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ZoeyKillgore

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Everything posted by ZoeyKillgore

  1. Could someone recreate the AR2 from Half-life 2 in fallout? maybe with a unique variant inspired by the prototype AR2 from Entropy: Zero? Its my favorite weapon in any video game and I'd love to see it in fallout, but I don't have the skills to make it myself.
  2. Hello, can someone explain what I'm doing wrong? I have a smithing skill of 60 and all of the available smithing perks up to that skill, but I can't craft anything better than Iron and studded gear. I am wearing Dwemer armor and weapons that I found in dungeons at the moment and I have disabled Inventory Conditions in the MCM. the ebony mail recipe is showing up even though i haven't even unlocked the quest to get that item yet. while i have a mod that changes the smithing perk tree, it is loaded before CCO and should not be causing any issues. The crafting recipes for other equipment do show up when i disable SkyUI, but do not show up when it is enabled
  3. I like the sound of this, but I'd prefer them as additions rather than replacers
  4. It really bothers me that weapons in Fallout 4 are indestructible, especially with just how many there are lying all over the place. I really enjoyed repairing weapons in Fallout 3 and NV, it meant I didn't have to carry weapons around until I found a vendor or workbench, I could just use them to repair my main weapons! And besides all of that, power armor breaks, why don't the weapons? It's also really annoying that you invariably build a massive stockpile of weapon and armor mods that you'll never use and can't break down, meaning you lose resources from them permanently! If anyone has a solution to this, I would very much appreciate it!
  5. i am using Fallout Character Overhaul and New Vegas Redesigned 3, and while all of the FCO races show up fine in the race menu, when i try to confirm my character as the Half-Ghoul race, the game crashes to the desktop, i'm not sure what could be causing the issue and would appreciate any help. EDIT: nevermind, i found what i was doing wrong EDIT 2: New Vegas Redesigned's install instructions say not to check any of the boxes in the installer for FCO, the game was crashing because it didn't have the files it needed
  6. i recently installed Tale of Two Wastelands and i noticed the plasma weapon artwork they use as their site's logo. i was wondering if anyone had made a custom model swap mod for it, and if not, could someone make it? i attached the pic below
  7. i really like the spacebot paint for automatrons, but if you use anything besides the factory or space armor parts it changes to either black for raider parts or flat yellow for actuated and hydraulic parts. could someone make a mod that keeps the spacebot white and gold for other armor parts? this is my main request as it seems to me to be a glaring issue. as a side request, i would like to have the spacebot paint for the pip-boy, combat armor, marine armor, and some weapons like the laser weapons, plasma weapons, alien blaster, and thirst zapper. I'd appreciate it if anyone was willing to do this. edit: i also just found out that the robobrains do not get the spacebot paint on any armors. another oversight by bethesda.
  8. its for my own personal use, and these models and textures were not made by valve, the original model and texture were, but these are updated hd models and textures. AND ON TOP OF ALL OF THAT: people port things between games all the time without needing permission. why dont you go be useless and unhelpful somewhere else
  9. i'm trying to port the combine sniper rifle from half-life 2 episode 2, but i dont know how to port over the models and textures, any ideas?http://media.indiedb.com/images/members/1/299/298427/osr_final_4k.jpg
  10. no. just. no. nothing about this idea is right.
  11. i really dislike the amber color for the power armor HUD, and i hate how you cant change that, it doesn't make any sense why beth decided to let us change our pip boy and hud color outside of the armor, but restricted us to that stupid orange one while using the armor. i would really like to get a mod that forces the power armor HUD to be the same as your HUD outside of the armor
  12. YES!!!!!! Flowerguy360 is right, i didnt even think about liberty prime!
  13. robot home defence is kinda redundant if you have the automatron dlc, and people have already made custom robot mods for the robot workbench added by automatron.
  14. i was really impressed with the automatron dlc, but i felt like it was missing something, so why not add the gen 1 and 2 synths to the workbench, that way you can give weapons to your robots, and theyll actually use them because they have humanoid hands, make synth companions that can wear the armor you give them, make upgraded synths with better armor and abilities. i would really appreciate it if someone would do this
  15. i'd really like to see some armor packs featuring the different armors worn by the belmont vampire slayers over the years, the outfit i'd like to see the most is julius belmont's clothes from aria of sorrow, it would also be cool to see the subweapons too. anyone else out there want to make this happen?
  16. i just installed enb series and an enb preset mod, i did everything correctly, but i am seeing a strange dark area on the screen. its perfectly aligned with the horrizon and goes to the bottom of everything. does anyone have any ideas or insight on my problem?
  17. thanks guys, this helped a lot
  18. i need help installing the ENB binaries, i downloaded the zip for the latest version, but i couldnt figure out what to extract to where, and the nexus mod manager didnt install it correctly when i tried to use it to install the binaries. what do i do?
  19. so im trying to make a mod that replaces the vanilla nordic ruin texture with the sandstone texture from tropical skyrim. any ideas how i can do this, because i dont want to use tropical skyrim? (slows down performance way too much)
  20. so i absolutely loved the tropical skyrim mod, and i really liked the whitrun desert area in particular. could someone overhaul the entire climate to be a desert? in similar fashion to tropical skyrim. i also liked the sandstone texture for the nordic ruins, and would like that to be incorporated into the desert theme, maybe make the ancient nords similar to ancient egyptians?
  21. i found a way around it, you have to use a cheat code to enable the dialog and it fixes everything
  22. ok so i did end up finding a bit of a solution, use the cheat enableplayercontrols when in apocrypha with miraak, then read the black book to return to solthsheim. once back, there is a chnace that the skrall person will not talk to the village er, thats ok all you have to do is use another cheat code to get the dialog options about the books with the mushroom house guy, sorry im not able to remember a lot the details offhand like this, but it is a solution and hasnt causny problems so far. hope this helped ktk4raymors
  23. so i'm working on a mod and i need an armored, skeletal beast to be a mount in it, ive looked all through the creature mods on the nexus and i havent found anything remotely close to what i need, if anyone wants to help it would be greatly apreciated. here's a pic of the sort of thing i'm looking for: http://www.games-workshop.com/resources/catalog/product/600x620/99120207027_ArkhanBlack01.jpg of cours i will settle for just an armored sabre cat skeleton if the above is too much.
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