Jump to content
⚠ Known Issue: Media on User Profiles ×

Lardtree3

Members
  • Posts

    142
  • Joined

  • Last visited

Everything posted by Lardtree3

  1. Would love to see this go two places: 1. Use your imagination to make a female version of this armor. Lots would love it. 2. Make the full Berserker Armor that he wears later in the manga. This one is much closer to a full plate set so I could see it being challenging.
  2. Since Dragon souls are so powerful it would make sense that you could super charge/super enchant weapons and items with them.
  3. Should be very easy with CS, but at the moment I don't think anything currently exists.
  4. It's interesting that you mention that. The modified mesh is obviously CBBE v2, and in the optional files for that mod there is a kit that explains how repair a neck seam problem that he is aware of. I followed the instructions in there but saw no difference so perhaps I can contact Caliente for help with this problem as it is likely to be the case. The weirdest thing is that the neck seam only affects my spouse. My character is unaffected as are other NPCs sporting CBBE clothing.
  5. I decided to play around with it a little more. The outfit is DBWeddingOutfit and the neck seam appears no matter what outfit she is wearing (also she is a Nord). What's even weirder is that I uninstalled all of the mods mentioned above to try and pinpoint the problem. I tried with BF and CBBE installed, but no NPCEdit file. I tried with just CBBE and I tried with just BF and I even tried with all 3 removed and the neck seam is as persistent as ever. I can't think of any other mods I'm using that would even affect those textures. I'm completely lost now.
  6. I've been getting this weird neck seam on my spouse for awhile now and I can't seem to pinpoint what would be causing it. Here's the picture: http://i.imgur.com/fsn1m.png After disabling and trying various combinations of my mods, I can't manage to figure out what was causing it. I have some other armor mods and whatnot, but these are the only mods I can think of that might be affecting this: I have CBBE v2 installed (Feet and Hands as well) I have Better Females v3 (Makeup version 2) I used NPC Editor to change her default outfit, but did not do anything to her appearance. Anyone have any thoughts?
  7. Ahh, I thought I had searched high and low for something like this. Thanks a bunch!
  8. Is it possible to reset or respawn an NPC through the console? To be more specific, I married Aela, but after awhile I decided that I'd rather have her chilling at the Companions Hall and I would find a different wife (especially once I found out that I could use the console to marry literally anyone). So since there is no divorce system, it seems the only way to get a new spouse is to kill the current one. However, I still want Aela around the Companion Hall. I noticed that when I killed her, a flag obviously goes off that she is no longer my spouse because I used the console to resurrect her seconds later and she didn't have the spouse dialogue options. The only problem was that she just stood there where she had died. I don't know if I wait long enough if she will eventually default back to the Companion Hall, or if she will stay in that spot forever. Any ideas?
  9. You can die from Hypothermia in 13 minutes in any water temperature lower than 32 degrees F Like I said, I wasn't debating whether you should take damage from it or not, just that temps of -30 degrees Celsius are a bit absurd.
  10. Actually, the water in the Arctic on our own Earth never goes below -2 degrees Celcius (about 28 degrees Farenheit). The salt in the water as well as the sheer volume prevents the water from freezing. Now, I'm not arguing that you shouldn't take damage from diving in these waters without proper protection (be it magical or otherwise). I was just being pedantic :biggrin: This times one hundred. As comprehensive as this mod intends to be, there has to be a great deal of control for every user. This will also increase the interest in the mod overall since it's highly likely that there will be a number of people who will like 60-90% of the features, but one very important feature that they deem disruptive or, most importantly, not fun could prevent them from bothering with it at all. Giving people control over such a large number of features will allow people to customize their experience to be the most fun for them. The scope of this mod has the potential to be one of the most popular mods for Skyrim if it comes to fruition and allows users to control their own fun. Quick Edit: After reading a bit more of the thread, I'm very glad to see your intent of making this as customizable as possible. I'm working on some possible additions/ideas for your feature list and I may PM them to you since it is getting quite lengthy :thumbsup:
  11. So if I put it at 10,000 will every npc try to greet me at once?
  12. No such luck, can't get the animations working right. I don't really want to do a fresh install just to fix this so I guess I can just deal with it.
  13. I haven't used it in awhile, but I believe you activate the bag from your inventory and it opens like a container would. You then place items from your inventory into the container and close it. The items will be there next time you open the bag.
  14. Oh. Well...that simplifies things. I'll give that a try. Thanks!
  15. Thanks for the quick reply! Oddly enough, all the weapons I used are set in the CS to 'ignore normal weapon resitance' and this never seemed to have any effect on the Balrogs. When I edited it in MMM, it was a simply ability in CS that, among other things, granted them 100% reistance to normal weapons. Removing that attribute from it fixed it for MMM. I'll play around with the esps some more unless anyone else has more ideas. UAC is completely disabled on my machine, I know what I'm doing well enough that I don't need Windows 7 policing me. I guess a possible solution I hadn't thought of would be to deactivate DMC stylish as well. Is there a way to restore all of my animation meshes to their vanilla state? Then I can start from scratch and just reinstall DMC and DR since those two were working together just fine.
  16. 1. Okay, so my first question, which I think is the easier of the two. I used to run MMM (3.7.3) by itself and had made some edits to the creatures to my liking and saved them in a separate esp called MMMEdits that I had load after all the MMM files. I recently installed Fran's which seemed to overwrite my edits despite loading before MMM in load order. Fran's ESM loaded after MMM though, but I fixed that and it didn't seem to solve it. So I did the same thing, went in Fran's ESM, made some edits and saved it as an ESP called Fran's Edits and had it load after MMMEdits. The one edit I was unable to make is what has me stuck. One of my original changes was to make it so Balrogs from MMM were no longer 100% immune to normal weapons (I'm not much of a caster so that makes fights with them impossible). It was an easy change for MMM and made things considerably enjoyable. The problem is, I can't find Balrog's or any reference to them in any of the Fran files, yet somehow Fran's has overwritten my edit and they are now immune to my bow and sword again. The few measly spells I do know do little to their considerable HP (they are classified as Bosses in Fran's) so sadly, I am forced to console kill them, which really disappoints me. I have no idea where in Fran's files the Balrog data is stored and I fear the manipulating the load order so that MMM takes precedence would screw with Fran's leveled lists. Anyone willing to dive into the CS with me and point me in the right direction? 2. Okay, second problem, the tricky one, involves a mix up of animations. I believe 3 mods are involved: DR5, UV2, and DMC Stylish. I had DR and DMC installed and thought I'd give UV a shot as well. I activated, but deactivated it before actually using it at all in game. Here's where things get a little weird. Another mod problem caused me to run ACV to try and fix some replacement problems. This resulted in all of my 1st person animations going away except for the DR Standing Thrust power attack. Don't ask what caused me to take this next step, but I reactivated UV2 in mod manager, and deactivated it again without going in game. This fixed my first person animations, but took away the DR thrust animation. However, the timing on when the attacks hit is still tied to the Stylish animations. Example: What would normally be the standing thrust from DR/DMC is the vanilla standing power attack, however the attack hits before the animation goes through because it seems to be using the timing from the Thrust. The same seems to be true of other power attacks, some hitting early or late. At this point I tried reinstalling DR manually by copying everything over again. Big mistake. There go my 1st person animations again. So I reactivate/deactivate UV2 (which, keep in mind, has never actually been run in game yet) and I'm back to where I was. Vanilla animations with the timing from Stylish/DR attacks. Note here that in 3rd person all of the DMC attacks look and time just fine, including the DR thrust. Another oddity is that while in first person, the backwards powerattack has vanilla animation and Stylish timing, but doesn't rush you forward. In 3rd person the timing and animation line up, but the animation thrusts you forward like it's supposed to. I'm out of ideas on how to fix this, but as it isn't game breaking I've just put up with it. All the trouble seemed to occur after I ran ACV. Phew. Long post. Hope someone can help with one or both of these problems.
  17. Ha! Fixed it by simply installing and then deactivating UV2 again. Now I just need to fix the missing meshes from Fran's Armor. EDIT: Just checked, all the new armor added by Fran's is still missing :/
  18. Uh oh, looks more like a case of missing skeletons. How did this happen and how on earth do I fix it? Recent changes I made: Installed Fran V5 Deactivated UV2 Ran ACV - it's important to note that I didn't start missing animations until after I ran ACV. http://i.imgur.com/AvnAL.png
  19. I just recently installed Fran's V5 (already had MMM installed) and it worked fine except that some armor textures were missing (people running around with invisible torsos and such). I wasn't sure how to fix that as I had done a manual install and copied everything over very carefully. I ran BOSS and ACV 1.1 and developed another, more serious problem. My sword and all of it's animations in first person mode are invisible. I can see them fine in 3rd person mode (DMC Stylish) and the Thrust animation from DR still shows, but all the vanilla animations are missing. The shield animation for blocking is also invisible. I'm not sure what I did to break this so badly, but I also don't know where to begin to fix it. I suspect I may need to reinstall some mods, but I don't know which ones (and I certainly don't want to have to do all of them). Any help would be greatly appreciated. Thanks!
  20. Ouch. I for one love a harrowing boss fight, especially in tight quarters. Being almost entirely depended on my bow, some of them can take awhile to whittle down. Granted I have some mods to make being a dedicated marksman a bit easier than vanilla Oblivion made it.
  21. Possibly. I've never really taken the time to look into FCOM very deeply so it might be close to what I'm looking for. Bosses in dungeons would add the sense of accomplishment I'm seeking instead of "Oh everything's dead? Okay onto the next one...". Hentaimania was another mod that I feel did the 'boss' thing right (I didn't enjoy hentaimania 2 very much). I'll look into FCOM and see what it offers. Maybe that will be satisfying enough.
×
×
  • Create New...