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sneezemonkey

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Everything posted by sneezemonkey

  1. thankyou CountFlandy, great stuff now we just need at least 1 female volunteer and we are good to go (Though I'm happy to take more volunteers for both genders for accent variety) I'm also happy for some input for the lines. Just remember the lines should only ever refer to player as "Sir/Ma'am" if ever. The aim for this resource is to make generic soldier dialogue that can be used to voice an unspecified army; from squad level to a fully functional base. Specific base staff may need extra dialogue if the generic soldier responses aren't enough. Also note that currently I'm not thinking about including voices for non-organics or non-humans. Currently thinking: Generic Greeting-Goodbye, Generice Combat Enter/Exit, maybe Generic Response/Goodbye for Mess/Drill Seargent and Req/Medical Officer. Drill seargent will probably just be for flavour if it is to be included. It will just be him/her screaming at the one getting drilled :teehee: and maybe just a single line to comment on progress.
  2. bump. I'd also like to say that I am now looking for voice actors who would be happy for me to upload the recordings as a modders resource. You will only need to voice a few bits of generic dialogue. Give me a heads up if you're interested. I don't mind accents (in fact i'm looking for a reasonable variety) so long as there is a matching one for the opposite gender. Just nothing too ridiculous.
  3. Never mind ppl I solved it by building my own loop. --------------------------------------------------------------------------------------------- Hi guys I know this isn't gaming but I'd like a little help pls, I'm the guy currently maintaining the Fluid Mode + version of Manga OnlineViewer, a script used to autoload manga pages on various sites. (credits to Doonge for the added features and Tago for original script.) Now I've been playing around with it with my limited knowledge, tweaking it here and there and now I've hit a bit of a problem. My original intent was to fix a problem where the zoom indicator text in the top corner can be obscured by the loaded content depending on the theme selected. My solution was to use the <mark> tag on the text and then use the existing loop that dictates the theme colours to change the css values so that it doesn't look out of place. var themes = [ // body text border painel dark1 dark2 ["Dark", "#0f0f0f", "#ffffff", "#666666", "#333333", "#111111", "#282828"], ["Light", "#eeeeec", "#2e3436", "#888a85", "#babdb6", "#c8cec2", "#d3d7cf"], ["Clear", "#ffffff", "#2e3436", "#888a85", "#eeeeec", "#c8cec2", "#d3d7cf"], ["Dark_Blue", "#0f0f0f", "#91a0b0", "#586980", "#3e4b5b", "#161c24", "#222c3b"], ["Tango_Blue", "#0f0f0f", "#82a0bf", "#3d669b", "#304c77", "#081425", "#102747"], ["Lime", "#0f0f0f", "#8abd59", "#608d34", "#38531f", "#233413", "#293e17"], ["Plum", "#0f0f0f", "#ad7fa8", "#75507b", "#49324d", "#1d1020", "#311b37"], ["Light_Plum", "#eeeeec", "#5c3566", "#9b71a2", "#ad7fa8", "#d2b8ce", "#c4a3c0"], ["Alpha_Blue", "#0f0f0f", "#82a0bf", "rgba(56,109,164,0.9)", "#304c77", "#081425", "rgba(18,41,75,0.8)"] ]; for (var i = 0; i < themes.length; i++) { css += '.' + themes[i][0] + ' .controlLable, .' + themes[i][0] + ' .ViewerTitle, .' + themes[i][0] + '{color: ' + themes[i][2] + ';}'; css += '.' + themes[i][0] + ' {background: none repeat scroll 0 0 ' + themes[i][1] + ';}'; css += '.' + themes[i][0] + ' #ImageOptions #menu .menuOuterArrow {border-left:10px solid ' + themes[i][4] + ';}'; css += '.' + themes[i][0] + ' #ImageOptions #menu .menuInnerArrow {border-left:5px solid ' + themes[i][1] + ';}'; css += '.' + themes[i][0] + ' .PageFunctions a.visible, .' + themes[i][0] + ' a, .' + themes[i][0] + ' a:link, .' + themes[i][0] + ' a:visited, .' + themes[i][0] + ' a:active, .' + themes[i][0] + ' a:focus{ text-decoration:none; color: ' + themes[i][2] + ';}'; css += '.' + themes[i][0] + ' .PageFunctions { border: 1px solid ' + themes[i][3] + '; border-bottom: medium none; border-left: medium none; border-right: medium none;}'; css += '.' + themes[i][0] + ' .PageFunctions > span, .' + themes[i][0] + ' .ThumbNail span {background: none repeat scroll 0 0 ' + themes[i][4] + '; color: ' + themes[i][2] + ';}'; css += '.' + themes[i][0] + ' .painel {background: none repeat scroll 0 0 ' + themes[i][4] + '; color: ' + themes[i][2] + ';border: thin solid ' + themes[i][3] + ';}'; css += '.' + themes[i][0] + ' .PageContent, .' + themes[i][0] + ' .ThumbNail img { outline: 2px solid ' + themes[i][6] + '; background: none repeat scroll 0 0 ' + themes[i][5] + ';}'; css += '.' + themes[i][0] + ' .ChapterControl a { border: 1px solid ' + themes[i][3] + '; background: -moz-linear-gradient(left top , ' + themes[i][6] + ', ' + themes[i][4] + ') repeat scroll 0 0 transparent; background: -webkit-linear-gradient(left , ' + themes[i][6] + ' 41%, ' + themes[i][4] + ' 71%) repeat scroll 0 0 transparent; }'; $("#ThemeSelector").append("<option value='" + themes[i][0] + "' " + (settings.Theme == themes[i][0] ? "selected" : "") + ">" + themes[i][0].replace("_", " ") + "</option>"); } Two solutions I tried (separately): $("mark").css({"background-color": themes[i][1], "color": themes[i][2],}); css += 'mark {background-color: ' + themes[i][1] + '; color: ' + themes[i][2] + ';}'; The problem is while all the original stuff works fine, for some reason the values returned for my lines always correspond to the "Dark blue" theme. "i" seems to always = 3. Is It something I'm doing wrong? Or is it something inherent with the <mark> tag? PLS Note: My knowledge is VERY limited. (Fluid Mode was something I requested from Doonge while searching for a script that suits my needs. I would have made it instead if I could.) Thanks in advance
  4. While I don't know whether it can or can't be done, I do know that nvse does have functions that fose doesn't. This is the main reason that there is no MCM for FO3 apparrently. Might be the same for this mod too.
  5. http://fallout.wikia.com/wiki/The_Replicated_Man< this quest requires you to recieve certain notes to proceed. You should check the actual quest conditions in geck. I remember fixing a bug ingame for this quest by using additem for a note so it isn't checking whether i talked to a specific actor . I suspect why no notes are marked as quest owned (which is what i assume you're talking about) is because the notes aren't normally removeable in game as they are treated differently from other inventory objects. You may find a different story when checking the usage data compared to quest ownership flag in the item dialogue. I don't have geck with me right now so i can't check for you.
  6. You could always just add conditions to exclude quest notes until the relevant quest(s) is/are completed, avoiding any problems. You should check the usage info of all notes in geck. And your solution is practically the same but you don't have to lug around 2 devices if you script it right. Your choice of how you'd like the mod to function.
  7. You could make the container give you 2 tokens onActivate and attach the 2 scripts to them or better yet, activate a menu that gives you the option to get the tokens or open the container. Check the Turorial on making option menus.
  8. Hi guys I recently got back to FO3 and decided to mod in a squad of soldiers for personal use. The problem is, the vanilla files (FO3 + dlc) don't have a lot of dialogue that contain the word "ma'am", which is a big problem if I decide create a FemChar only to have the squadmates refer to the PC as "Sir". (Stupid Anchorage) I might be able to make it work if I had only males in squad, but I like my gunslinging grils. Does anyone know if there are existing mods/resources out there that have files I could work with? I only need voiced GREETING and GOODBYE responses for both genders. thanks in advance
  9. as the name suggests, I'm looking for chestplates that would match the osare part amour mod. perferably like in 'sacred blacksmith'
  10. I think we just need an attack animations mod
  11. I know i really shouldn't bump but still better than creating a new topic so soon
  12. Two request that have been requested before some time ago but no one seems to have done them. The first is having two handed weapons (great swords only if possible) worn on the hip like one handed swords. Like the Oblivion mod. And no I don't care that much about realism in a game with dragons. Second, improved two handed sword swing animations (not these ugly baseball bat vanilla ones). According to Wiki, a claymore weighs only about 3kg. Spread along the length of the of the sword and if balanced properly, they are not that hard to swing. Certainly not the way the vanilla game portrays it. So if someone is willing to make these mods, or knows how, could you pretty pls post here?
  13. Mine's a weird one. Pepsi Man on the PS1 yes, it is an actual game...
  14. For the split screen thing, I think that those that do do it have max of 2 player. At least those that I have played recently like Dynasty Warriors and R6:Vegas. The new splinter cell has split screen too. I agree 4 player split screen is a bit riddiculous, but 2 player split screen should be fine. For LAN though, not all games require DRM. Some just require a one time validation. There are a few that do allow offline play. You would also be suprised how many people still LAN aswell. Not everyone has good internet. Something like only a 1/3 of the world is connected? And not all have reliable internet that can handle the amount of data needed to be transferred for modern games when playing online. For example, your connection may be able to handle DRM validation from say three copies of the game at once, but it lags like s*** if you try to play online MP even if only one device is connected to internet. In this case it would be more practical to play LAN. You could just play wireless LAN if you don't want to buy more cable. So yeah, I don't know about the developer thing but from a consumer point of view, having LAN isn't a bad thing.
  15. Sorry Lisnpuppy if you took my words the wrong way (or if I worded them wrong). I was merely using the sharing thing as one example as to why I think lack of LAN sucks. pls don't ban me :ohdear: Anyway, getting (kinda) back on topic hoofhearted4 does make a good point though about the decline of couch co-op for consoles (ie split screen). I think that sucks even more considering the cost of console games in general compared to PC games. I can think of a few games where split screen would work but they decided not to put it in. But yeah another reason I think lack of LAN (this applies to couch co-op too) sucks is that for some games, you want to be able to talk to other guys in the same room and be able to see what's on their screen if need be (like if the guy wondered off and got lost, Day Z for example, though you would want to play this online anyway). It's a coordination thing. You could buy a mike I guess, but you won't be able to see their screens in an emergency. You may disagree but I still think being able to talk to the people your playing with in the same room can't be entirely compensated by a mike. If you are blessed with amazing internet however, this is a moot point.
  16. @Lisnpuppy I played Civ V and Company of Heroes 1 offline MP with LAN recently. But they're becoming outliers I guess. Oh and I wasn't asking but rather, ranting. And Blacklist is just one example.... I'm curious about the stealing point though. Is it really? It's not like I'm dishing out my copy for public use. They're only installed on two PCs max. And in the same house.
  17. @baltasaronmeth Split screen only applies to console. I'm playing on PC. And what is wrong if I want to play with my bro who i live w/ and not have to buy the same game TWICE? Though I do get you about people pirating. I remeber people playing a cracked copy of CS and Quake on the school network from USBs. Ah so nostalgic... @Zewp Hey I at least did actually buy the game. With so many games coming out, we figured we just share the one copy and split the cost.
  18. I just finished the new splinter cell. Now I wanna play co-op with my bro without having to buy a new copy of the game. Impossible without LAN though What do you guys think about the general trend that seems to suggest that LAN support is going to dissapear? I for one wish it weren't so.
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