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zezefox

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About zezefox

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  1. - "Plugins" tab doesn't show in Vortex window >>> No Loot nowhere I suspect it's got something to do with "Gamebryo Plugin Management" within "Extensions", which I can't enabled at all. I've already sent this though the Vortex app. (I reinstalled eveything in any way I could think of, no dice...
  2. I went Premium and my Vortex graph says I'm still capped at 1MB...???
  3. Much appreciated explanation, and I mean it. (Don't worry, I usually care about things no one cares about... :pirate: )
  4. Being from a far away forgotten country, I'm always pleased to understand english at its best, but I didn't think there was a problem here, as you need at least two roads to make a decent ... crossroads? Don't you? Just curious...
  5. One of my post disappeared? Anyway, portals work, only using them in a smarter way is a game feature, not a bug, and all depend on upgrades performed with Variel at the Keep, along with Greycloacks weaponery and other "organization upgrades". Here is what game pressure says about it, and I already got the options with Variel myself and I'd get there at some point: Portal upgrade - costs 5 adamant and 5 darksteel/ After the upgrade you will be able to teleport from Crossroads Keepto your trade outposts. The travel, however, is still one way... http://guides.gamepressure.com/neverwinternights2stormofzehir/guide.asp?ID=7387
  6. Hello! The portal "enhancement" seems to be about Variel's upgrades. I was getting a bit hasty here, I suppose...
  7. So far it's not... :nuke: I'd check on that now that I opened all of those posts already. Axe_Edge offered a (possible?) fix for that unpatched mod this thread is about: https://drive.google.com/open?id=0Bw-NwzQUWY-yQ1RMdnBWLXNHcms https://neverwintervault.org/forums/neverwinter-nights-2/players-corner-nwn2/caravans-strike-and-not-even-french-fixed#comment-20697 And merci to you too.
  8. Actually I'm having a similar problem with my newly acquired trading post and its own teleportation system which doesn't seem to work. There is no operator there, and only stepping in doesn't do anything. I tried without the override folder, but no dice. Is it a feature, possible teleportation between all trading posts, that opens later in the game, or do I have to activate it somehow? Even the main teleportation in Crossroad Keep doesn't offer any new trading post destination but that former city in the South and that one only.
  9. I know, so sad, and I'm so gonna miss those forums. Half of my gamer's life was about NWN & NWN2. And what an amazing community that was, thousands of human beings warmly gathered in the heart of the brand new internet world which could be so cold at times, all theses free people only dedicated to offer the best humanity could provide, creativity, help and tenderness just for fun. A dream... But a dream which must be pursued. Earthlings's duty. Thanks again Tchos. As usual... By the way, my true name as a NWN gamer is jmlzemaggo :pirate:, but It seems I can't change it here...
  10. For the records, the 2 "conflicting with trading" files, both from The Complete Craftsman: Primary https://neverwintervault.org/project/nwn2/hakpak/complete-craftsman ginc_crafting.NSS ginc_item.NSS Just for memo, it already happened when the game got patched, but not the mod: https://forum.bioware.com/topic/156779-cannot-trade/
  11. Good idea. 'didn't even check without the override, quite a full one actually. Let see... You're a genius. And I'm gonna drown my shame in the strongest drink in my reach, perhaps this glass of milk my kids forgot couple of days ago... Merci very much. 'saved my day.
  12. Now, on that caravan general overview, Thundertree is mentionned as well as Crossroad Keep, still no way to build a caravan between the two, from both of these trading posts... Switching to Mysteries of Westgate...
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