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Sqepticism

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  1. "--- I.e. firearms projectiles changed to ballistic rather than hitscan." Last time I played a mod with that, I was disappointing at first because I knew it meant more engine resources, and then I was through with it when I found out that my f***ing .308 had a good 2 or 3 second led-time at...get this...100 meters. Okay really, censorship? ??? Anyway https://www.nexusmods.com/fallout4/mods/19642/? That is an example of what NOT to do, it's been a while, so IDK if it has been improved. I just want to point out that if you are putting in real-life ballistic velocities, then you really need to look at real life velocities. Thing is, ballistics aren't that simple, you lose velocity over distance, barrel length also effects muzzle velocity. And gravity, and wind. These two I doubt you can implement without the inability to transfer to xbox (if you wish to) You need to do strenuous tests with the game engine regardless, and it seems that hitscan has less issues, though I applaud any work in making velocity even just alone work, as this allows the range of weapons to increase MASSIVELY. As in, useful weapons to choose from, beginning to end-game, depending on the mission at hand. For example, the VSS is a stealth sniper's best friend, but it has a low muzzle velocity because it fires subsonic, though being accurate beyond even 400 meters. So with a mega-beast weapon, you can limit it simply via IRL characteristics of muzzle velocity.
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