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Everything posted by Skibble
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Valve/Bethesda announce paid modding for Skyrim, more games to follow
Skibble replied to Dark0ne's topic in Site Updates
In response to post #24571789. #24572554 is also a reply to the same post. Whatever decision mod developers like the team behind SKSE make will need legal enforcement. Valve will either have to cut clear and trim the whole modding community with more DRM or Mod Piracy will become a popular thing. -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Skibble replied to Dark0ne's topic in Site Updates
In response to post #24562464. #24567809, #24568049 are all replies on the same post. Inb4 new forced skyrim patch. ;D -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Skibble replied to Dark0ne's topic in Site Updates
It's true that modders deserve more consideration than they usually get for their work and that I probably should have openly supported them and the nexus page more in past. However, this is clearly not the way to go. Bethesda's product sell as good as they do due to the effort their community is willing to put into the game after release and now they decide to go the extra mile by pracitcally employing modders without any wage! Sure the modders deserve a piece. Bethesda has already got a huge piece when we bought their game. But what on earth entitles them to share the modder's profit? It's like the super market and the meat industry cash in retroactively on whatever credit we deserve for cooking a delicious meal with the meat we bought. I don't know about you but I just realized I cannot afford the 200+ mods I use if they're each sold for 1€-5€. The fact that I have never seen it this way before is one problem. The fact that they might cash in big with a new Skyrim patch that forced us to update all our mods is another one... -
I have the same issue with item sorting and weightless items mod. I really don't see why, it's a very simple mod that is loaded before any other mod fiddling with item names etc that I have. If anything deinstalling it should prevent CTDs not cause them. Additionally, it's one of the few mods I installed via workshop (most of my mods come from nexus). However I deinstalled 3 other mods which came from workshop at the same time. Only resubcribing this one would solve the problem.
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sorry I should have edited my post
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i'll check wyre bash but this is a really huge thing, mainly intended for totally different issues^^ I'm going to try the multiple master files thing first. The spell is nothing too complicated but it is more than just +50 stamina. It tweaks stats like movementspeed, jumpheight, falldamage, etc... I haven't found a directly related magiceffect for most of them in vanilla files and since I'm very new to modding stuff myself, I have no idea how to script those effects, so i cannot rebuild them on my own even tho I have a pattern. Still it's not like I'm trying to export visual effects, books,itemlists, enviroments and all those complicated things.
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Hi there! Google isn't very helpful so here's my question: Is there a way to "transfer" stuff like magiceffects,spells, perks,items,whatever (just a few however) created in a mod to another mod? Example: Someone created a mod that adds a new spell the highelf race starts with (e.g. constantly +50Stamina). Now, I have a custom race which I want to start with this spell as well, probably a tweaked version. Is there any way I can export/copy/transfer this particular spell and add it my customrace mod so I can add it to my race's spell list? I can't load both mods with CK because it would require more than 1 master file (CK aborts loading process). I don't want to merge the entire mods, just "copy-paste" a single ability and all related forms (the spell iteself, the req magiceffect and probably a related script) edit: [sOLVED] Using multiple masterfiles worked great! I activated the desired spell containing mod and set the race mod as active plugin. Then I duplicated all related forms, tho it took me hours adjust every setting of all 4 forms to the new formIDs (as I said I have no clue about modding and therefore don't know how those things are connected). After that I spent additional hours realising that SKSE optional modder files were required for the ultilized scripts. The only thing I don't know for sure (and I have no desire to try it out atm) is whether I need both mods to keep the spell on my race or not.
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good idea - if i just knew how to do that :D
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you got a point there but the bait arrow will break your hidden state as well ^^ Also, there are some spellthief like spells such as the runes as traps and talon strike. plus a mighty illusionist should be able to cover his magic as long as it's not a fireball or firestorm.. but actually I just want the rune sneak attack to work, other spells (especially destruction) are questionable
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Hi everyone! I'm trying to tweak a popular balance mod for mages, to fit more into the highlevel gameplay with monstermods and additional spells. However, I can't figure out if there's a way to set the issneaking condition to a value that allows it to trigger while undected AND while they search for you (partially open eye) - but not while detected. If there's no possible way, how would you solve the problem? This condition is used in a perk which grants certain spells the ability to sneak attack - in particular runespells. However you can't lure foes into your rune without breaking your hidden state and therefore runespells will effectivly never sneak attack. Any ideas? ---------------------------- credit goes to leasm
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Hi there noble modder! Yep, I have a dream... a dream of a mod, of course. Your thread is a kind idea and I hope you aren't overwrought already^^ I wanted you to know that i downloaded + endorsed "buyable firewood" because I really needed that one...cough.. and here is your extra large bag of kudos ö<('-'<). Let's start with the actual content of my request: My problem with vanilla skyrim is the poor 3rd person casting animations. That cowardly crouching doesn't only look goofy, it also causes clipping issues and an impossible camera ankle. actually you can't hit s*** in 3rd person view especially with dual casting or when in cover. Once there was a guy who tried to fix this http://www.youtube.com/watch?feature=player_embedded&v=Np8drZcKCYk As you can see, he abandoned his work for some reason and these animations are likely to cause ctd. You're thinking know "why don't you make your own animations. I busy with the first 5344 requests...". well I tried and failed. I'm bad at animating or I needed some teaching at least. However I'm eager to create a mod of some sort - I just got no idea what. So why don't we make up a deal? I try my best with one of your projects and in return you approach those animations I'm too dumb for? let me know what you think ^^
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skyrim redone looks great and i'll try it in future, but this looks like a big mod which affects many parts of the game I already have some good mods for. So this might not be compatible with a lot of stuff i don't want to miss. also i just found this http://skyrim.nexusmods.com/mods/4406 It work fine and is compatible with everything, but MoMod enemies will onehit you on sight (no I get a dose of my own medicine :D) gotta tweak this a bit
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Hi everyone! This is a thread about Skyrim Highlevel experience and what mod are outthere or are needed to improve it. I'd like you to tell me what mods do you use and how do they work, so we can see whats missing. First of all what i think about Skyrim endgame: I personnally prefer to stick to my character until i explored, killed and looted each and every single pixel in the world. I want to have a hard time starting the game and thou it should become easier as my char grows, i never want to become a walking god. Unfortunatly, the vanilla game doesn't support this. Once you reach lvl 50 the game is basically over. You will walk around 1-3hitting any foes and start playing with solitude guards in search for a small challange. This way you wont probably be able to finish all the quests but hey.You just finished about 30% so far and the only reasonable thing to do is to the rush main story-> delete character -> create new one. Also, you cant continue as the type of character you inteded to be, because all relevant perks reached their cap and you won't be earning any experience if you keep playing as a mage e.g.. Screw this! I want to fight with a knife between the teeth till the end of oblivion and I dont care if bandits aren't supposed to wear deadra gear - they aren't supposed to be killed in hordes by a weirdo swinging his neon-flickering-swordOfImbaMultikill either. So I started with Skyrim Cummity Uncapper to extend my life as whatever i wanted to play. Then I added MoMod and MoWars so there would be more and higher enemies and finally I added Enhanced HIgh-Level Gameplay. However all these mods just improve the monsters to the level of draughr deathlords which are strong compared to others but still no challange. I still don't need to use potions or care about (even actually hire) a follower. Trolls don't die in 1 hit, but in 4 and they still don't even come close to me. So, what other good mods are there? Which are you using? Are there other ways to improve the diffuculty without crippling myself with stupid rules like never use a weapon / don't wear armor? Do you even feel like endgame needs to be more challenging like i do?