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dark47

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Everything posted by dark47

  1. I understand it's just a game and all, but I really dislike that Fatman and refuse to use it. The dam game insists on almost tossing it into my inventory though. It's everywhere almost. the South Boston Checkpoint and even Fort Hagen Armory. Has anyone used it to take out Kellogg? I'm really tempted to try that. For role-playing reasons, I never use it. Can't bring myself to add more radiation to the area. Yeah, yeah - it's just a game, but I really get into it.
  2. If you run 20+ mods, it's advised to use a Bashed patch. Easy enough to make and alerts you to conflicts. Along with fo4Edit, resolves a lot of problems. Most, in fact. (They just don't tell me what to with Full Dialog Interface and Transfer Settlements. He. he) Three tools are a must have for me - LOOT, FO4Edit, and Wrye Bash. They keep my game clean.
  3. @StormWolf Hmmmmm. Does it allow you to Oust Maxon? :D :D :D It gives you a choice of a few things to do with him, including killing him if you really want to. He, he I enjoyed sending Preston to jail - he just walks there (Diamond City jail) on his own, but eventually gets there.
  4. @StormWolf - will this illiminante the "unrecognized version" message you get from Wrye Bash? How about Fallout4.esm. Wil making this change to this file mess anything up? There's also some kind of patch you can make with Hud Framework when you use multiple files that edit the hud. I'm trying to figure that out now because I want to use "Full Dialog Interface " with "Transfer Settlements" but the widgit from TS isn't showing up. I thinik there's a little tutorial on the "Transfer Settlements" mod page, but I'm having a little trouble with that. Sorry, the tutorial is on the Hud Framework page.
  5. Yeah, I've been wondering about "unrecognized version" stuff also. I can't figure out what to do with it, so I've been (trying to) ignore it. I'm thinking it's just that the version of Wrye Bash is older that Fallout 4's version. I haven't noticed any ill effects in my game so far. I'll bet when the new version of Wrye Bash comes out, those messages will disappear.
  6. These are just more opportunities for the mod authors to step in. He, he Too bad it has to be that way, but yeah ... (It's like that, and that's the way it is")
  7. @Stormwolf - In one part of the quest in Depravity, it allows you to take over the Institute by banishing almost as any of the "upper management" as you want. This works great for the planned peaceful takeover - no big crater in Cambridge. (Why would you want to add to the radiation in that area?) The mod also allows you to send Preston to jail if you want. When the mod is completed, you can keep the banishing weapon to use (sensibly) on others. I wonder if it would work on the Drumlin group? I gotta try it. (And yeah, another one of Bethesda's forced quests) I started using those 4 quest mods by thuggysmif (sorry if I misspelled your name, thuggy) - Fusion City Rising, Depravity, Outcasts and Remnants, and Project Valkrie - with the combination, you have an almost new main quedst with completely new outcomes. I can't say enough about these quests and I'm not sure I want to play Fallout 4 without them now.
  8. Reba II. I just use a modded hunting rifle until I go up to Salem and do Barney's quest and get Reba !! A bit later in the game when I'm a little bit stronger, I go to Dunwich Borers to pick up the Sneak bobblehead and I jump into that nasty little pool at the bottom of the quarry and grab Kremth's Tooth (or whatever it's called). Now that's a worthwhile blade.
  9. Without givng too much away concerning this little quest, I believe that bat is part of the Jamaica Plains Treasure. Why not go and pick it up and see what you can do with it.
  10. Even though Fallout 4's stealth set-up kinda sucks, I play a stealthy sniper who likes to get his hands dirty now and then, so besides a sniper rifle I carry a silenced 10-mm - until I do Hancock's Pickman Gallery quest and I get the Pickman Blade. Mod it with Stealth Blade and I'm good to go. I'd like to poison it also, but in Fallout 4, poison would be a bust. By the time the poison started doing its thing, my victm will be dead with a slit throat. A combat shotgun rounds out my arsenal. IRL that shotgun would get left behind, but this is Fallout 4 and it almost seems necessary.
  11. Bethesda games. Anti-crash. In the same sentence. LOL He, he
  12. Fallout 1 - 2161 Fallout Tactics - 2197/2198 Fallout 2 - 2241 Fallout 3 - 2277 Fallout New Vegas - 2281 Fallout 4 - 2287. 210 years after the bombs fell Yup, I finally got serious and did a little search and this is what I found. Dr. Li still intrigues me for some reason and I wish the game "used" her more.
  13. Check out the mods Depravty and Project Valktye. (Maybe Fusion City and Outcasts and Remnants to make it really interesting). As most of you seem to be, I've become bored with the factions in Fallout 4 and needed something different. These 4, 3 or even just 2, mods gave me a completely different way to play a game that I can't seem to put down, even for all it's shortcomings. Some will say,"But it's not really Fallout 4 anymore". OK, Maybe. But let's face it - even if we play it 4 times to check out each faction, Fallout 4 doesn't really have much replay value without mods.
  14. I'm making an assumption here; someone tell me if I'm wrong please. - Dr. Li is the same scientist who worked on Project Purity in Fallout 3 and she was given the same enhancements as Kellogg to "prolong her usefulness to the Institute". I don't believe this is addressed anywhere in the game - or is it? Could be a nice little story all its own.
  15. This is all good info, but, with my game anyway, I notice that the amount of mods I use seems to have the biggest impact on loading times. Playing with no mods (which is torture now that I see the difference in gameplay), I have no problem with my game and load times aren't worth mentioning. My current game uses around 75 mods and I have long load times and the occasion drop to desktop (which is what it feels like - I may be running through the wasteland one second and the next I'm looking at my desktop). It seems that a good number of mods for me is around 50. I experience no real load time waits and no drops. Windows 10 X-64 Home Intel I7-8700 CPU 3.2 Ghz 16 gig Ram Nvidea Gtx 1050 4 Gig VRam 225 Gig SSD (Operating system and Fallout 4) 1T HHD (all other programs and data) Fallout 4 runs very well and looks good. The more mods I add, the more little irritations I find. Load Accelerator helps some with load times - nothing great, but every little bit helps. If this were anything but Fallout 4 (which has me addicted) I wouldn't mess with it.
  16. Are you sure you don't have a mod that affects that area? I have no problem scrapping things is Sanctuary - hell, in my current playthrough I scrapped everything, one house at a time, to start building the town over. (Explosives? not in my game) As for the workbench, try one of the mods that allow you to move it. I use Move That Wokbench from here on the Nexus. Works for me.
  17. I'm not an expert on Fallout 4, but if I were you, I'd try re-installing the game. It sounds like you have texture issues here. You might want to install in a location other than Program Files; maybe C:/Games/ or some such.
  18. Yeah, DLC's are dirty. FO4edit has a quick auto clean feature that can be used to clean them, no sweat. Just find FO4edirQuickAutoClean.exe in the folder where you installed FO4Edit and use it. You can make a desktop icon for it if you want. Double-click on FO4EditQickAtoClean and give it a second or two to load your load order. Then double-click the DLC (or the mod) that needs cleaning and allow a few minutes or so for it to do its cleaning. Do this for each DLC or mod that needs cleaning and you're set. It takes a little time and effort on your part, but it only needs doing once and Loot will be happy. And "If Mama ain't happy, nobody's happy!", says Gazi. (Dying Light) He, he
  19. We had one like that in Fallout 3, but it used the lunch box from the game. Drop it where you wanted to set up camp and click on it in sneak mode and the lunch box turned into a tent and sleeping bag. Click on the tent in sneak mode again and it turned back into the lunch box, which you carried with until you needed it again. I loved that mod! You could sleep just about anywhere. So Yeah, the first option is my choice. (and please make the mod so I can sleep anywhere in Fallout 4 - I'd love it)
  20. I use it also and normally love it, but be careful - you can literally "scrap the world away" if you get carried away, he, he I know, 'cause I did it once, ... or seven times. Sometimes I just want too much room. he, he
  21. It's worth it, just to get rid of the ads.
  22. https://www.nexusmods.com/fallout4/mods/10967 You might want to try this mod out. It may fill the bill for you.
  23. I'm no expert on this kind of thing, but I did have the same type of problem. To fix it, I re-installed my body mod, making sure the meshes went where they were supposed to. Not sure why, but a mod manager messes up on placing the meshes sometimes. (At least with my game)
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