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crackerjim

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Everything posted by crackerjim

  1. Simple enough idea-- Night Maiden's Mist causes a huge dip in performance, seemingly regardless of hardware (5800x+3080 combo for me, still causes my framerate to dip down to 48). I can't be certain, but my assumption is that the visuals for the sorcery involve a lot of alpha transparent effects. As a point of contrast, freezing mist does not affect performance. If this could be worked out, where we still get an accurate visualization of the spell without tanking perofrmance, A lot of horrible, scummy, graceless sorcery builds would be very appreciative.
  2. In my console playthrough, I loved the feeling of chapter 1 and 2 where you were just scraping by. But by the time you're into chapters 3 and 4 you have far too much health in a gunfight, way too much ammo to ever need worrying, and the mission rewards were far too much money. Too soon, you stop feeling like you have to make any meaningful choices with so much money. I would love a mod that increases the stakes and makes money much more scarce-- at least mission rewards.
  3. Given that the ursine armor progression doesn't look all that great, I was wondering if there was any way of keeping the original mesh from the starting ursine set, but progress the stats. I think the starting set is the best, aesthetically. Whoever at CDPR said "that armor with the fur looks pretty cool. Lets not do that at all" is the best employee.
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