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About sniperdoc

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Fallout 4, Skyrim, BF4 and a host of others
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TES, Stalker, Total War Series
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I'm looking for the same info. I have the same problem. I'm trying to convert the Diano Armor to light and when I use the creation kit as described, the textures don't show up. Don't know if the meshes are there either...?
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Skyrim site mods not showing up when performing search
sniperdoc replied to sniperdoc's topic in Site Support
Well s#*!... my bad!! xD I'm quite curious how I set those... I definitely don't use Anime content in Skyrim. Call me a traditionalist! xD WTF?! Thanks for the info! -
So, this is strange... Apachii Skyhair for example. Do a search and it doesn't come up. I tried Skyhair, Apachii, ApachiiSkyhair, and several other variations. Did a manual lookup using the top rated (and it's been around the block a bit and should be ranked pretty dang high) and it doesn't show up. I had to refer to a backup of my NMM mod directory and the id number that's in the name of the file. Used that in the URL in place of another mods ID I looked up. It came up. It isn't just Skyhair, Pretty Sit Idles, ndh's Animation Overhaul, and other animations refuse to pop up when you use the Search function. Something is messed up with the index I think and could indicate bigger problems down the road imo. :sad:
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Coming back to Skyrim -- What mods do I need these days?
sniperdoc replied to DewdInTheNewd's topic in Skyrim's Skyrim LE
At least all the mods in my sig. The last 2 are the best because they include EVERYTHING to make a nice "chick" with or without BBP and awesome animations. And I definitely recommend UFO - Ultimate Follower Overhaul. Fabulous Followers: Bosmer - http://skyrim.nexusmods.com/mods/25971 Redguard - http://skyrim.nexusmods.com/mods/25327 Imperial - http://skyrim.nexusmods.com/mods/24846 Breton - http://skyrim.nexusmods.com/mods/24619 Nord - http://skyrim.nexusmods.com/mods/24495 - Claribelle looks AMAZING!!! I believe that K-ENB would be a much better experience than any lighting mods. They will usually also conflict with most ENB's unless the ENB was designed WITH the lighting overhaul in mind. However, you will have a HUGE performance hit with most ENB's. For atmosphere I also use: Shooting Stars Lightning during thunderstorms Wet and Cold as mentioned above, also a definite atmosphere booster. Instead of the Bethesda HD Textures, I'd use Skyrim HD - 2k... I think they're way better and don't cause mod conflicts. I've read a lot of mods that have to use a patch for the Bethesda HD pack... :( You can also try: The Eyes of Beauty - http://skyrim.nexusmods.com/mods/13722 or Cover Eyes - http://skyrim.nexusmods.com/mods/4869 or Apachii's SkyHair - http://skyrim.nexusmods.com/mods/10168 (because the textures are so hi rez, if you have other HD packs, getting into showracemenu after Helgen might be problematic, but not impossible). Better Females by Bella - http://skyrim.nexusmods.com/mods/2812 Seductive Lips HD - http://skyrim.nexusmods.com/mods/22701 But, for the most part the ones I have in my sig have improved my game play experience 1000-fold. -
Blog piece: Ads, Supporters, Endorsements and Bandwidth Throttling
sniperdoc replied to Dark0ne's topic in Site Updates
Honestly, if you could get $2 from a user, this should be a cinch. :) I would say drop people down to 500Kbps and give them 1Mbps if you can see they've got ads enabled. If they use adblockers, thereby robbing you of possible revenue, keep them at 500Kbps. I think it's only fair. Hell... I'd give them 250Kbps if it was me. I appreciate what the Nexus provides and when I have the money, I will contribute again. (yes... I run adblockers as well and I accept my fate of 250Kbps... :) ) -
Blog Piece: Nexus plans for stability and infrastructure improvements.
sniperdoc replied to Dark0ne's topic in Site Updates
Because this site is creative, I'd check out doing some crowd-sourcing? Maybe Kickstarter? That would secure your funds rather quickly I believe and would keep you free of investors and obligations. Yes, Kickstarter would take a percentage, but I think with all the users you have, 2 bucks from over 10,000 people would give you $20,000 you didn't have before and I don't think $19,000 take-home (AT LEAST). is all that bad. Worth a try imo... -
Have you confirmed that this works? I'm having a crashing issue crop up as well now. I think it has to do with the too many HD textures on my character's body overall, however since the Apachii hair mod is the easiest to swap out, I found out that if I have the hair mod in, it crashes when doing "showracemenu" and when I remove it, it pops up just fine. I've even tried Apachii's suggestion of going into the a small player owned house such as Breezehome, but that didn't work either. I wonder if taking out Skyrim HD 2k and Skyrim Flora Overhaul would resolve the matter temporarily. (Basically I'm trying to swap to a different hair style and reduce the player's head (using the Showracemenu mod)). I've used both Apachii, the environmental HD textures, and the Showracemenu mod together before. The only thing that is different is the UNPB installer I'm using has higher quality textures now.
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Can I pan the camera around my character while moving?
sniperdoc replied to dhaedra's topic in Skyrim's Skyrim LE
There is this: http://skyrim.nexusmods.com/mods/20433 But I haven't figure out the proper hotkey to get the cam to work... -
Hot Topic #1: The dumbing down of Oblivion
sniperdoc replied to Dark0ne's topic in Oblivion's Discussion
Just for some background, I have played just about any type of game out on the market, I'm 33 y/o and I've been a gamer for the past 20 years, and I intend to continue gaming, albeit maybe a bit less once I have some kids. :) God forbid! Anyways, I've played Arena, Daggerfall, Morrowind, and Oblivion. Each and every game of the TES series has been improved upon in some way or another, but they've also taken a few shortcuts here and there. But, that is to be expected when you have a game with a huge amount of freedoms. First off let me state my opinions as I have them. The good things are as follows: 1. Oblivion's graphics are nothing short of superb, still to this day, with Dark Messiah, STALKER, and even now with Bioshock on the horizon, Oblivion is nothing to scoff at considering the depth and scale it has compared to the three I've just mentioned. 2. The sound effects and environmental sounds were extremely well done. 3. The music was fantastic (a few more tracks would have been nice). 4. Each TES game provided a new and innovative way to present the start of birth of the player character. In Morrowind it was that character design beginning that really had me hooked, and I'm glad they continued to allow players to do something similar in Oblivion. 5. I also found the freedom of being able to increase WHATEVER skills I had, and becoming whatever I wanted to become as a player character extremely refreshing. Gone were the days of Dungeons and Dragons player classes and restrictions. Why shouldn't I be able to play a mage AND wear armor?! If there's a penalty to spell casting, fine... but at least I can look good casting spells and wearing some Mithril or Glass armor! 6. The scale and amount of freedom that Oblivion continued to provide after Morrowind shows the amount of commitment, pride and ability Bethesda has to strive to provide similar and if not better gaming experiences to their user base. Some of Oblivions shortcomings (these will be a bit more fleshed out): First and foremost, what really got my goat the most, was the commerce system in Oblivion. I still get extremely peeved at the fact that it takes MONTHS to build up Mercantile. The fact that I have to sell each item, ONE... AT... A... TIME... CLICK... DRAG SLIDER... CLICK... CLICK... DRAG SLIDER... CLICK... to have SOME benefit towards my Mercantile score. I've had just about enough of that slider! I'm perplexed that the "per-item sold" had more of a bearing on Mercantile than the personality and speechcraft rating, the cost of the items being sold, the quality of items being sold, the quantity of the items being sold, and the haggle percentages. If the algorithm used to calculate the rate of Mercantile growth was going to be too hard to figure out, then at least let the users choose a check box or SOMETHING, that designates whether we'd like to respond "OK" or "NO" to the items being sold, and what the default quantity should be... in this case Quantity "1" instead of EVERYTHING at once, which didn't benefit the players in any way other than to give them the gold. That system needs to be looked at and improved tremendously. I care not if it takes a long time to build Mercantile, but the tediousness could definitely be removed. Secondly, I'm really a bit upset with the fact that I couldn't enchant powerful items or create extremely powerful spells. I felt as if I had no way of creating very powerful things. Whether it be the cookie-cutter armor and spells, where every spell was the same or the fact that each piece of armor and weaponry really didn't seem all that special. Sure Chillrend was a cool name for a sword, but it sure didn't have that much of an effect on my game playing or combat effectiveness. If it's supposed to be special, make it special! About the only items that really seemed to be special were the Umbra Sword and The Escutcheon of Chorrol. Since there was such a shortage of decent enchanted weapons and armor when I played a Paladin on my first go-around with Oblivion, I decided on my second try, that maybe I should try the route of the dedicated Mage and see if I can at least create really cool enchanted weapons or armor and scribe some really swell spells. But, even that thought was torn assunder when I used an Enchanting altar for the first time when I saw I could only apply one Soulgem to an artifact... The fact that a GRAND SOUL GEM with a Grand Soul entrapped within it, offered but a meager 15% shield effect to my Arch-Mage Hood... or a paltry 50pts Feather to my Gold-tipped shoes. Or, that a flawless ebony diamond ring didn't offer any higher incentive or enchanting effects than a tarnished old brass ring. That was a large let-down. To add to the enchanting and the commerce bit: The ONLY part that really seemed to pay off in crafting goods, were the potions. Become a Master Alchemist and be somewhat adept at Mercantile, and you could have a meager 2gp Motherwort Sprig and turn it into a 40gp Resist Poison potion that was worth selling. But, if you intended to delve the deepest dungeons for that solitary Grand Soul gem, or better yet, then braved the Wilds and some Necromancers to create a Black Soul Gem in a Necromancer altar to capture a potent Humanoid Soul... so you could enchant a weapon of such RAW... DESTRUCTIVE POWER THAT IT... couldn't even slay an Adoring Fan on first strike!? Heck... you couldn't even sell it to make it worth all that trouble! Going to find the gem and weapon or armor, fighting the baddies on the way to the dungeon and again on the way back to the enchanting altar, then using the enchanting altar for exhorbitant amounts of cash to turn the item in question it into a magical paperweight!!! If I'm going to spend all this time trying to create a cool weapon or a piece of armor, I'd like to also get the payoff for it. I'd figure that the better the item was enchanted or the more bonuses it would bestow, the more it would cost...? But in reality, it sold for LESS than it took for me to create. The same was true for potions...! If I created a potion with four difficult to find and combine herbs that had 6 positive bonuses or reinforcing stats for example... it didn't sell for any more than a regular potion that was created using 1 herb that had 1 effect. Anyways, that's the commerce issues along with some enchanting problems I've got opinions on. Thirdly, I'd like to see a change to the change in the way Baddies level up along with the player character. There should be a way to contain certain level creatures or characters to certain areas. I really lose the luster of being a kick-ass Mage or the incredible knight in shining armor when EVERYTHING around me levels up along with me. I'd rather go back to the dungeon that kicked my butt back when I was a level 3, now when I'm a level 33 and do some almighty arse kicking!!! Fourth, voice acting. Try to get more than 5 people to do voice-overs... please. I'm sure you could have asked 500 people within the Morrowind modding community alone to do voiceovers for you for FREE! I'm a big Patrick Steward and Sean Bean fan, but maybe their paychecks could have gone towards additional voice actors. I'm all for quality... but in my opinion just with the sheer scale of Oblivion's NPC base, having only 5 - 7 voice actors was a poor choice... what about all the developer staff... could they have done some of the voice acting? Fifth, the horse idea... funny how it can't carry anything... heck... I'm a level 35 that runs twice as fast as a horse... so what's the incentive of a horse? Sixth, it's been mentioned before... as I'm sure my above rants have been... I can't fight from my horse? I must dismount to fight? Again... if I can run faster... what's the benefit? Seventh: A bit of redundancy with the Oblivion Gates popping up everywhere.... I really saw no other issues with the game in general. I think that some people's mentionings of not having enough quests, or the quest marker issue is really a preference issue and is difficult to address. Do you make the game a 400 vested hours of playing time to complete? Or do you maintain some HEALTHY medium to the amount of time spent to complete the game. Do you make finding a quest item so difficult that it takes a month to find the item in question? Or do you make it easier for the crowd that's just there to see the game to completion. I think there are several items that will always be based on user base preference and is difficult to cater to. Not enough skills, or too many skills... I think Oblivion has struck a good medium. I would like to see more than one magic ring per hand. Maybe some cursed weapons that you have to get removed by your local Arcane University. Maybe bring back the ability to have to identify a weapon for it's magical properties before the benefits can be reaped. Possibly give the ability to personalize the armor a bit more... Bring back the Pauldrons and Bracers for example. On the whole Multiplayer or MMORPG note. It'd be cool to have one other person with you, maybe a long LAN game to solve the quests etc... But, I think it would detract otherwise from the story and the playability of of future TES games if this game went the route of a full fledged MP or MMORPG. I personally enjoy playing FPS MP.... but I also enjoy the depth and variety Oblivion offers on a single player level. Something that may get marred by spending too much time worrying about how net-code gets affected by too much sound or too many special effects or the like. Single player or a Dual Player coop mode would be just fine in my opinion. That's my two cents and I'm stickin' to 'em.