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Posts
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Everything posted by kickedsaz
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Uncapper is installed. Reproccer is installed. No idea about reproccer dragonborn fix and nonplayer fix. nevermind. for whatever reason an old version was downloaded. no clue how that could have even happened. i see the fixes there. however i just crashed when fasttraveling to whiterun from redoran area to the west. even after using tesvedit. new loadorder: http://pastebin.com/Vvu9UFh1 new papyrus log: http://pastebin.com/UUp4B8k7
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there were no imcompatible mods according to BOSS. however there are lots of dirty edits, but i didnt think that would change anything since they are just leftovers arent they? :| maybe i misunderstand the meaning of them. on a second note: i did actually found some stuff even without dirty edits that were wrong. derp. fixing stuff with the TES5Edit. i wonder if i should fix the official dlcs or not.
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hello, installed skyrim again recently, updated the game, installed skse, nexus mod manager, downloaded bunch of simple mods along with unofficial patches, checked load order with BOSS and.... lots of CTDs. here is my load order: http://pastebin.com/MavANj5F the only truly intense mod is warzones, but is it really the problem? had papyrus errrors for skyUI. fiddled around with cfgs so thats what the cfg looks like: http://pastebin.com/sAdXFHE4 with these settings i didnt have skyUI errors. however i got CTDs randomly untill recently. now whenever i go to whiterun i get CTD. previously relaunching the game would make CTDs happen in completely different places. the papyrus logs: http://pastebin.com/yb7KMsBD http://pastebin.com/k8Tcxc1F http://pastebin.com/RvH1fL7w http://pastebin.com/nsZVZQ80
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Update.esm Dawnguard.esm HearthFires.esm WARZONES - Civil Unrest.esm moonpath.esm SPIKE.esm ClimatesOfTamriel.esm Dark Dungeons for ENB.esp IMAGINATOR - Visual Control for Skyrim.esp Dual Wield Parrying_RandomAttacks_Dawnguard.esp Alternate Start - Live Another Life.esp Apocalypse - The Spell Package.esp Dr_Bandolier.esp ReadIt.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp SkyRe_Races.esp dynamic fires.esp The Dance of Death.esp WetandCold.esp dD - Enhanced Blood Main.esp moonpath_questdata.esp Skyrim Flora Overhaul.esp StaticMeshImprovementMod.esp SkyRe_Main.esp hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp DragonsDiversified.esp DungeonQuestAwareness.esp WATER.esp EnhancedLightsandFX.esp BatTravel.esp Birds.esp skyBirds - Airborne Perching Birds.esp Birdsofskyrim.esp 83Willows_101BUGS_V4_HighRes.esp Lanterns Of Skyrim - Around Cities_bright.esp Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp Open Cities Skyrim.esp
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well i got a bunch of mods and they seem to be working correctly since the game doesnt crash on launch. they also actually work. however once or twice during an hour the game crashes. considering the explorational nature of the game it is damn annoying, because sometimes i lose progress. what would be the best way to figure out what crashes my game? if something was crashing the game on launch it would be much easier. random crash once an hour is just not something that would be easy.
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i got 20 mods or so (might also get those magic ones as well). they work perfectly etc, however now i want to install shivering isles. how much trouble that will cause? do i really need to get an update for every mod i have?
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does mighty magic stack with less annoying magic experience?
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i got frans and i also got midas (also many others like deadly reflex etc) however midas spells arent really easy to make at the beginning of the game. and when you dont even know what every spell does... its even more complicated. is less annoying magic experience mod really recommended? does it change the gameplay of a spellcaster right from the beginning? as for character building im pretty sure i know what im doing in that part of the game. however last time i wanted to make a... lol well... jedi type of character. block, blade, pretty much everything else in magic. probably added stealth too. didnt work too well : ( i guess i demand a gameplay style out of a game that doesnt offer it.
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hmm does difficulty slider affect the game so much? also it always seemed to actually increase the difficulty of the game when you decrease the difficulty. how so? lets say you need to increase destruction skill. since enemies are easier to defeat - your skill level with be lower. damn i hate grind... : /
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hmmmm i got a request which might not seem very clear. to put it simple - i fail at oblivion. at first my character feels definitely too weak no matter the class. as im lover of those quest chains to accomplish one big goal, i definitely go for mages guilds quest. you know a quest where you have to get an amulet from a fort for that insane old female mage? thats just one example of quests i screw up right away. there are loads of armored characters there and they are pretty much impossible to defeat. blocking doesnt help much at this level, because block is at very low level (no matter the class). sneaking through might work, however at this rate id be sneaking through all the game and get no loot from enemies forever. (thats what happened to my assassin character who could stay invisible 24/7, yet he couldnt kill anyone except bosses maybe). at these levels magic is extremely weak as well. damagewise, effect wise etc.. so while the game feels quite cool, there are always some random obstacle that i cant get through. and then i resort to god mode cheat :| and while i get very good weapons... i always wonder... even if i didnt use god - how would i kill without dieing? the beginning of countless Trolls in caves at fighters guilds quest is a perfect example of what i have in mind. my most succesful character of all time was the assassin. he relied on stealth to get through pretty much everything. killed mages in 1-2 hits, had extreme problems vs daedric monsters and armoured warriors tho. so pretty much all i was doing was something like dark brotherhood missions (the only thing was enjoyable from the beginning to the end). i sneak through everything, go to the main boss which carries the quest item, kill him with couple of extremely powerful staffs i collected throughout the game , picked the item and ran off. i dont think i even need to explain how i got through oblivion gates. what i tried? francescos, some other level adjusting mods. deadly reflex... while the idea was great, sounded like dark messiah (the game i totally liked, because it was mostly about the skill of the player, not character), but it still kinda failed for me. the dodge would lock your character in place (i hate lock ups while doing moves in any game), and if you time it bad - you are screwed. oh and those damn bastards who dodge my fireball 100% of time... >.< are there any mods that change the game drastically? or am i out of luck? if so, maybe there is some guide that could make my game enjoyable atlast : /