than thief one, and switching from thief to mage in a single character is pretty stupid isn't it? And this is, where this mod takes the place at. You know, playing a berserker nord for a companion quest line gets boring if you smash your axe everytime you enter a dungeon, so I would change to other character via MCM or something to Archmage, a mage based character altmer casting destruction spells and so. If there is no mod like this and is very difficult to make, I hope there is a mod that when you die, you have to make a new character starting from level 1, but you have to find first character that died, and absorb dragonborn's soul to become one + looting it and quests that have been already done are done. I know there is a mod named "Dead is dead", but I don't want to start same quests from scratch and another mod "Alternate Actors", that is the closest to this suggestion, but I have some issues with it.
  5. Something like this, yeah. Though this mod is eye-eating and uselessly complicated. Recipe notes (like with potions) would be enough. :D
  6. Hello. I would like to ask, if there is a mod that changes crafting system in Skyrim with using recipes as notes. It is weird that my character knows how to craft every damn food, weapon, armour and can't remember recipes for potions. I was searching, but didn't find any mod like this. The basic idea is, that you can find or buy recipes from vendors, otherwise you can't make a specific weapon in a forge, food in a cauldron or potion on an alchemic table. I also don't like the idea of making potions. "Mix something and bam, potion of something." Like that would work in a real life. It would be great if the mod would be generation based, so mods like immersive weapons and armours or PerMa would need not compatibility patches.
  7. Hello! I would like to ask, if there is a mod already there, that focuses on lockipicking minigame. For example, more kinds of locks would mean more kinds of minigames. It bugs me, that every lock in Skyrim has the same function and every chest has the same lock. I was doing some researches, but I didn't find such mod. I would be glad, if every kind of chest would have a different mechanism and interface when you start to lockpick it. Like dwemer, ancient nordic, falmer etc. chests would have different lockpicking minigame from eachother. I think it would make lockpicking minigames more fun, immersed and overhauled and not so same repetetition, because players and myself included start to get annoyed by the same imprint that Bethesda made + it doesn't make sense that dwemers had the same locks and locking function as current nords. I would make this mod if there is no one, but I don't know how to make such a task.
  8. Then better would be to make an automatic script, which detects a quest and automaticaly make it to pop up. So it could be friendly with mods that add new quests.
  9. I see. Well, I don't know how to script so I hope someone will make it one day.
  10. I would like to know, if there is a mod for Skyrim, that makes popups for your quest, just like it was Oblivion (when you've received a quest or accomplished a part of the quest, a certain message popped up, as would your character said that. "I was there and killed that guy, now I need to go somewhere else.") It is similar in Skyrim, when you go to journal, you can see such message or a quest log, but the thing is, it doesn't pop up, like it was in Oblivion and I don't feel checking journal every time. It would be better if there was a similar pop up again in Skyrim. So, does such mod exist? (Because I've searched everywhere, but didn't find such mod.) And if not, would that be hard to make? (unfortunately, I don't know how to make mods)
  11. It would take a team at least 8 months (get the righ voice actors, implement it, find a way around vanilla system, test it, release compability patches, etc) and by then everyone will be modding Fallout 4. Big projects like that can streach even to 2 years, if the authors don't have spare time. Yeah, I know.
  12. Thanks, but not what I was looking for. You are too picky. This the closest you will get to MA experience, since the mod you are looking for does not exist :tongue: Too bad :( I hope someone will make this mod if it is possible.
  13. Not wheel, but that your character will talk and have expressions + various camera angles. Just like that game would be made by Bioware.
  14. As title says. I would like to know, if there is a mod that makes Skyrim conversations just like it has ME or DA. If not, I would like to know if it is possible (not that I am going to make it, because I don't know how to make mods). And if it is possible, take this topic as a suggestion and let me know.
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