Thanks a lot for the links! They helped a ton, I finally got the bastard working. In case someone comes accross this thread with the same problem, I also used this guide: http://wiki.tesnexus.com/index.php/3ds_Max_exporting_custom_assets in conjuction with M48A5's links. That wasnt all however, in game it was still quite strangly positioned on its side and far to the left of the body mesh. In case anyone else runs across this weird bug, you can rectify this by editing the xyz coordinates in nifskape to fix this. I went back and forth to game and nifskape until it was acceptably rested on the shoulders. Im sure theres a more efficient fix, but that's the only one I could figure out.